Hey Rob,
Thank's buddy !
That's what I had, except for the Transform node that finally I didn't
use (tryed to get an rotation or an invert rotation, but the result was
less good.
Can you tell me how you're using it ?
Also,
I directly plugged the Vector Attribute, no Vector-Vector, can you
no worries Olivier, just wanted to see if it was possible. kind of fumbled
through wishing for the best than knowing exactly what was happening. mine
is not exactly on but maybe you can make it work - here is the scene (2013)
anyways. hope it helps!
I'd be interested if sending the geometry back and forth to CP (Splice, I
guess?) would be any faster than doing the work directly in ICE - assuming
the work can actually be done in ICE.
On Tue, Oct 1, 2013 at 5:10 PM, Mathieu Leclaire mlecl...@hybride.comwrote:
It can be very tricky to do.
Hi all,
First a big thanks to all of you who have posted videos on the site!
just a quick message to say I've opened the gates on twitter and facebook
in case you find that more convenient to check the updates.
https://www.facebook.com/softimagetv
https://twitter.com/softimage_tv
New posts
http://cgmemes.blogspot.co.uk/2013/10/they-make-software-for-living-leave-it
.html
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
Had not been because of The Desk that might have been a good collaboration
but now Adobe is less likely to look into doing a partnership a la C4D.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: 1 octobre
Last time I needed a similar script I used this
http://www.si-community.com/community/viewtopic.php?f=13t=2596
it does the job. You can export null positions as well although I think you
need to scale them down.
Give it a try see if it suits your needs.
thanks
Kostas
On 2 October 2013
For what I know, particles cannot get any UV. So, every particle (or
geometry attached to particle) will get only the color. It's a kind of
limitation.
C4D does it, for example. It can spread and image on N objects generated,
like cubes, for example, and each one gets it's piece of UvMap. It's
Yes they can ! :D
Le 02/10/2013 16:49, Luca a écrit :
For what I know, particles cannot get any UV. So, every particle (or
geometry attached to particle) will get only the color. It's a kind of
limitation.
C4D does it, for example. It can spread and image on N objects
generated, like
Anyone from NerdCorps on this list? I need to talk to someone there
about their recruitment efforts.
Thanks!
Dave G
www.animschool.com
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I believe the memory leak issue in single threaded node has been worked on.
Should check the next beta release.
Chris
On 2 Oct, 2013, at 5:12 AM, Mathias N mdawn...@gmail.com wrote:
If you happen to be running x64, would you (or anyone else listening in)
mind running the node and scene
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