Re: softimage 2015 and Vista

2014-11-07 Thread phil harbath
yes, it is 64 bit. I tried it 2 64 bit Vista machines, I get an error the OS is not supported. From: Angus Davidson Sent: Friday, November 07, 2014 11:56 PM To: softimage@listproc.autodesk.com Subject: Re: softimage 2015 and Vista Hi Phil Is the Vista 64 bit ? Far as I know soft 2015 is 64

SDK: mental ray shader doesn't recognize scene light list

2014-11-07 Thread Matt Lind
I am updating some mental ray shaders I wrote many years ago. When using a .spdl for the UI and making the most minimal of tweaks to my C++ code to be compliant with the current version of mental ray, the shaders render as expected. However, when using a ShaderDefinition to define the UI and

Re: softimage 2015 and Vista

2014-11-07 Thread Angus Davidson
Hi Phil Is the Vista 64 bit ? Far as I know soft 2015 is 64 bit only From: phil harbath mailto:phil.harb...@jamination.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc.autodesk.com>> Date: Saturday 08 November 2014 at 1:54 AM T

Re: Maya nHair versus Softimage "Shave" hair?

2014-11-07 Thread Ahmidou Lyazidi
Apparently there is: http://xsisupport.com/2014/11/06/arnold-rendering-xgen-in-softimage/ --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-11-06 7:37 GMT-05:00 Luc-Eric Rousseau : > Note

softimage 2015 and Vista

2014-11-07 Thread phil harbath
is there no way to install Softimage 2015 on Vista, the installer refused to do it.

Re: maya

2014-11-07 Thread Sebastien Sterling
It would be a little redundant of me to say, i feel you buddy. :P that said... I feel you buddy ;) On 7 November 2014 18:47, Ognjen Vukovic wrote: > But all in all, yes one 'v' did slip through, well maybe not one but two > or more... i cant handle this anymore... i probably should keep this

Re: maya

2014-11-07 Thread Eric Turman
We all feel your pain Ognjen. At least no one has gone "Jack Torrance" over this :P On Fri, Nov 7, 2014 at 12:47 PM, Ognjen Vukovic wrote: > But all in all, yes one 'v' did slip through, well maybe not one but two > or more... i cant handle this anymore... i probably should keep this to > mysel

Re: maya

2014-11-07 Thread Ognjen Vukovic
But all in all, yes one 'v' did slip through, well maybe not one but two or more... i cant handle this anymore... i probably should keep this to myself, but Maya is a piece of ... i love autodesk. I really love you all. *** . Great work guys on Maya. Awesome Cant wait till Maya 2916. On Fri,

Re: maya

2014-11-07 Thread Ognjen Vukovic
All ctrl+v and no play makes Jack a dull boy. :) On Fri, Nov 7, 2014 at 7:36 PM, Alen wrote: > one "v" slipped...again :D > > > On 11/7/2014 7:34 PM, Ognjen Vukovic wrote: > >> All Maya and no play makes Jack a dull boy. >> All Maya and no play makes Jack a dull boy. >> All Maya and no play make

Re: maya

2014-11-07 Thread Alen
one "v" slipped...again :D On 11/7/2014 7:34 PM, Ognjen Vukovic wrote: All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. v All Maya and no play makes Jack a dull boy. All

maya

2014-11-07 Thread Ognjen Vukovic
All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. v All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a dull boy. All Maya and no play makes Jack a

RE: Render tree or Ice tree XSI 2013 immediate crashing

2014-11-07 Thread Sven Constable
Did you add Softimage to the 'Program Settings' inside the driver? Try disabling 'threaded optimization'. If available, set 'block transfer' off. However, you *can* use your latest working driver for the quadro card on the titan. sven --Original Message- From: softimage-boun...@listpro

Render tree or Ice tree XSI 2013 immediate crashing

2014-11-07 Thread olivier jeannel
Hi there, So, as soon as I hit "7" (render tree) or "Alt 9" (Ice Tree) XSI_2013 crashes with a windows error message. First of, I'm aware that it is a known SI 2013 bug and that it was adressed in SI 2014. The workaround (for me) was to open an ice tree and a render tree in an empty scene,

RE: aaocean arnold

2014-11-07 Thread adrian wyer
hehe no worries, just caught me out is all rendering now looking great! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Amaan Akram Sent: 07 November 2014 14:03 To: softimage@listproc.autodesk.com Subject: Re: aaoc

