Fuel3D

2013-08-06 Thread Eugen Sares
To whom it may concern, these guys are creating some sort of portable photo-based high res 3D-scanner: http://www.fuel-3d.com/

[OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Fabrice Altman
I think Luc-Eric did 'a bit of work' on that as well.

Re: Force Soft to open on a specific monitor?

2013-08-06 Thread Paul Griswold
Thanks Alan, but unfortunately I'm using an IBM Model-M buckle-spring keyboard that was built in the 1980's, so no Windows key here. -Paul On Mon, Aug 5, 2013 at 9:08 PM, Alan Fregtman alan.fregt...@gmail.comwrote: For what it's worth: Winkey+Shift+Left/Right Arrow = move active window to

Re: Force Soft to open on a specific monitor?

2013-08-06 Thread Paul Griswold
I'll disable one of my monitors today and see what happens. I'd rather not match the resolution across monitors because my mains are HP ZR24's which are 1920x1200 native, but the tablet is 1440x900 native. I tried DisplayFusion, which is supposed to be able to force any application to open on a

RE: Force Soft to open on a specific monitor?

2013-08-06 Thread Angus Davidson
Hi Paul I am not sure if this will work, but its very easy to write an exe that just calls the .bat file. It might run into trouble because you would actually be running 2 exe files. It might be enough to trick Display Fusion in any event. You can try the one I use.

Light channels

2013-08-06 Thread Artur Woźniak
Hey, I seem to remember a discussion on how to create light channels in a pass. I can't find it because either it was here and I can't find it or I imagined it being here. Either way, any Idea how to approach such a dillema? I tried color4_passthrough (Arnold) but it would work. Artur

GridData contextual menu

2013-08-06 Thread Helge Mathee
Hey guys, working through the Creation:Splice UI inside of Soft. Does anybody know how to define a contextual menu for a grid data parameter? Best, Helge

Re: Light channels

2013-08-06 Thread Erwan Naudin
Hi Well I would just create one pass per light channel you want. Just grab the only light channel you want to light your scene, put it in a new partition. Take the other lights and put them in a new partition you'll actually hide done ! 2013/8/6 Artur Woźniak ar...@platige.com Hey, I seem

Re: Light channels

2013-08-06 Thread Artur Woźniak
Yeah, That I know, but want to make it a bit more elegant and put it into channel rather than a pass.

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Eric Thivierge
Raf basically said what I was trying to say in a shooting from the hip quick response that probably failed miserably. Either way I'm in agreement with Raf (look at that, you agree with an American, Raf!). The future seems to be platforms and frameworks to build out your pipeline tools as

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Luc-Eric Rousseau
doomed from the start by its deep attachment to the Windows platform. On Tue, Aug 6, 2013 at 4:51 AM, Fabrice Altman fabr...@studioaka.co.uk wrote: I think Luc-Eric did ‘a bit of work’ on that as well.

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Paul Doyle
Some comments on Fabric that we recorded at Siggraph from a few familiar VFX faces: https://vimeo.com/71818285 Eric is in this video, but don't hold that against us ;) On 6 August 2013 09:06, Eric Thivierge ethivie...@hybride.com wrote: Raf basically said what I was trying to say in a

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Emilio Hernandez
I don't believe DS is doomed because of being attached to the windows platform. In Mexico, when it started being a Softimage product, several were sold. I bought one. It was a better software than Inferno IMHO, and a lot of bucks below. To have an Inferno it not only meant the silicon

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Bradley Gabe
In the commercial production world, surely there must be some influence from the client side on these turnkey systems, since they interact directly with the comp artist in the suite. Thus, it isn't necessarily about how expensive or good the software is or even how proficient the artist is, but

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Luc-Eric Rousseau
DS doomed itself with Windows, because the user base they were going after has always been mac-based and windows-hating (even through the dark Apple years of the 1990s). Later, none of the code or components of DS could be ported/shared to media composer or other Avid Mac products, so they

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Luc-Eric Rousseau
On Tue, Aug 6, 2013 at 11:43 AM, Stephen Davidson magic...@bellsouth.netwrote: Avid has quite history of shelving products, that they buy. so 15 years is too soon?

