RE: Gear Head question

2014-02-06 Thread Szabolcs Matefy
Yep I figured iy out :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Friday, February 07, 2014 7:46 AM To: softimage@listproc.autodesk.com Subject: Re: Gear Head question the head or chest curve icons that liv

Re: Gear Head question

2014-02-06 Thread Enrique Caballero
the head or chest curve icons that live above your character i meant to type On Fri, Feb 7, 2014 at 2:45 PM, Enrique Caballero < enriquecaball...@gmail.com> wrote: > im pretty sure that option already lives under your anim setup property > page. just select the head or chest and press f3, open

Re: Gear Head question

2014-02-06 Thread Enrique Caballero
im pretty sure that option already lives under your anim setup property page. just select the head or chest and press f3, open up the property page. there are like 4 different orientation options already built in On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy wrote: > Hey Gear riggers > > > >

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Sebastien Sterling
Ha i remember stumbeling out of 3ds max and into SI and being shocked that such a pass system existed ! On 6 February 2014 16:59, Rob Wuijster wrote: > Hi, > > Thanks for that! Didn't occur to me to visit the Arnold Maya Helpfiles ;-) > Those examples already look far more useful. > > cheers!

Re: scene and versioning plugin

2014-02-06 Thread Daniel Sweeney
Thanks for the suggestion guys. Eventually had a little play and I'm using two plugins together. Cf save for initial save and folder management, thanks christian. And I'm using another plugin called Mia_scene manager. Also has a model manager with it but for some reason can't Get this to work like

RE: creating offsetmap on a mixer clip

2014-02-06 Thread Matt Lind
Actually, I think I figured it out. SetMappingRule(). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, February 06, 2014 11:47 AM To: softimage@listproc.autodesk.com Subject: SDK: creating offsetmap on a

SDK: creating offsetmap on a mixer clip

2014-02-06 Thread Matt Lind
I need to create fundamental tools for working with sources and clips in the animation mixer, but am hitting roadblocks in the SDK. One block is the ability to create an offset map and modify the 'clip effect' field as shown in the mixer clip's clip properties PPG (clip item information tab).

Re: New Plugin: LK Fabric

2014-02-06 Thread Alan Fregtman
Very nice of you and Royale to give this stuff away for free. :) Thank you. On Thu, Feb 6, 2014 at 11:06 AM, Emilio Hernandez wrote: > Amazing job! Well done! > > And thank you for sharing! > > > > > 2014-02-06 10:01 GMT-06:00 Leonard Koch : > > Hey everyone, >> >> thanks to a project at The

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
A Sapporo it is then! Alan... you made a grammatical mistake there... one cannot use "bacon" and "in moderation" in the same sentence. The sentence makes no sense at all anymore. There. Just so you know... ;-) On 06/02/2014 1:24 PM, Alan Fregtman wrote:

RE: Mod single particle in point cloud

2014-02-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Thanks. I've got a test scene of this working. However, I'm trying to mix strands and particles using multiple add point nodes in the same cloud. It seems that what is happening is that it works of there are no strands in the cloud. When the strand setup is present the filtered settings applied

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
Blasphemy! I like bacon as much as the next guy, but in moderation. I much prefer a refreshing beer; Sapporo preferably. On Thu, Feb 6, 2014 at 12:11 PM, Eric Thivierge wrote: > Don't worry, Alan hates bacon anyway. > > > On Thursday, February 06, 2014 11:57:33 AM, Sergio Mucino wrote: > >> As

RE: Mod single particle in point cloud

2014-02-06 Thread adrian wyer
test inside geometry/null ? a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: 06 February 2014 17:49 To: softimage@listproc.autodesk.com Subject: RE: Mod single particle in point cloud If

RE: Mod single particle in point cloud

2014-02-06 Thread Grahame Fuller
If the particles were not emitted, then they don't have unique IDs (although ID shows up in the list of attributes, it hasn't actually been set). However they should still have a point index, which can get reused, but if you do not delete particles then the index will also be unique. Use the Ge

Re: Mod single particle in point cloud

2014-02-06 Thread Stephen Blair
http://screencast.com/t/0AGbWhPf On Thu, Feb 6, 2014 at 12:38 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Unfortunately there is no emitter. Cloud is static. Filter by Particle > IDs wants to execute on emit. > > > > -- > > Joey Ponthieux > > LaRC Information Tec

RE: Mod single particle in point cloud

2014-02-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Unfortunately there is no emitter. Cloud is static. Filter by Particle IDs wants to execute on emit. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated her

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Eric Thivierge
Ah, I was just graduating high school... Eric T. On 2/6/2014 11:39 AM, Rob Chapman wrote: I vaguely remember someone receiving a crate of fine beers as kudos for assist and posting to the list... sometime around 2002 ish On 6 February 2014 16:31, Eric Thivierge

