Hey Ahmidou, I will ask the animators for their feedback and forward you
the results.
That sounds pretty awesome already :)
On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
i just gota say this is pretty heart warming to see, i think I'll buy one
on
Normally it comes to to a bit of both. Ideally openGL should have been the del
facto standard, but however due to squabbling and poor implementations of the
standard (Microsoft wanting to punt directX and Apple with not supporting all
the required calls) have lead to it use been minimal
Have a look at DeVIDE http://graphics.tudelft.nl/Projects/DeVIDE
It uses, among other libraries, VTK for visualisation and processing.
I managed to convert custom-made slices into MRI type formats using this.
From memory, you can make processing graphs with a node editor, and I'm
pretty sure you
Hey Everyone,
I'm working on a Model/Asset Management system for our Company. As base
for my UI I'm using the PPG logic example of Stephen Blair:
Google Group Link
https://groups.google.com/forum/#%21msg/xsi_list/J11vCXzYkNk/3WObQEO1EmcJ
Everything is working fine so far, except one annoying
wish i could help ya, i do everything with Steven Caron and Jo's PyQT
plugin now. Working with PPG's makes my head hurt
On Mon, Apr 22, 2013 at 4:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote:
Hey Everyone,
I'm working on a Model/Asset Management system for our Company. As base
for
Most of the PPG widget types need a PPG.Refresh() when changed, e.g. all the
enum types (list widget etc), and most likely also the bitmap type. What's
strange is that the selection in the listbox changes/disappears when refreshing
the PPG. If that widget is related to an actual parameter that
Hey Stefan,
SI reselects the selection of the Listbox properly, but doesn't reenter
the Listbox. If I press the arrow down key SI does the
Application.PlaybackStop() command.
Andreas
On 4/22/2013 10:32 AM, Stefan Kubicek wrote:
Most of the PPG widget types need a PPG.Refresh() when
Thanks Stephen, this seems very interesting.
I partly managed to set up the thing by plugging a sphere in the Dart
Throw node , then in add point then in the ice tree node. But the
points do not have any shape, they're just black dots. I don't know what
to do with the size output.
On Julian's
Hi Ronald,
It's not supported in Camera Sequencer.
Thanks,
Joany
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish
Sent: Friday, April 19, 2013 11:04 PM
To: softimage@listproc.autodesk.com
Subject:
Its been a while since I had to do any PPG editing but ill try rack my
memory. Have you tried inpecting the parameter after you have reloaded it,
not sure if that would work, but maybe give it a try
What I would suggest if your making if for your studio is look into pyQt, I
had to design a
Hi folks,
A bit OT but thought I'd tap the collective genius here in case anyone can
point me in the right direction.
I'm creating some animation that will be projected onto screens to the front
and sides of an audience.
We'll be creating some 5.1 surround sound type FX to go with the
i think C4D has such a feature and there are probably plugins for
other 3d apps aswell.. (blender may aswell?)
--stephan
On 4/22/2013 12:46 PM, Adam Seeley wrote:
Hi folks,
A bit OT but thought I'd tap the collective genius here in case anyone
can point me in the right direction.
im with Simon. We only use PPG's here on very minor occasions We have been
using PYQT heavily simply due to how much time it saves. We have very few
TD's here. I hate seeing them spend a week on a PPG that even if done
incredibly well cant hold a candle to something thats made in PYQT in less
Solidangle recently changed their policy which made it possible to buy only
one license - which makes it within price range.
Cheers!
Pingo
On 19/04/2013, at 22.30, Andy Moorer andymoo...@gmail.com wrote:
http://www.chaosgroup.com/en/2/usa_promo.html
FYI chaos group is promoting a deal on
Is this public? Because on their website there is still nothing official. Just
a form to contact them.
cheers
Massimo
From: Pingo van der Brinkloev
Sent: Monday, April 22, 2013 4:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: Vray promotion for freelancers
Solidangle recently
This works fine for me
xsibatch -r -scene path_to_scene_with_backslashes\*.scn -pass pass_name
-startframe 1 -endframe 100 -step 1
On 19 April 2013 22:42, Stephen Blair stephenrbl...@gmail.com wrote:
Hi
Why don't you use xsibatch instead of xsi?