Ref models/ref matlibs and arnold

2013-08-06 Thread Andi Farhall
greetings, I've never really trusted reference models and usually try to avoid them but sometimes they're just too tempting.. I'm doing a few shots of arnold rendered character and I wanted to have a ref model for my lights and a ref matlib all driven from a master scene, to make tweaking

RE: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Grahame Fuller
Funnily enough, bits of Media Illusion, Matador, and Elastic Reality still live on inside Softimage of all places. Bits of DS too, like that gray bar that appears on the left during startup. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Small issue solving rotation on global and local coordinate.

2013-08-06 Thread Debdas Mohanty
Hello Friends, I have a small issue when i was making a vertex force kind of fx in ice(more complex one) There is a similar kind of sample scene available in /XSI_SAMPLES\Scenes\Rendering folder ICE_TrailSpiral.scn Its working fine when emitter is at world center i.e 0,0,0 coordinate. But if i

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Alan Fregtman
Just FYI, Elastic Reality's tech (somewhat) lives on in Softimage as FXTree nodes... https://vimeo.com/65641320 On Tue, Aug 6, 2013 at 11:43 AM, Stephen Davidson magic...@bellsouth.netwrote: Avid has quite history of shelving products, that they buy. One only has to go to Wikipedia to see

RE: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
But to be fair to the parties(developers) involved, wasn't the decision to take DS to Windows a Microsoft decision? It was originally conceived on SGI wasn't it? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Kris Rivel
Private video :-) It must be REALLY good! On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote: Some comments on Fabric that we recorded at Siggraph from a few familiar VFX faces: https://vimeo.com/71818285 Eric is in this video, but don't hold that against us ;) On

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Paul Doyle
technical issue - give me some time :) On 6 August 2013 14:27, Kris Rivel krisri...@gmail.com wrote: Private video :-) It must be REALLY good! On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote: Some comments on Fabric that we recorded at Siggraph from a few familiar

Re: Ref models/ref matlibs and arnold

2013-08-06 Thread Alan Fregtman
Do you really need to separate referenced matlibs from models? Because any materials you use in a model appear as a referenced matlib anyway. At work we use refmodels all over the place and they work great. Our materials are on the render models and we update the emdl when we need to change the

RE: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Matt Lind
I wasn't there, but am told the SGI version, although first, was mostly smoke and mirrors or a prototype at best. Microsoft bought Softimage when DS was about a year old or so, so not much to show. Matt From: softimage-boun...@listproc.autodesk.com

RE: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
But most of the core development of DS, that led to its current day design, was done under Microsoft, wasn't it? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Paul Doyle
Fixed! https://vimeo.com/71818285 On 6 August 2013 14:27, Kris Rivel krisri...@gmail.com wrote: Private video :-) It must be REALLY good! On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote: Some comments on Fabric that we recorded at Siggraph from a few familiar VFX

RE: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Matt Lind
One could probably say all the work was done at Microsoft. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Tuesday, August 06, 2013 12:06 PM To: softimage@listproc.autodesk.com

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Stephen Davidson
I had no idea about Elastic Reality within FXTree. Thanks for pointing that out. Maybe that explains Avid's business model a little better. :) On Tue, Aug 6, 2013 at 12:59 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Just FYI, Elastic Reality's tech (somewhat) lives on in Softimage as

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Paul Griswold
I think I remember Eric Goulette sent me a bunch of videos on Elastic Reality in XSI a long time ago. Avid had it sitting around eventually someone convinced them to include it in Softimage. I love the thought that Softimage is connected to the Amiga. Elastic Reality started out life as Morph

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Sebastien Sterling
buying competition for the purpose of shelving should be illegal, there should be a two year development proofing in which buyer must prove he has the DCC's best interest at hand. or the software should revert to the owner, or the government or, hell some organism. i don't think DCC's are dead in

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Luc-Eric Rousseau
Putting elastic reality is something I did for fun on the side. It was already a node in Media Illusion, but the UI needed to be ported to the Fx tree Viewer. On Tue, Aug 6, 2013 at 3:39 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I think I remember Eric Goulette sent me a

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Bk
I think if a company wants to discontinue a product with a user-base that relies upon it then by law they should have to first offer it for sale. And only have the option of shelving it if there is shown no interest in it. On 6 Aug 2013, at 21:01, Sebastien Sterling

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Eric Thivierge
All I'm hearing is beard envy Raf... Eric Thivierge === Character TD / RnD Hybride Technologies On August-06-13 5:13:45 PM, Raffaele Fragapane wrote: When you have Eric in a video you don't make it public. The beard defaults them to R rated. On Wed, Aug 7, 2013 at 4:27 AM, Kris