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Eric Thivierge
Don't worry, Alan hates bacon anyway. On Thursday, February 06, 2014 11:57:33 AM, Sergio Mucino wrote: As much as it is a better option, for some reason, saying "Alan, I owe you some bacon slices" just doesn't sound right... ;-) On 06/02/2014 11:39 AM, Alan Fregtman wrote: Let's just say if I

Re: Mod single particle in point cloud

2014-02-06 Thread Stephen Blair
Sure. Filter by point id, that would be one way. On Thu, Feb 6, 2014 at 11:56 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Hello, > > > > I have a static point cloud, again no emitter, no dynamics. All particles > are constructed manually. I want to change one or

Mod single particle in point cloud

2014-02-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hello, I have a static point cloud, again no emitter, no dynamics. All particles are constructed manually. I want to change one or all parameters(color, size, orientation etc) for a single identified point in that cloud. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced S

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
As much as it is a better option, for some reason, saying "Alan, I owe you some bacon slices" just doesn't sound right... ;-) On 06/02/2014 11:39 AM, Alan Fregtman wrote: Let's just say if I had a beer for every time I've helped someone with S

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Alan, I definitely owe you a beer :-) . Really. Thanks a lot man!! On 06/02/2014 11:31 AM, Eric Thivierge wrote: You're hoping for beer as a reward, and to this day no one has fulfilled their pledge to send someone beer on the list...  but

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Rob Chapman
I vaguely remember someone receiving a crate of fine beers as kudos for assist and posting to the list... sometime around 2002 ish On 6 February 2014 16:31, Eric Thivierge wrote: > You're hoping for beer as a reward, and to this day no one has fulfilled > their pledge to send someone beer on t

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
Let's just say if I had a beer for every time I've helped someone with Softimage... I'd probably be a raging alcoholic. :p Nonetheless I can still dream though, right? right?? lol -- I'll settle for *raging optimist*. On Thu, Feb 6, 2014 at 11:31 AM, Eric Thivierge wrote: > You're hoping for b

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Eric Thivierge
You're hoping for beer as a reward, and to this day no one has fulfilled their pledge to send someone beer on the list... but you still hold out hope. - Eric T. On Thursday, February 06, 2014 11:26:26 AM, Alan Fregtman wrote: I don't know why I'm so nice, but...

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
I don't know why I'm so nice, but... https://dl.dropboxusercontent.com/u/441883/xsi/ICE_jigglyVerlet_example_si2012.emdl On Thu, Feb 06, 2014 at 11:04 AM, Sergio Mucino wrote: Well, the thing is that we're on 2012... I can't open it, or merge it, i

Re: New Plugin: LK Fabric

2014-02-06 Thread Emilio Hernandez
Amazing job! Well done! And thank you for sharing! 2014-02-06 10:01 GMT-06:00 Leonard Koch : > Hey everyone, > > thanks to a project at The Mill, LK Fabric is now available for Linux. > CentOS 6.2 to be exact. > Particular thanks for this goes to Jeffrey Dates and Ruben Vandebroek. So > if y

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Well, the thing is that we're on 2012... I can't open it, or merge it, it seems (so I have no way of inspecting what's inside, unless you know of some black magic I can use). Kinda screwed, I guess... but thanks for the effort man. I'll keep trying stuff out. On 06/0

Re: New Plugin: LK Fabric

2014-02-06 Thread Leonard Koch
Hey everyone, thanks to a project at The Mill, LK Fabric is now available for Linux. CentOS 6.2 to be exact. Particular thanks for this goes to Jeffrey Dates and Ruben Vandebroek. So if your operating system has been keeping you from using LK Fabric, send free beer and flowers over to them. The n

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Rob Wuijster
Hi, Thanks for that! Didn't occur to me to visit the Arnold Maya Helpfiles ;-) Those examples already look far more useful. cheers! Rob \/-\/\/ On 6-2-2014 16:32, Siew Yi Liang wrote: Hi Rob: I have less experience in MitoA, but I think Arnold is infinitely easi

Re: 3d fulltime position

2014-02-06 Thread Matt Morris
Hey Richard, you might want to try http://www.si-community.com as well, that's the main forum for softimagers these days... On 6 February 2014 15:33, Richard Merrigan < richard.merri...@windmilllane.com> wrote: > Hi guys, > > I posted this last week and got a great response. Much > better than f

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
2013, but it's all factory compounds which you could reproduce in a previous version. You might even be able to copy and paste the icetrees between two open Softimage sessions. It works within the same version, but maybe also between generations? On Thu, Feb 06, 2014 at 10:34 AM, Sergio Mucino

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Damn... Alan, which version are you using? I can't open your file. Thanks! On 06/02/2014 9:58 AM, Sergio Mucino wrote: Thanks a lot guys! @Noel: Thanks a bunch! We're running 2012 here though... I'm not sure I can open those files. I'

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Siew Yi Liang
Hi Rob: I have less experience in MitoA, but I think Arnold is infinitely easier to work with than mental ray for this sort of thing. If you are rendering to EXRs (and if you're using Arnold I don't see why not) I suggest looking at rendering seperate AOVs and using object sets to partition o

