To whom it may concern, these guys are creating some sort of portable
photo-based high res 3D-scanner:
http://www.fuel-3d.com/
I think Luc-Eric did 'a bit of work' on that as well.
Thanks Alan, but unfortunately I'm using an IBM Model-M buckle-spring
keyboard that was built in the 1980's, so no Windows key here.
-Paul
On Mon, Aug 5, 2013 at 9:08 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
For what it's worth:
Winkey+Shift+Left/Right Arrow = move active window to
I'll disable one of my monitors today and see what happens. I'd rather not
match the resolution across monitors because my mains are HP ZR24's which
are 1920x1200 native, but the tablet is 1440x900 native.
I tried DisplayFusion, which is supposed to be able to force any
application to open on a
Hi Paul
I am not sure if this will work, but its very easy to write an exe that just
calls the .bat file. It might run into trouble because you would actually be
running 2 exe files. It might be enough to trick Display Fusion in any event.
You can try the one I use.
Hey,
I seem to remember a discussion on how to create light channels in a pass.
I can't find it because either it was here and I can't find it or I
imagined it being here. Either way, any Idea how to approach such a dillema?
I tried color4_passthrough (Arnold) but it would work.
Artur
Hey guys,
working through the Creation:Splice UI inside of Soft.
Does anybody know how to define a contextual menu for a grid data parameter?
Best,
Helge
Hi
Well I would just create one pass per light channel you want.
Just grab the only light channel you want to light your scene, put it in a
new partition. Take the other lights and put them in a new partition you'll
actually hide
done !
2013/8/6 Artur Woźniak ar...@platige.com
Hey,
I seem
Yeah,
That I know, but want to make it a bit more elegant and put it into
channel rather than a pass.
Raf basically said what I was trying to say in a shooting from the hip
quick response that probably failed miserably. Either way I'm in
agreement with Raf (look at that, you agree with an American, Raf!).
The future seems to be platforms and frameworks to build out your
pipeline tools as
doomed from the start by its deep attachment to the Windows platform.
On Tue, Aug 6, 2013 at 4:51 AM, Fabrice Altman fabr...@studioaka.co.uk wrote:
I think Luc-Eric did ‘a bit of work’ on that as well.
Some comments on Fabric that we recorded at Siggraph from a few familiar
VFX faces: https://vimeo.com/71818285
Eric is in this video, but don't hold that against us ;)
On 6 August 2013 09:06, Eric Thivierge ethivie...@hybride.com wrote:
Raf basically said what I was trying to say in a
I don't believe DS is doomed because of being attached to the windows
platform. In Mexico, when it started being a Softimage product, several
were sold. I bought one. It was a better software than Inferno IMHO, and
a lot of bucks below. To have an Inferno it not only meant the silicon
In the commercial production world, surely there must be some influence
from the client side on these turnkey systems, since they interact directly
with the comp artist in the suite. Thus, it isn't necessarily about how
expensive or good the software is or even how proficient the artist is, but
DS doomed itself with Windows, because the user base they were going after
has always been mac-based and windows-hating (even through the dark Apple
years of the 1990s). Later, none of the code or components of DS could be
ported/shared to media composer or other Avid Mac products, so they
On Tue, Aug 6, 2013 at 11:43 AM, Stephen Davidson magic...@bellsouth.netwrote:
Avid has quite history of shelving products, that they buy.
so 15 years is too soon?
greetings,
I've never really trusted reference models and usually try to avoid them but
sometimes they're just too tempting.. I'm doing a few shots of arnold
rendered character and I wanted to have a ref model for my lights and a ref
matlib all driven from a master scene, to make tweaking
Funnily enough, bits of Media Illusion, Matador, and Elastic Reality still live
on inside Softimage of all places. Bits of DS too, like that gray bar that
appears on the left during startup.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Hello Friends,
I have a small issue when i was making a vertex force kind of fx in
ice(more complex one)
There is a similar kind of sample scene available in
/XSI_SAMPLES\Scenes\Rendering folder ICE_TrailSpiral.scn
Its working fine when emitter is at world center i.e 0,0,0 coordinate.
But if i
Just FYI, Elastic Reality's tech (somewhat) lives on in Softimage as FXTree
nodes...
https://vimeo.com/65641320
On Tue, Aug 6, 2013 at 11:43 AM, Stephen Davidson magic...@bellsouth.netwrote:
Avid has quite history of shelving products, that they buy.
One only has to go to Wikipedia to see
But to be fair to the parties(developers) involved, wasn't the decision to take
DS to Windows a Microsoft decision? It was originally conceived on SGI wasn't
it?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
Private video :-) It must be REALLY good!
On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote:
Some comments on Fabric that we recorded at Siggraph from a few familiar
VFX faces: https://vimeo.com/71818285
Eric is in this video, but don't hold that against us ;)
On
technical issue - give me some time :)
On 6 August 2013 14:27, Kris Rivel krisri...@gmail.com wrote:
Private video :-) It must be REALLY good!
On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote:
Some comments on Fabric that we recorded at Siggraph from a few familiar
Do you really need to separate referenced matlibs from models? Because any
materials you use in a model appear as a referenced matlib anyway.
At work we use refmodels all over the place and they work great. Our
materials are on the render models and we update the emdl when we need to
change the
I wasn't there, but am told the SGI version, although first, was mostly smoke
and mirrors or a prototype at best. Microsoft bought Softimage when DS was
about a year old or so, so not much to show.
Matt
From: softimage-boun...@listproc.autodesk.com
But most of the core development of DS, that led to its current day design, was
done under Microsoft, wasn't it?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Fixed! https://vimeo.com/71818285
On 6 August 2013 14:27, Kris Rivel krisri...@gmail.com wrote:
Private video :-) It must be REALLY good!