Re: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Raffaele Fragapane
I'd agree in principle, but a jungle of software patents, code cross-pollination, and strong dependency on, and exposure of, company internals when one changes hand make it hard for some products to be shuffled around. IE: if they had to put DS up for sale, what happens to patented and shared high

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Paul Doyle
I think Tony at Psyop has you on the beard. Glorious confection that it is. On 6 August 2013 17:36, Eric Thivierge ethivie...@hybride.com wrote: All I'm hearing is beard envy Raf... Eric Thivierge === Character TD / RnD Hybride Technologies On August-06-13 5:13:45 PM,

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Christopher Crouzet
I've got to agree that it's where all my attention focused on. The beard. Reminds me of this: http://www.youtube.com/watch?feature=player_detailpagev=QxWDJQP4t2wt=251 On 6 August 2013 23:42, Paul Doyle technove...@gmail.com wrote: I think Tony at Psyop has you on the beard. Glorious

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Eric Thivierge
Not arguing that point at all. Tony wins by leaps and bounds. Eric Thivierge === Character TD / RnD Hybride Technologies On August-06-13 5:42:17 PM, Paul Doyle wrote: I think Tony at Psyop has you on the beard. Glorious confection that it is.

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Eric Lampi
It's between Tony at Psyop and Wyatt over at The Mill, the most epic beards in VFX. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Aug 6, 2013 at 5:54 PM, Eric Thivierge ethivie...@hybride.com wrote: Not arguing that point at all. Tony wins by leaps and

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Raffaele Fragapane
You have clearly never met Chris Bone :) On Wed, Aug 7, 2013 at 7:56 AM, Eric Lampi ericla...@gmail.com wrote: It's between Tony at Psyop and Wyatt over at The Mill, the most epic beards in VFX. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Aug 6,

Re: Light channels

2013-08-06 Thread Ognjen Vukovic
Try this out, the alSurface supports per light aov's. https://bitbucket.org/anderslanglands/alshaders/wiki/Home Ogi. On Tue, Aug 6, 2013 at 2:04 PM, Artur Woźniak ar...@platige.com wrote: Yeah, That I know, but want to make it a bit more elegant and put it into channel rather than a

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Aloys Baillet
The subliminal images of Andrea's face disturbed me more than seing Eric though! On Wed, Aug 7, 2013 at 8:09 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: You have clearly never met Chris Bone :) On Wed, Aug 7, 2013 at 7:56 AM, Eric Lampi ericla...@gmail.com wrote: It's

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Paul Doyle
That's just the effect his face has - I shared a room with him for ten days. I need therapy. On 6 August 2013 19:59, Aloys Baillet aloys.bail...@gmail.com wrote: The subliminal images of Andrea's face disturbed me more than seing Eric though! On Wed, Aug 7, 2013 at 8:09 AM, Raffaele

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Ahmidou Lyazidi
Eric you're blured! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/8/7 Aloys Baillet aloys.bail...@gmail.com The subliminal images of Andrea's face disturbed me more than seing Eric

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Raffaele Fragapane
For your own safety. On Wed, Aug 7, 2013 at 10:07 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Eric you're blured! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/8/7

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Ahmidou Lyazidi
Well he wasn't when he was in OZ, is it a canadian thing? --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/8/7 Guillaume Laforge guillaume.laforge...@gmail.com He's not blurred at

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Eric Thivierge
Well, we were in Anaheim California... maybe it was the smog? Eric Thivierge http://www.ethivierge.com On Tue, Aug 6, 2013 at 8:26 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Well he wasn't when he was in OZ, is it a canadian thing?

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Daniel Brassard
Eric's beard is not blurred, it's 3D On Tue, Aug 6, 2013 at 8:43 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote: Well Tony literally has beard in his last name: http://www.wordreference.com/iten/Barbieri 2013/8/6 Eric Thivierge ethivie...@gmail.com Well, we were in Anaheim

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Ahmidou Lyazidi
Antialiasing abused or post processed? --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/8/7 Daniel Brassard dbrassar...@gmail.com Eric's beard is not blurred, it's 3D On Tue, Aug

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Leonard Koch
Eric's beard is not blurred, it's 3D Outsch... And so true. On Wed, Aug 7, 2013 at 3:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Antialiasing abused or post processed? --- Ahmidou Lyazidi Director | TD | CG artist