Tear all UVs

2014-11-11 Thread Jens Lindgren
Hi list, I'm looking for a way to tear all UVs of a mesh, so that they are not welded together. Any ideas? Cheers, /Jens -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/

Re: Command used within Python Module causes memory leak?

2014-11-11 Thread Eric Thivierge
Python 2.7.6 (default, Nov 10 2013, 19:24:24) [MSC v.1500 64 bit (AMD64)] I'm trying to find time to put a simple repro together. Kinda tough right now in production. Eric T. On Tuesday, November 11, 2014 2:57:22 AM, Songqiong Yang wrote: Hi Eric, Is it reproducible if you use internal

Re: Tear all UVs

2014-11-11 Thread Christian Freisleder
hey jens, don't really know if this is an option, but if you select all uvs in the uv editor and go to tools--flip them once horizontal and vertical they usually are no longer connected, but in the same place. I sometimes do this by accident instead of mirror. ;) another way would be to do

Re: Tear all UVs

2014-11-11 Thread Luc-Eric Rousseau
What does that mean in practice? The UVs behaving like they welded together is only a user interface thing in the tool that you disable by turning on Tearing mode. There is no attachment flag underneath. On Tue, Nov 11, 2014 at 6:54 AM, Jens Lindgren jens.lindgren@gmail.com wrote: Hi list,

Re: Tear all UVs

2014-11-11 Thread Jens Lindgren
I was very hopeful when I read your response Christian, but unfortunately it didn't work :( It just welded back together again. What I want is to make every polygon have UV borders. That way, when using Pin-Border Smoothing while rendering a subdivided mesh, the original UVs will be intact but

Camera Field Guides

2014-11-11 Thread François Painchaud
Hello, Is there a way to change the size of the safe projection area field guide of a camera? Thanks, François

Re: Camera Field Guides

2014-11-11 Thread Jens Lindgren
Visibility Options - Visual Cues tab There you can set Safe Title and Safe Action. Too bad you can't set width and height separately. /Jens On Tue, Nov 11, 2014 at 7:15 PM, François Painchaud fpainch...@gmail.com wrote: Hello, Is there a way to change the size of the safe projection area

Re: Camera Field Guides

2014-11-11 Thread François Painchaud
I mean the 3rd field guide displayed at 97% (in Softimage 2013), aside Safe Title and Safe Action. 2014-11-11 13:15 GMT-05:00 François Painchaud fpainch...@gmail.com: Hello, Is there a way to change the size of the safe projection area field guide of a camera? Thanks, François

Re: Camera Field Guides

2014-11-11 Thread Stephen Blair
When someone else asked me this back in 2012, that 97% was fixed and couldn't be changed. On Tue, Nov 11, 2014 at 1:26 PM, François Painchaud fpainch...@gmail.com wrote: I mean the 3rd field guide displayed at 97% (in Softimage 2013), aside Safe Title and Safe Action. 2014-11-11 13:15

Re: Camera Field Guides

2014-11-11 Thread François Painchaud
Oh well. Thanks Stephen. 2014-11-11 13:55 GMT-05:00 Stephen Blair stephenrbl...@gmail.com: When someone else asked me this back in 2012, that 97% was fixed and couldn't be changed. On Tue, Nov 11, 2014 at 1:26 PM, François Painchaud fpainch...@gmail.com wrote: I mean the 3rd field guide

Re: Camera Field Guides

2014-11-11 Thread François Painchaud
Too bad you can't set width and height separately. I agree. As a workaround, is there a way to display a rotoscope-like image (with transparency) IN FRONT of the scene viewed by a camera in the viewport? Thanks, François 2014-11-11 13:21 GMT-05:00 Jens Lindgren jens.lindgren@gmail.com:

Re: Camera Field Guides

2014-11-11 Thread Jason S
You could perhaps parent/constrain a grid to your camera (?) and have your grid semi-transparent if you want. On 11/11/14 15:29, François Painchaud wrote: Too bad you can't set width and height separately. I

RE: SDK: mental ray shader doesn't recognize scene light list

2014-11-11 Thread Matt Lind
Update: Renderer Options set in the shaderdef don’t seem to be getting pushed to mental ray at all. Not only is the light list not getting properly wired up, but the ‘trace’ and ‘derivatives’ flags I set in the renderer options of my material shader don’t get wired up either. When I query

Re: Camera Field Guides

2014-11-11 Thread Martin
I also used that when I wanted rule of thirds grid or attaching a GUI rough image file to my cam. If you're going to animate your FOV you'll have to add an expression to your grid scale or translation so it will change according to your FOV. It is all in Japanese and I think I have made some

Re: SDK: mental ray shader doesn't recognize scene light list

2014-11-11 Thread Daniel Brassard
In my book: typedef struct { // Light list int i_light; // memory address of first light in light array int n_light; // number of lights in the light array; miTag light[1]; // pointer to light array } ml_shader_params On Tue, Nov 11, 2014 at 6:20

Re: SDK: mental ray shader doesn't recognize scene light list

2014-11-11 Thread Daniel Brassard
I have no s at the end of light[1] On Tue, Nov 11, 2014 at 10:36 PM, Daniel Brassard dbrassar...@gmail.com wrote: In my book: typedef struct { // Light list int i_light; // memory address of first light in light array int n_light; // number of lights

Subject: Re: SDK: mental ray shader doesn't recognize scene light list

2014-11-11 Thread Matt Lind
Name doesn't matter because mental ray finds parameters by byte order and offsets. As long as parameters are defined in the same byte size and order as described in the .spdl and/or shaderdef, the value will be pushed to the shader appropriately. For example, I have a different parameter

RE: softimage 2015 and Vista

2014-11-11 Thread Ivan Tay
Hi Phil, Softimage 2015 requires a minimum system of Windows 7 SP1 / 64-bit. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath Sent: Saturday, November 08, 2014 7:54 AM To: softimage@listproc.autodesk.com Subject:

Re: softimage 2015 and Vista

2014-11-11 Thread Raffaele Fragapane
I get what you mean, but given we're talking vista here, beaten in horror and despair only by ME, it's a good thing it's not supported :p Win7 is certainly not a worse system than Vista by any reasonable standard, and win8.1 is actually a pretty good OS if you can get over the too tablet-y