not quite, my work on the openvdb plugin for softimage is far from
complete. i haven't implemented particles to levelset functionality yet...
it wont be hard actually, just need the time to do it.
On Thu, Dec 5, 2013 at 4:42 AM, Dan Yargici wrote:
> Hasn't Steven already done this?
>
>
> On Thu
I wasn't aware that there was one for maya.. but then again not touching
maya at all unless really needed.
I've got mine recently as well and will start working on couple projects
involving it.
Now when I think it would be great to have support for Oculus inside SI...
If anyone hear about one pleas
Hi guys, i don´t know if i´m doing right posting my thougths about this
here but anyway...Today i received my oculus rift headset, and have to say
is an incredible experience using it. Realized that there is already a
plugin for maya called "mOculus" http://www.youtube.com/watch?v=7wJ2zfu2mv4
thoug
But also PEACEFULLY GORGEOUS !
emTopoloizer2 rocks !
On Thu, Dec 5, 2013 at 9:48 AM, olivier jeannel wrote:
> This is VIOLENTLY BEAUTIFUL !
>
>
> Le 05/12/2013 15:23, Eric Mootz a écrit :
>
> Hey gang,
>
> Tim Borgmann just released a short video on Vimeo with some of his latest
> tests and exp
Hello,
is it possible that the 'render multiple cameras' feature is buggy?
(2014SP2)
I created a camera group, chose it in the pass, added the [Camera] token
to the channels filenames, and the images overwrite each other. Looks
like the camera name is not updated.
Thanks!
Eugen
---
Diese E-Ma
As far as I know the common standard is the normal at the sample for Y, the
projection of the first edge of the corner on the normal plane for X, and
then the cross product between the two for Z, as a 3x3 matrix.
In object space (like for local shapes) it's similar enough with the normal
for the po
Hey everyone,
Sorry for the (very) late reply! I've been extended on the project I was
working on and didn't found the time to polish things, but the prototype is
still there and functional,
The good news is I'm finishing next week for good, and will have a few
weeks off to finish this thing. I'll
have you tried to cross product the normal with the first neigbhor edge
direction? you can eventually do a quick propotype in ICE to see if that is
matching.
Cheers.
-A
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http:/
if there will be a quick demo scene file, please include
yep, done!
Could you elaborate on the "usual backup/remove preferences"? I am not exactly
familiar with Softimage. I am currently trying to setup a new user who wishes
to use our cluster for rendering. Therefore, I apologize in advance if I have
missed something that is obvious...
Ideally it would be on a
Thanks Leonard! I will try those.
-Tim
On 12/5/2013 3:19 PM, Leonard Koch wrote:
Hi Tim,
If all the properties you need on the strands is the color then you
only need to cache self.strandposition and self.strandcolor.
If you need the thickness of the strands on a per segment basis you
also ne
Wow...thats gorgeous...nice stuff.
Kris
On Thu, Dec 5, 2013 at 9:23 AM, Eric Mootz wrote:
> Hey gang,
>
> Tim Borgmann just released a short video on Vimeo with some of his latest
> tests and experiments with emTopolizer2. It is, in my opinion, a great
> collection of examples of how emTopoli
Ok, now I have the code and handoff from Simon. If anyone is interested
in working on this, let me know.
We will release it for free like the Maya version (with some Terms of
Use) to the community, so it's a great project.
Thanks!
Dave G
On 12/4/2013 4:53 PM, David Gallagher wrote:
Simon
Well, that's a starting point (:
Have you tried the usual backup/remove preferences? Is that on a render
blade or your machine running a X session? Have you started 2013
successfully on the same machine the same way?
No.
$ ./XSI.bin
Abort (core dumped)
Even when setting FLEXLM_DIAGNOSTICS to 3, the output is limited to the
preceding line…
Le 2013-12-05 à 16:31, Xavier a écrit :
> Can you launch XSI by running ./XSI(.bin)?
