Re: Maya realtime viewport

2013-03-31 Thread Simon Pickard
I've always found Maya's animation playback to be faster than Softimage's. On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau wrote: > Very nice but how’s the animation playback? ;) > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Beh

Re: Maya realtime viewport

2013-03-31 Thread Emilio Hernandez
Well... that is something I cannot say it's better in Softimage. 2013/3/31 Simon Pickard > I've always found Maya's animation playback to be faster than Softimage's. > > > On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau < > marc-andre.carbonn...@ubisoft.com> wrote: > > Very nice but how’s the

Re: Finalgathering made less frustrating: mx_fgshooter

2013-03-31 Thread Tim Leydecker
Hi Sven, I´m also using the classroom scene as a base. Slight modifications to the windows to eliminate any terminator effects (like FG pushing through showing around the window framing, or also Arnold producing shading errors because the geo is singlesided and kept open there) basically, cleani

Hi again

2013-03-31 Thread Jordi Bares
Finally managed to get a moment to re-subscribe. Jordi Bares jordiba...@gmail.com

Re: Hi again

2013-03-31 Thread Javier Vega
Welcome back Jordi Javier Vega javierelas...@gmail.com jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 31/03/2013, a las 23:56, Jordi Bares escribió: > Finally managed to get a moment to re-subscribe. > > Jordi Bares > jordiba...@gmail.com >

Re: Hi again

2013-03-31 Thread Gene Crucean
Long time no talk Jordi. Welcome back. On Sun, Mar 31, 2013 at 2:56 PM, Jordi Bares wrote: > Finally managed to get a moment to re-subscribe. > > Jordi Bares > jordiba...@gmail.com > > -- -Gene

Re: Hi again

2013-03-31 Thread Sebastien Sterling
Hello Jordi :) On 1 April 2013 00:43, Gene Crucean wrote: > Long time no talk Jordi. Welcome back. > > > On Sun, Mar 31, 2013 at 2:56 PM, Jordi Bares wrote: > >> Finally managed to get a moment to re-subscribe. >> >> Jordi Bares >> jordiba...@gmail.com >> >> > > > -- > -Gene >

creating atlas textures

2013-03-31 Thread carl callewaert
In my scene are 3 object with each a texture and each their UV. Is there an easy way to create 1 material with the 3 texture combined in 1 texture and 1 uv? c

Re: creating atlas textures

2013-03-31 Thread Christopher
Make one object a parent and the other the children, then branch select and apply the material, I hope I'm right off the top of my head ? :) Christopher carl callewaert Sunday, March 31, 2013 10:02 PM In my scene are 3 object with each a texture and each their UV. Is t

Re: creating atlas textures

2013-03-31 Thread Luca!!!!
Maybe you want to MERGE the objects. It will create 1 object. It will be considered as a unique object. So normally one knows when to use Merge. - Select the 3 objects. - (MODEL module) > (Create) Poly.Mesh > Merge. Then follow the options. 2013/4/1 Christopher > Make one object a parent

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-31 Thread Andy Jones
Yeah, I agree. I'm assuming the xsibatch license tokens are tied in with Mental Ray licensing. Given that -processing already allows you to do everything but render, it would be very strange to prevent you from kicking off the execution of a 3rd party plugin. On Sat, Mar 30, 2013 at 10:30 AM, S

Re: creating atlas textures

2013-03-31 Thread carl callewaert
But that does not create 1 texture that is an atlas texture of the 3 separate texture. Merging create 3 cluster with 3 material with each their own texture. This is super bad for drawcalls in a game engine. c From: Luca Reply-To: Date: Monday, 1 April, 2013 12:04 AM To: Subject: Re:

Re: creating atlas textures

2013-03-31 Thread Andreas Bystrom
I believe you can group the 3 objects, then apply a UV projection to that group and it should share the projection manipulator between the objects, note that you will still have one uv property on each object, I don't think you can actually share one set of uvs between several objects, but doing it

Re: creating atlas textures

2013-03-31 Thread Andreas Bystrom
also, what I mentioned about using groups would only work if you're after something simple like a planar projection if the objects are complicated and you have already unwrapped the UVs, simply apply a new projection and copy the UVs to that new projection, after that you can select all of the obj

Re: creating atlas textures

2013-03-31 Thread Christopher
What if he wants more control over each object, merging would mean if he wants to change the color of an object he has to select all the polygons then apply a new material. Christopher Written by a Bird Friend, who cousin is the Birds second child, who then had a another bird child who is from