Re: Continued use of Softimage question

2015-08-21 Thread Christoph Muetze
hey thanks for the tip - I will try that out right away! Cheers! Chris On 08/20/2015 09:59 PM, toonafish wrote: > I stopped using Modo as much as I did for different reasons, and it doesn’t > work as reliable as it does in Softimage, but you can keep your tool active > while selecting other com

Re: Continued use of Softimage question

2015-08-21 Thread Cristobal Infante
+1 on that delayed load shader setup for Houdini, a real rendering speed boost! On 21 August 2015 at 10:29, Christoph Muetze wrote: > hey thanks for the tip - I will try that out right away! > > Cheers! > Chris > > On 08/20/2015 09:59 PM, toonafish wrote: > > I stopped using Modo as much as I di

Re: Momentum setup ?

2015-08-21 Thread Olivier Jeannel
Back from hollydays, I'm at some Momentum test again. Does anybody knows how the States are working with Momentum ? I've tried the classic State+State Machine combination to change the Mass of the particles from 0 (State 0) to 1 (State 1), but Momentum seems to ignore it. I can see a State Attribu

Re: Momentum setup ?

2015-08-21 Thread Rob Chapman
which version of Momentum are you using? it was the later versions that introduced some kind of 'ICE control' over the each elements bullet sim settings - more details here of the example scenes provided which looks like it gives you the effect you are after in several different ways https://vime

Exported compound failing nodes when importing back.

2015-08-21 Thread pedro santos
Hi again. Finished my bend compound and exported it fine, but when importing I get this: http://prntscr.com/876og0 The highlighted numbers seems to identify the node in question but there's not a way I can use that to jump on the explorer or even the tree to replace the node in question with a goo

Re: Continued use of Softimage question

2015-08-21 Thread Mario Reitbauer
So I was also interested if there is still any need for Softimage Generalists / TD's out there ? If so you might give us a shout ;) 2015-08-21 11:38 GMT+02:00 Cristobal Infante : > +1 on that delayed load shader setup for Houdini, a real rendering speed > boost! > > On 21 August 2015 at 10:29, Ch

Re: Continued use of Softimage question

2015-08-21 Thread Francois Lord
Yeah I tested that last night at home. It's even better than Delayed Load shaders because you see the geo in the viewport and you can assign materials. This is a huge advantage over Arnold. In fact, I'm surprised SolidAngle doesn't provide an Alembic procedural. On 2015-08-20 17:22, Andy Goeh

Re: Continued use of Softimage question

2015-08-21 Thread Andy Goehler
Yes, it’s great to work that way. SolidAngle have just recently added polysoup support and tickets are in place for packed primitives and alembic procedural for HtoA. > On Aug 21, 2015, at 16:28, Francois Lord wrote: > > Yeah I tested that last night at home. It's even better than Delayed Lo

Re: Exported compound failing nodes when importing back.

2015-08-21 Thread Olivier Jeannel
Bad functiuning nodes are turning red usualy ( yes, i bet you already noticed :p ). Does the compound work overal ? Le 21 août 2015 13:20, "pedro santos" a écrit : > Hi again. > Finished my bend compound and exported it fine, but when importing I get > this: > http://prntscr.com/876og0 > > The hi

Friday Flashback #237

2015-08-21 Thread Stephen Blair
Softimage Creative Environment 2.66: Hi Pentium! http://wp.me/powV4-3ag

Auto-Update UVs if geometry is modified? ( Maya/Softimage )

2015-08-21 Thread Nicolas Esposito
Hi guys, I'm creating some modular walls in order to work with UE4, this means that I'm creating two UV channels, one for the diffuse and the other one for the lightmapping. I've created the first wall but I would like see if there is a way to auto update the UV information when the geometry chan

Re:

2015-08-21 Thread speye_21
ay to quickly update the UVs it would be great ( Maya possibly, but also Soft would be great ). Cheers Nicolas -- next part -- An HTML attachment was scrubbed... URL: http://listproc.autodesk.com/pipermail/softimage/attachments/20

Re:

2015-08-21 Thread speye_21
- next part -- An HTML attachment was scrubbed... URL: http://listproc.autodesk.com/pipermail/softimage/attachments/20150821/cc33dd86/attachment.html -- ___ Softimage mailing list Softimage@listproc.

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Luc-Eric Rousseau
that video seems to have gone MIA, but I've heard it might come back online later. There is another 1h video called "Making Maya Easier to Use", from earlier on the month, which covers the 2016 modeling changes, some based on softimage feedback, along with other UI changes. https://www.youtube.com/

Re: Exported compound failing nodes when importing back.

2015-08-21 Thread pedro santos
Hi Olivier Well I fixed some of the LERPs that were notoriously returning bad results and for now the only one returning an error is the good old Build Array from Set. I was asking about because it's a bit annoying to track which LERP is problematic when you have tens of them. It works overall aft

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Paulo Cesar Duarte
Wow, now we have Mix_2_Colors and Color Correction nodes in HyperShade... :) 2015-08-21 17:50 GMT-03:00 Luc-Eric Rousseau : > that video seems to have gone MIA, but I've heard it might come back > online later. There is another 1h video called "Making Maya Easier to > Use", from earlier on the mo

RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Sven Constable
The maya interface, buttons, their arrangement and the workflow have changed again to make it more useable again. And I was wondering where all the money goes. There it is. If they keep changing the rate of GUI/workflow changes, a maya artist will soon have a problem after coming back from holi

Pretty OT :)

2015-08-21 Thread Francisco Criado
Hi guys, just wanted to share with you a solidarity campaign we did in VR for a public hospital here in Argentina for the Child`s Day, which a part of the 3d modeling and uvs work was made in Softimage :) and Unreal Engine.Its not Hollywood highend style but we stole a smile to more than a hundred

Re: Pretty OT :)

2015-08-21 Thread pedro santos
Pity the kids reactions where kind of fast, but the video definitely leave you with a great feeling. Nice initiative. On Sat, Aug 22, 2015 at 12:32 AM, Francisco Criado wrote: > Hi guys, > > just wanted to share with you a solidarity campaign we did in VR for a > public hospital here in Argentin

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Sebastien Sterling
The multi cut tool is fine in theory, but i noticed a lot of lag with moderately dense meshes. the same with welding, takes forever with nothing in the stack. On 21 August 2015 at 22:52, Sven Constable wrote: > The maya interface, buttons, their arrangement and the workflow have > changed again