On 19/04/2013 7:56 PM,
Originally posted by Graham on Si-community.
Next Tuesday, the 23th, yours truly will be hosting a webinar with special
guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima,
David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU team, to
show how Autodesk and Pixar are
I wanted to ask for your collective wisdom on this.
I have a project where I'm animating around 30 different cables. Some are
USB, some Firewire, and so on. Initially for the storyboards I use
PowerExtrude to lay out all the designs, but now I need to fly the cables
down my curves.
If I didn't
Create a cylinder surface with the base at zero and the height at 1. You'll
want to freeze transforms to get this right.
Deform the cylinder to curve uising AnimateDeformDeform By Curve.
Create a cluster at the end of the deformed cylinder
Constrain the connector to the cluster using Object to
Absolutely fantastic. Thanks for sharing.
On 26/03/2013, at 22.41, olivier jeannel wrote:
If you're on Vimeo and more specially in the Softimage Ice Video don't miss
https://vimeo.com/60296337
It's the making of this
https://vimeo.com/59230893
Awarded at Annecy, Ice poetry...
I
thought about constrained clusters, but for some reason thought they didn't
work with deform by curve. That's basically where my hair-brained scheme
came from.
Thanks!
Paul
On Mon, Apr 22, 2013 at 2:22 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Create a
Hey everyone. I thought I would ask here first before digging further,
Many of my students have complained about this issue with the Product
activation wizard, with Softimage and with Maya. they simply can't get an
activation beyond the 30 day trial.
The link i have found is here.
Our licenses expired last November and we had to get replacements. Upon doing
so some of our batch scripts no longer functioned. Apparently something has
changed with licensing. We had to revise all our scripts by appending
-processing as an argument to xsibatch.exe before anything would
Is there any FREE plugin to export to stl format?
And is there any plugin to see the size of objects in softimage.
By that i mean the width, height and depth of an object.
I know the story of softimage units is whatever unit you want it to be, but
this isn't really helping if you can't see it.
here is a plugin I wrote that you can use. It's all in python so there
should not be any problems with it. You'll find it under
File-Export-Export STL. Exporting through the menu allows only for binary
STLs but the command itself has a switch to export in ascii format too.
hope this helps
cheers
Just download MeshLab, (it's free and opensource)
http://meshlab.sourceforge.net/
It can import OBJs.
Here's a tutorial about using MeshLab to figure out and adjust scaling for
a 3D print:
http://www.shapeways.com/tutorials/how_to_use_meshlab_and_netfabb
When you figure out how much a 1x1x1
This simple script will also work for finding width, height and depth,
of the bounding box of course:
ret = Application.GetBBox(Application.Selection(0))
print 'Width: %s' % (ret('UpperBoundX') - ret('LowerBoundX'))
print 'Height: %s' % (ret('UpperBoundY') - ret('LowerBoundY'))
print 'Depth:
Folks,
Whats easiest way to find duplicate vertices in a model? Seems like
something that should be easy to find, but I'm drawing a blank...
Anyone have any ideas?
--
Adrian Lopez
CEO.Producer.Director
Liquid Light Digital
www.liquidlightdigital.com
I am emitting particles which flow along curves, and I need a strand to
trail after the particle, so I use Align Strand to Particle trajectory. My
problem is that at the start of the curve, the strand, which is rather
long, points straight down until the particle has traveled the length of
the
On 22/04/2013 10:40, David Saber wrote:
Thanks Stephen, this seems very interesting.
I partly managed to set up the thing by plugging a sphere in the Dart
Throw node , then in add point then in the ice tree node. But the
points do not have any shape, they're just black dots. I don't know
what
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