I've always found Maya's animation playback to be faster than Softimage's.
On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau
wrote:
> Very nice but how’s the animation playback? ;)
>
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Beh
Well... that is something I cannot say it's better in Softimage.
2013/3/31 Simon Pickard
> I've always found Maya's animation playback to be faster than Softimage's.
>
>
> On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
> Very nice but how’s the
Hi Sven,
I´m also using the classroom scene as a base.
Slight modifications to the windows to eliminate any terminator effects
(like FG pushing through showing around the window framing, or also Arnold
producing shading errors because the geo is singlesided and kept open there)
basically, cleani
Finally managed to get a moment to re-subscribe.
Jordi Bares
jordiba...@gmail.com
Welcome back Jordi
Javier Vega
javierelas...@gmail.com
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com
El 31/03/2013, a las 23:56, Jordi Bares escribió:
> Finally managed to get a moment to re-subscribe.
>
> Jordi Bares
> jordiba...@gmail.com
>
Long time no talk Jordi. Welcome back.
On Sun, Mar 31, 2013 at 2:56 PM, Jordi Bares wrote:
> Finally managed to get a moment to re-subscribe.
>
> Jordi Bares
> jordiba...@gmail.com
>
>
--
-Gene
Hello Jordi :)
On 1 April 2013 00:43, Gene Crucean wrote:
> Long time no talk Jordi. Welcome back.
>
>
> On Sun, Mar 31, 2013 at 2:56 PM, Jordi Bares wrote:
>
>> Finally managed to get a moment to re-subscribe.
>>
>> Jordi Bares
>> jordiba...@gmail.com
>>
>>
>
>
> --
> -Gene
>
In my scene are 3 object with each a texture and each their UV.
Is there an easy way to create 1 material with the 3 texture
combined in 1 texture and 1 uv?
c
Make one object a parent
and the other the children, then branch select and apply the material, I
hope I'm right off the top of my head ? :)
Christopher
carl callewaert
Sunday, March 31,
2013 10:02 PM
In my scene are 3 object
with each a texture and each their UV. Is
t
Maybe you want to MERGE the objects. It will create 1 object. It will be
considered as a unique object. So normally one knows when to use Merge.
- Select the 3 objects.
- (MODEL module) > (Create) Poly.Mesh > Merge.
Then follow the options.
2013/4/1 Christopher
> Make one object a parent
Yeah, I agree. I'm assuming the xsibatch license tokens are tied in with
Mental Ray licensing. Given that -processing already allows you to do
everything but render, it would be very strange to prevent you from kicking
off the execution of a 3rd party plugin.
On Sat, Mar 30, 2013 at 10:30 AM, S
But that does not create 1 texture that is an atlas texture of the 3
separate texture.
Merging create 3 cluster with 3 material with each their own texture. This
is super bad for drawcalls in a game engine.
c
From: Luca
Reply-To:
Date: Monday, 1 April, 2013 12:04 AM
To:
Subject: Re:
I believe you can group the 3 objects, then apply a UV projection to that
group and it should share the projection manipulator between the objects,
note that you will still have one uv property on each object, I don't think
you can actually share one set of uvs between several objects, but doing it
also, what I mentioned about using groups would only work if you're after
something simple like a planar projection
if the objects are complicated and you have already unwrapped the UVs,
simply apply a new projection and copy the UVs to that new projection,
after that you can select all of the obj
What if he wants more
control over each object, merging would mean if he wants to change the
color of an object he has to select all the polygons then apply a new
material.
Christopher
Written by a Bird Friend, who cousin is the Birds second child, who then
had a another bird child who is from
15 matches
Mail list logo