3d fulltime position - contact e-mail

2014-02-06 Thread Richard Merrigan
... and here's my e-mail richard.merri...@windmilllane.com

3d fulltime position

2014-02-06 Thread Richard Merrigan
Hi guys, I posted this last week and got a great response. Much better than from any of the websites I put the ad up on. I'm just going to post it one more time. We're looking for a fulltime 3d generalist with at least 4 years experience here in Windmill Lane Dublin. http://www.windmilllane.com/

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Mirko Jankovic
render in SI, all problems solved ;) On Thu, Feb 6, 2014 at 4:23 PM, Rob Wuijster wrote: > Hi, > > Thanks to all for replying. So far I've found and watched a bunch of > videos about all this, and as usual Maya's workflow is all over the > place. :-\ > Also the numerous mentioning of buggy

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Rob Wuijster
Hi, Thanks to all for replying. So far I've found and watched a bunch of videos about all this, and as usual Maya's workflow is all over the place. :-\ Also the numerous mentioning of buggy renders in forums doesn't really make me feel comfortable. @Siew Yi Lang: I forgot to say the rend

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-06 Thread Siew Yi Liang
I dunno about others, but for 2D animation TVPaint is about as good as it gets. Even better than having a lightbox and a stack of paper, I'll say. The UI is a bit oddly designed, but once you customize it to be more like Photoshop, it's really awesome to work with. Plus it's true rasters, not v

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Siew Yi Liang
Oh boy something I can finally contribute to! Are you using mental ray? If you are, it's kind of silly. There's the concept of render layers, each of which can have a pass contribution map (that can themselves also exclude certain objects), and then optionally each of those contribution maps c

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-06 Thread Alan Fregtman
...and it most certainly is not publicly available technology. The few tools they have opensourced are here and it's been a long while since they added anything new: http://www.disneyanimation.com/technology/opensource On Thu, Feb 6, 2014 at 7:53 AM, Stephen Bell wrote: > It certainly isn't

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Sergio Mucino
Thanks a lot guys! @Noel: Thanks a bunch! We're running 2012 here though... I'm not sure I can open those files. I'll give it a shot. @Alan: Thanks Alan! Sounds like the ticket for me. I want to keep this as lightweight as possible. All I need is exactly that... to be

Re: OT: simples?

2014-02-06 Thread Mr Alexei Godek
hilarious On 6 February 2014 11:46, adrian wyer wrote: > https://vimeo.com/groups/vfx/videos/85717887 > > > > > > a > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > adrian.w...@fluid-pictures.com > > www.fluid-pictures.com > > > > Fl

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-06 Thread Stephen Bell
It certainly isn't. Bit of a breackdown of the process here: http://www.youtube.com/watch?v=OKl9mpGMCiA#t=223 On 05/02/2014 21:35, Sebastien Sterling wrote: I doubt the look of paperman is a fully automated effect. On 5 February 2014 21:18, David Rivera

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Stefan Kubicek
Not sure about partitions, but what I did use successfully were render layers, which is the equivalent of a pass in Soft. There is a default render layer like in Soft, and every additional render layer can have it's own render settings and overrides per parameter and object. There is even a mod

RE: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Nick Angus
You want render layers Rob, there should be some good tutorials about. There are some things about them that are actually easier to do. They have been a little unstable in the past but are probably ok now. Once you add something to a renderlayer you can generally right click on most paramete

Hair shading

2014-02-06 Thread Szabolcs Matefy
Hey folks, What shader do you suggest to render hair and fur with MR? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify

OT: simples?

2014-02-06 Thread adrian wyer
https://vimeo.com/groups/vfx/videos/85717887 a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com> www.fluid-pictures.com http://www.fluid-pictures.com/> Fluid Pictures Limited

Gear Head question

2014-02-06 Thread Szabolcs Matefy
Hey Gear riggers So I have a cartoony character, and we'd like to have few options when animating the spine 1. The head and neck follows the movement of the spine 2. The neck follows the movement of the spine, but keeps orientation to the world Option 1st is achieved easily,

Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Rob Wuijster
Hi all, Are there any people here that use Maya for rendering too, and can point me to some Renderpass/Partition alike workflows in Maya. I haven't touched Maya in quite a while now, but have to tweak an already excisting project for rendering purposes. I'm looking for the equivalent workflow

Symmetry tools and symmetry weightmap

2014-02-06 Thread Nicolas Esposito
Hi guys, I'm looking for some tools in order to speed up some tedious process using Facerobot First, I would like to know if there is a tool that allows to symmetrize the position of the FR "controllers" ( the yellow rig bones ) from one side of the face to the other. I tried to use Constraint >

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Andreas Böinghoff
Nice Example Alan! On 2/6/2014 1:26 AM, Alan Fregtman wrote: Haven't looked at Noel's take on this, but here's a dumb jiggly sphere demo scene I did long ago for a friend who asked me about a Verlet-based setup: https://dl.dropboxusercontent.com/u/441883/xsi/ICE_verletJigglyBits_alan.scn Hit