Re: aaocean arnold

2014-11-07 Thread Amaan Akram
> might want to update the demo scenes sorry, my bad. I'll update the demo scenes. On 7 November 2014 13:25, adrian wyer wrote: >aaand we're back in the room! > > > > weird, did this already this morning with no luck, deleted everything and > did it again, the same locations, and

RE: aaocean arnold

2014-11-07 Thread adrian wyer
aaand we're back in the room! weird, did this already this morning with no luck, deleted everything and did it again, the same locations, and it works! software eh? actually just found the problem it was working all along, but the aaocean arnold softimage demo scene is using a diffe

Re: aaocean arnold

2014-11-07 Thread Stephen Blair
kick from Arnold 4.2.0.0 can load aaOcean from 4.2.0.6 loading plugins from C:\Users\StephenBlair\Downloads\aaOceanRev255\aaOcean\Arnold\Arnold-4.2.0.6-windows\Shader aaOcean shader If he really is running arnold version 4.2.0.5 and using the aaocean v4.2.0.6 then

Re: aaocean arnold

2014-11-07 Thread Amaan Akram
Hi Adrian try running kick.exe -nodes, or kick.exe -info aaOcean as mentioned in the email off-list. you may have an incompatible arnold version. I am guessing you are using aaocean compiled against a newer api version. try the 4.2.0.1 version if kick says you are using an incompatible version.

Re: aaocean arnold

2014-11-07 Thread Stephen Blair
This worked for me. I was able to render a grid with aaOcean applied to it. The aaOceanIceDeformer plugin showed up in Plugin Manager aaOceanRev255\aaOcean\Arnold\Arnold-4.2.0.6-windows\Shader\aaOcean.dll to $WORKGROUP\Addons\SItoA\Application\Plugins\bin\nt-x86-64 aaOcean\Arnold\Arnold-4.2.0.6

RE: aaocean arnold

2014-11-07 Thread adrian wyer
anyone? tried copying the dll into workgroup/addons/application/bin/nt-x86-64 workgroup\2014\Addons\SItoA\Application\Plugins\bin\nt-x86-64 and the spdl into workgroup\2014\Addons\SItoA\Application\spdl running arnold version 4.2.0.5 and using the aaocean v4.2.0.6 r

RE: aaocean arnold

2014-11-07 Thread adrian wyer
hehe yeah, like i said, one of those days a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of gareth bell Sent: 07 November 2014 12:22 To: softimage@listproc.autodesk.com Subject: RE: aaocean arnold Isnt this in Arnol

RE: aaocean arnold

2014-11-07 Thread gareth bell
Isnt this in Arnold > About From: adrian.w...@fluid-pictures.com To: softimage@listproc.autodesk.com Subject: RE: aaocean arnold Date: Fri, 7 Nov 2014 12:10:18 + while we're on the subject, how in holy hell do i find out which version of arnold i'm using im running

RE: aaocean arnold

2014-11-07 Thread adrian wyer
while we're on the subject, how in holy hell do i find out which version of arnold i'm using im running sitoa 3.1.1 on 2014... which version of arnold is this running? why isn't there a simple way of finding this stuff out!??!! having one of those days! a _ From

aaocean arnold

2014-11-07 Thread adrian wyer
Hi Amaan (or anyone else that understands) what's the locations i need drop the dll/spdl etc in a workgroup for aaocean for arnold, there are no installation instructions in the download package, and nothing on the website anymore... thanks a Adrian Wyer Fluid Pictures 75-77

Friday Flashback #197

2014-11-07 Thread Stephen Blair
Friday Flashback #197 March 2001 Skaramoosh used SOFTIMAGE|3D and SOFTIMAGE|XSI for Land of the Mammoths http://wp.me/powV4-377

Re: The Ballad of Uncle Pat

2014-11-07 Thread Jason S
Thanks for that great insight!     That's one fluffy, great looking bird btw! yeah ... to say the least :) The expressions, the 'feeling', .. and of course the fluff, (even at light glancin

Re: ICE: Randomized circular clump

2014-11-07 Thread Tom Kleinenberg
For the 'coagulate' part, if you want the lights to move to the centre, you can do a linear interpolate between the current point positions and the central point ('pointer' in your ICE set up?). The blend value will give a nice controllable attraction that should move into a round blurry shape. Ble