>
Can you launch XSI by running ./XSI(.bin)?
Hi Tim,
If all the properties you need on the strands is the color then you only
need to cache self.strandposition and self.strandcolor.
If you need the thickness of the strands on a per segment basis you also
need to cache self.strandsize.
If you need the orientation of the strand segments you wi
if there will be a quick demo scene file, please include:)
Phil
-Original Message-
From: Eric Mootz
Sent: Thursday, December 05, 2013 1:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: Tim Borgmann's "emTopolizer2 Experiments"
Happy to see you happy :)
Tomorrow around noon the n
Went to see Frozen on Thursday... Disney would benefit immensely from these
tools
On 5 December 2013 19:22, Eric Mootz wrote:
> Happy to see you happy :)
> Tomorrow around noon the new emTopolizer2 version will be available for
> download.
> Would be great if you could give it a quick shot, you
amazing stuff... totally going to upgrade!
On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz wrote:
> Hey gang,
>
> Tim Borgmann just released a short video on Vimeo with some of his latest
> tests and experiments with emTopolizer2. It is, in my opinion, a great
> collection of examples of how emTopo
Happy to see you happy :)
Tomorrow around noon the new emTopolizer2 version will be available for
download.
Would be great if you could give it a quick shot, you know, just so that we
both know that it *really* works.
Must go now... supper time!
- Original Message -
From: "olivier j
Oah ! I got so many explanations to the fact it was complicated because
of this and that...
And now it just happen ! :D
Le 05/12/2013 18:45, Eric Mootz a écrit :
Hey Olivier,
I just finished implementing instance shape animation.
He, he, told you it wasn't a big deal :)
Tomorrow I will releas
So pretty!!
On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz wrote:
> Hey gang,
>
> Tim Borgmann just released a short video on Vimeo with some of his latest
> tests and experiments with emTopolizer2. It is, in my opinion, a great
> collection of examples of how emTopolizer2's new feature (the conve
Awesome stuff! Very inspiring indeed!
Sent from my iPhone
> On Dec 5, 2013, at 12:45 PM, "Eric Mootz" wrote:
>
> Hey Olivier,
>
> I just finished implementing instance shape animation.
> He, he, told you it wasn't a big deal :)
>
> Tomorrow I will release an update of emTopolizer2 that suppor
If I set the FLEXLM_DIAGNOSTICS variable to 3, I get this:
Checkout succeeded: 86090SFTIMSIB_2014_0F/1A2C 231B C430 A5C2
So it seems to crash after getting a license, but before printing the license
info…
Le 2013-12-05 à 11:55, Stephen Blair a écrit :
> It appears to be crashing before you
Thanks for the explanation Guillaume.
DAN
On Thu, Dec 5, 2013 at 7:07 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> :). For the record, the simulation region is like a little "for loop
> space" of every operators in it (based on the number of sub-frames) and
> keep the previo
Hey, thanks everyone for the kind comments. It was just a fun to play
with Erics addons.
Cheers
Tim
:). For the record, the simulation region is like a little "for loop space"
of every operators in it (based on the number of sub-frames) and keep the
previous evaluation state in cache.
Cheers,
Guillaume
On Thu, Dec 5, 2013 at 8:17 AM, Dan Yargici wrote:
> OK, I win the dunce award. My Cache
@all: on behalf of Tim and myself, thank you very much for all those kind
comments!
Exquisite! I'm a sucker for these kind of abstract-y thingies
floating in the air... I could stare at them for hours on end... :-D
Awesome work (on both ends... the plugin, and the artist that used
it).
On 05/12/2013 10:03 AM, Marc-Andre
Carbonneau wrote:
Wow... if only other software companies had the flexibility of doing
this... :-)
On 05/12/2013 11:20 AM, olivier jeannel
wrote:
Lol !
No seriously, you should go out, breath into nature, do normal
stuff on the weekend...
It appears to be crashing before you even get a license, or before it ever
gets a chance to print out the licensing info.