On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote:
Some comments on Fabric that we recorded at Siggraph from a few familiar
VFX
One could probably say all the work was done at Microsoft.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Tuesday, August 06, 2013 12:06 PM
To: softimage@listproc.autodesk.com
I had no idea about Elastic Reality within FXTree. Thanks for pointing that
out.
Maybe that explains Avid's business model a little better. :)
On Tue, Aug 6, 2013 at 12:59 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Just FYI, Elastic Reality's tech (somewhat) lives on in Softimage as
I think I remember Eric Goulette sent me a bunch of videos on Elastic
Reality in XSI a long time ago. Avid had it sitting around eventually
someone convinced them to include it in Softimage.
I love the thought that Softimage is connected to the Amiga. Elastic
Reality started out life as Morph
buying competition for the purpose of shelving should be illegal, there
should be a two year development proofing in which buyer must prove he has
the DCC's best interest at hand. or the software should revert to the
owner, or the government or, hell some organism. i don't think DCC's are
dead in
Putting elastic reality is something I did for fun on the side. It was
already a node in Media Illusion, but the UI needed to be ported to the Fx
tree Viewer.
On Tue, Aug 6, 2013 at 3:39 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I think I remember Eric Goulette sent me a
I think if a company wants to discontinue a product with a user-base that
relies upon it then by law they should have to first offer it for sale. And
only have the option of shelving it if there is shown no interest in it.
On 6 Aug 2013, at 21:01, Sebastien Sterling
All I'm hearing is beard envy Raf...
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-06-13 5:13:45 PM, Raffaele Fragapane wrote:
When you have Eric in a video you don't make it public. The beard
defaults them to R rated.
On Wed, Aug 7, 2013 at 4:27 AM, Kris
I'd agree in principle, but a jungle of software patents, code
cross-pollination, and strong dependency on, and exposure of, company
internals when one changes hand make it hard for some products to be
shuffled around.
IE: if they had to put DS up for sale, what happens to patented and shared
high
I think Tony at Psyop has you on the beard. Glorious confection that it is.
On 6 August 2013 17:36, Eric Thivierge ethivie...@hybride.com wrote:
All I'm hearing is beard envy Raf...
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-06-13 5:13:45 PM,
I've got to agree that it's where all my attention focused on. The beard.
Reminds me of this:
http://www.youtube.com/watch?feature=player_detailpagev=QxWDJQP4t2wt=251
On 6 August 2013 23:42, Paul Doyle technove...@gmail.com wrote:
I think Tony at Psyop has you on the beard. Glorious
Not arguing that point at all. Tony wins by leaps and bounds.
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-06-13 5:42:17 PM, Paul Doyle wrote:
I think Tony at Psyop has you on the beard. Glorious confection that
it is.
It's between Tony at Psyop and Wyatt over at The Mill, the most epic
beards in VFX.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Aug 6, 2013 at 5:54 PM, Eric Thivierge ethivie...@hybride.com wrote:
Not arguing that point at all. Tony wins by leaps and
You have clearly never met Chris Bone :)
On Wed, Aug 7, 2013 at 7:56 AM, Eric Lampi ericla...@gmail.com wrote:
It's between Tony at Psyop and Wyatt over at The Mill, the most epic
beards in VFX.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Aug 6,
Try this out, the alSurface supports per light aov's.
https://bitbucket.org/anderslanglands/alshaders/wiki/Home
Ogi.
On Tue, Aug 6, 2013 at 2:04 PM, Artur Woźniak ar...@platige.com wrote:
Yeah,
That I know, but want to make it a bit more elegant and put it into
channel rather than a
The subliminal images of Andrea's face disturbed me more than seing Eric
though!
On Wed, Aug 7, 2013 at 8:09 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
You have clearly never met Chris Bone :)
On Wed, Aug 7, 2013 at 7:56 AM, Eric Lampi ericla...@gmail.com wrote:
It's
That's just the effect his face has - I shared a room with him for ten
days. I need therapy.
On 6 August 2013 19:59, Aloys Baillet aloys.bail...@gmail.com wrote:
The subliminal images of Andrea's face disturbed me more than seing Eric
though!
On Wed, Aug 7, 2013 at 8:09 AM, Raffaele
Eric you're blured!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7 Aloys Baillet aloys.bail...@gmail.com
The subliminal images of Andrea's face disturbed me more than seing Eric
For your own safety.
On Wed, Aug 7, 2013 at 10:07 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Eric you're blured!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7
Well he wasn't when he was in OZ, is it a canadian thing?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7 Guillaume Laforge guillaume.laforge...@gmail.com
He's not blurred at
Well, we were in Anaheim California... maybe it was the smog?
Eric Thivierge
http://www.ethivierge.com
On Tue, Aug 6, 2013 at 8:26 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Well he wasn't when he was in OZ, is it a canadian thing?
Eric's beard is not blurred, it's 3D
On Tue, Aug 6, 2013 at 8:43 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote:
Well Tony literally has beard in his last name:
http://www.wordreference.com/iten/Barbieri
2013/8/6 Eric Thivierge ethivie...@gmail.com
Well, we were in Anaheim
Antialiasing abused or post processed?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7 Daniel Brassard dbrassar...@gmail.com
Eric's beard is not blurred, it's 3D
On Tue, Aug
Eric's beard is not blurred, it's 3D
Outsch... And so true.
On Wed, Aug 7, 2013 at 3:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Antialiasing abused or post processed?
---
Ahmidou Lyazidi
Director | TD | CG artist
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