Re: UV packing

2013-11-29 Thread Simon Reeves
I have barely used it myself but I always here great stuff about uv layout http://www.uvlayout.com/ I dont know about the specific features Im afraid Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk

Playback Realtime

2013-11-29 Thread Martin Yara
Hi list, is this option reachable through scripting? You know, the little "All" / "RT" button that is located near the animation button in the timeline. I can see this button changes the command triggered by the play button, but I can't see what is it changing. I have a client that wants me to ha

Re: Memory resources taken up by selection

2013-11-29 Thread Ognjen Vukovic
Got it, Thanks Alok works like a charm. Ogi. On Thu, Nov 28, 2013 at 4:17 PM, Alok Gandhi wrote: > Not sure about the selection, but scene debugger gives you the full info > on various scene memories. I think it will serve your purpose. To open just > click on the button with the "bag icon", it

Re: Playback Realtime

2013-11-29 Thread Alan Fregtman
I'm not sure about scripting that, but it's worth noting: Up Arrow = Play All Frames Shift + Up Arrow = Play RealTime ...regardless of scene preference. On Fri, Nov 29, 2013 at 6:30 AM, Martin Yara wrote: > Hi list, is this option reachable through scripting? > > You know, the little "All" /

Visiting London

2013-11-29 Thread Ognjen Vukovic
Hello List, I will be in London next week due to some personal business. I know i am still a bit green on the list and community to request something like this, but it would be awesome if anyone was willing to help a guy out in killing some time, a coffee or beer and a softimage related chat woul

Re: UV packing

2013-11-29 Thread Jules Stevenson
I recently wrote a tool for a project we're on that varies the given UV space based on distance to a null, but it could in theory be given other parameters to change the scaling of the islands. However, it's bat-shit crazy and by no means off the shelf ATM, if we ever turn it into a more general pu

Friday Flashback #148

2013-11-29 Thread Stephen Blair
Friday Flashback #148 "Faux Pas" (1989) by #Softimage, Daniel Langois, Georges Mauro and Char Davies http://wp.me/powV4-2Tq

Re: Friday Flashback #148

2013-11-29 Thread Eugen Sares
Nice! They did shattering already back in '89... =} Am 29.11.2013 16:52, schrieb Stephen Blair: Friday Flashback #148 "Faux Pas" (1989) by #Softimage, Daniel Langois, Georges Mauro and Char Davies http://wp.me/powV4-2Tq --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivi

Rogue bones

2013-11-29 Thread Sergio Mucino
I'm not sure what's wrong with these buggers, but someone here might have an idea. I have a file that, every time I re-open it, has all of its bone chains mangled. I've made sure that the IK blending is set to 0 (so they behave as pure FK chains), I've tried setting the r

Re: Rogue bones

2013-11-29 Thread Alan Fregtman
Corrupt/missing upvector maybe? Or position keys on the bones (though you said you removed keys.) On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino wrote: > I'm not sure what's wrong with these buggers, but someone here might have > an idea. > I have a file that, every time I re-open it, has all

Re: Rogue bones

2013-11-29 Thread Matt Morris
How were the keyframes deleted? Sorry this might be a bit basic, but if the keyframes were just selected and deleted in the AE or dopesheet there is still animation on them, you would have to select the bones and use the delete animation option under the animation popup menu bottom right of screen.

Re: UV packing

2013-11-29 Thread Orlando Esponda
I really recommend uvlayout for uv work. It looks old (the UI) but it's really powerful. Video showing some of the packing features: http://www.screencast.com/t/yWkUipBZvkv UVLayout's video page (showing most of the features: http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67 And als

Open GL High Quality ?

2013-11-29 Thread olivier jeannel
Eeer... I'm hiting a wall, High Quality viewport doesn't take Fog ??

Re: Rogue bones

2013-11-29 Thread Sergio Mucino
That  was it Matt! Thanks! I found several attributes that still had curves on them. Using the Remove Animation command in the Animation popup did the trick. Lesson learned. Thanks! On 29/11/2013 12:47 PM, Matt Morris wrote: How were the keyframes d

Re: Open GL High Quality ?

2013-11-29 Thread Guillaume Laforge
Well, in real world you can't see the fog while hitting a wall. On Fri, Nov 29, 2013 at 2:03 PM, olivier jeannel wrote: > Eeer... I'm hiting a wall, High Quality viewport doesn't take Fog ?? >

Remapping envelope weights

2013-11-29 Thread Sergio Mucino
Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from a previous version of itself. No vertex changes. What has changed is the deformers for the envelope. Same number of deformers, just different names (and

Re: Open GL High Quality ?

2013-11-29 Thread Ahmidou Lyazidi
Or you might hit a wall if you're in the fog. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/11/30 Guillaume Laforge > Well, in real world you can't see the fog while hitting a wall.

Re: UV packing

2013-11-29 Thread Mladen Kevic
thanks everybody for help UVLayout is exactly the tool what i looking for thanks again On Fri, Nov 29, 2013 at 7:43 PM, Orlando Esponda wrote: > I really recommend uvlayout for uv work. It looks old (the UI) but it's > really powerful. > > Video showing some of the packing features: > http://ww

Re: Remapping envelope weights

2013-11-29 Thread Sergio Mucino
No need to worry about this. Found a way through. Cheers! On 29/11/2013 4:24 PM, Sergio Mucino wrote: Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from a previous versio

RE: Remapping envelope weights

2013-11-29 Thread Manny Papamanos
You can re-envelope the new mesh to the same deformers group then apply the weight preset. If you don't have the deformers in a group, select the weighted mesh and use Envelope>select deformer from envelope. Create the group Create a new auto envelope on the new mesh with that group. Apply the w

Re: Remapping envelope weights

2013-11-29 Thread Sergio Mucino
Thanks Manny. Can't use GATOR in this case (I would've used it right away if it was that easy), since the objects were in different files and merging is not as straightforward as I would've liked. But as I said, I found a solution I could use... it was a bit cumbersome, but

Re: Remapping envelope weights

2013-11-29 Thread Martin
but you don't need to merge permanently. merge, gator, save preset, reload your scene and load preset. Martin Sent from my iPhone > On 2013/11/30, at 8:54, Sergio Mucino wrote: > > Thanks Manny. Can't use GATOR in this case (I would've used it right away if > it was that easy), since the objec

Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-29 Thread Ahmidou Lyazidi
Hey Guillaume, did you tried the "siOnInit" EventID? --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/11/28 Stephen Blair > Oh yeah, I didn't see the custom primitive part, sorry. > >