The only verbosity level you can change is that of the renderer.
On Thu, Dec 5, 2013 at 11:44 AM, Félix-Antoine Fortin <
felix-antoine.for...@calculquebec.ca> wrote:
> Hi,
>
https://groups.google.com/forum/#!topic/xsi_list/S4dm9t8YZN0
Might help here...
On Thu, Dec 5, 2013 at 6:44 PM, Félix-Antoine Fortin <
felix-antoine.for...@calculquebec.ca> wrote:
> Hi,
>
> I am currently trying to render a simple scene using Softimage 2014 SP2 on
> Cent OS 6.5.
> However, when
Hmm, perhaps some sort of ‘static_kinestate’ issue?
I would also reset the pref file...
1 First exit SI
2 rename this folder: C:\Users\[yourLogin]\Autodesk\Softimage_2014
Try again.
-manny
From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
Sent: Thursday, December 05, 2013 11:20 AM
To: Manny
Hi,
I am currently trying to render a simple scene using Softimage 2014 SP2 on
Cent OS 6.5.
However, when I launched the render using xsibatch, it crashes.
$ tcsh
$ source /usr/Softimage/Softimage_2014_SP2/.xsi_2014_SP2
$ xsibatch -render ~/Colosse/Scenes/Test_rendu.scn
==
Lol !
No seriously, you should go out, breath into nature, do normal stuff on
the weekend...
Le 05/12/2013 16:23, Eric Mootz a écrit :
Roger that, Olivier!
I'll post here again when it is implemented.
Hi Manny
I just did - exported the character and the deformer as obj, reimport and
apply cage deform. Same weird deformation. Tried with a simple shaped
deformer (a torus) which worked fine, and I noticed something interesting:
when I applied the torus as cage deformer the deformed mesh had
multic
What attributes do I need to include in my Cache_on_file node to include
strands and strand color?
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.
Try exporting/importing it as obj, maybe something on it needs resetting.
Check the normals on import maybe some things whacky there.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, December 05, 2
It has been a while since I needed Cage deformers and I am running in to a
weird problem with it today. I have frozen geometry with frozen
translation, pick the cage deformer which is also frozen and translation
zeroed, but when I apply the Cade deformer the deformed object pops to a
very deformed
Roger that, Olivier!
I'll post here again when it is implemented.
smashing stuff – not that I’d expect anything less from Tim Borgmann – but it
has to be said, there is some really good weird looking and original stuff in
there.
From: Eric Lampi
Sent: Thursday, December 05, 2013 3:52 PM
To: softimage@listproc.autodesk.com
Subject: Re: Tim Borgmann's "emTopol
Honestly, I gave up on some cool effect because it wasn't implemented
(Though I was told by Helge that Alalmbic cache could handle it (it was
prior to alambic pluggin release) )
But I don't have alambic anyway...
So yes, would be tremendously super ! Your Weekend is officialy booked !
tell tha
Take that Cinema4D!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz
Sent: 5 décembre 2013 09:24
To: Softimage List
Subject: Tim Borgmann's "emTopolizer2 Experiments"
Hey gang,
Tim Borgmann just released a short video on Vime
Does Topolizer Instancer (don't know if the name is correct)
handle Instance animation ?
(because Exocortex's Momentum Instancer doesn't)
ahem... not yet.
The reason is not that it is difficult, I was simply to lazy.
Would that be sort of a killer feature if it could handle instance
animation
Does Topolizer Instancer (don't know if the name is correct) handle
Instance animation ?
(because Exocortex's Momentum Instancer doesn't)
Le 05/12/2013 15:48, Eric Thivierge a écrit :
Just to get another "Eric" into this thread, that's amazing work and
awesome tool update!
On Thursday, Decem
VIOLENTLY BEAUTIFUL
Olivier wins for the most accurately creative description...
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Dec 5, 2013 at 9:48 AM, olivier jeannel wrote:
> This is VIOLENTLY BEAUTIFUL !
>
>
> Le 05/12/2013 15:23, Eric Mootz a écrit :
Just to get another "Eric" into this thread, that's amazing work and
awesome tool update!
On Thursday, December 05, 2013 9:46:44 AM, Eric Lampi wrote:
W o w. So freakin' cool.
Meanwhile, if anyone hasn't seen his reel, it's really fun to watch...
Great work Tim!
https://vimeo.com/57005606
Er
This is VIOLENTLY BEAUTIFUL !
Le 05/12/2013 15:23, Eric Mootz a écrit :
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his
latest tests and experiments with emTopolizer2. It is, in my opinion,
a great collection of examples of how emTopolizer2's new feature (the
con
W o w. So freakin' cool.
Meanwhile, if anyone hasn't seen his reel, it's really fun to watch...
Great work Tim!
https://vimeo.com/57005606
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Dec 5, 2013 at 9:23 AM, Eric Mootz wrote:
> Hey gang,
>
> Tim Borgm
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest tests
and experiments with emTopolizer2. It is, in my opinion, a great collection of
examples of how emTopolizer2's new feature (the conversion of particles and
strands into polygon meshes) can help to create lo
Oops, should had read your last sentence, moving on.
On Thu, Dec 5, 2013 at 8:21 AM, Daniel Brassard wrote:
> Is a cross product between the normal and tangent vectors not giving you
> the bi-normal vector?
>
>
>
> On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind wrote:
>
>> Those calculations are for
Is a cross product between the normal and tangent vectors not giving you
the bi-normal vector?
On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind wrote:
> Those calculations are for converting the normal in the normal map between
> color and euler space. The normal stored in the normal map needs a bas
OK, I win the dunce award. My Cache on File node was outside Simulation in
my stack... Duh!
Sorry for the noise...
DAN
On Thu, Dec 5, 2013 at 3:04 PM, Dan Yargici wrote:
> Possible? It's not working for me...
>
> DAN
>
>
Possible? It's not working for me...
DAN
Hasn't Steven already done this?
On Thu, Dec 5, 2013 at 2:11 PM, Juhani Karlsson
wrote:
> Ah thats cool news - can`t wait for emfluid 5!
> I was interested because OpenVDB does very fast meshing of pointclouds to
> levelsets ect.
> http://www.openvdb.org/about/ Check the conversion tools.
>
>
>
Ah thats cool news - can`t wait for emfluid 5!
I was interested because OpenVDB does very fast meshing of pointclouds to
levelsets ect.
http://www.openvdb.org/about/ Check the conversion tools.
On 5 December 2013 14:03, Eric Mootz wrote:
> I already support OpenVDB in my (not yet released) plu
I already support OpenVDB in my (not yet released) plugin emFluid5, so it could
be easily added to emPoylgonizer4 as well.
But in what way would you like to see OpenVDB supported in emPolygonizer4?
I am asking because OpenVDB is for voxel data.
Very neat stuff Eric!
Do you have any plans to support OpenVDB with Polygonizer in the future?
On 5 December 2013 13:56, Eric Mootz wrote:
> PS: emPolygonizer4 works well for most setups! It is just that it has
> its limits when working with very heavy inputs and extreme level of details.
>
PS: emPolygonizer4 works well for most setups! It is just that it has its
limits when working with very heavy inputs and extreme level of details.
The memory consumption of emPolygonizer4 can grow quite fast. The more input
particles and the higher the level of detail the more memory it will consume.
emTopolizer2 however meshes things bit by bit which results in neglectable
memory consumption no matter how your level of detail might look.
How does the two plugins compare speed and memory wise when it comes to
meshing a heavy fluid?
/Jens
On Tue, Dec 3, 2013 at 1:05 PM, Thomas Volkmann wrote:
> Thanks Eric,
>
> so I was on the right track about it. Looking forward to the new video!
> Und einen schönen Gruss an Tim.
>
> cheer
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