Lucas Martell VFXPHD - xsi lighting // Video reference?

2015-09-22 Thread Pierre Schiller
Hi, long ago (years ago) I saw the vfx phd with Lucas Martell about lighting in xsi. I seem to recall on lesson 2 or 3 he talks about making a shadow matte pass to "mask" another GI pass he made with physical sun. I would like to know if anyone could please share the steps in that video correctly?

Re: Paint skin weights on multiple meshes at once

2015-09-22 Thread Pierre Schiller
I second that Fabric Gator (should be possible, out of kidding)... On Mon, Sep 21, 2015 at 10:37 PM, Martin wrote: > In this case Maya's Copy Weighths would be good enough. > > Martin > Sent from my iPhone > > On 2015/09/22, at 8:54, Adam Sale wrote: >

Re: SP2???

2015-09-22 Thread Pierre Schiller
BEST NEWS today!! On Mon, Sep 21, 2015 at 6:59 PM, Ed Manning wrote: > That is wonderful news > > On Thu, Sep 17, 2015 at 2:19 AM, Hsiao Ming Chia < > hsiao.ming.c...@autodesk.com> wrote: > >> Yes, there is another one coming soon. >> >> Thanks, >> Hsiao Ming >> >> From:

RE: SP2???

2015-09-22 Thread Phil Harbath
Here's hoping I don't need to install previous version first, never got around to it last time for that reason. -Original Message- From: "Pierre Schiller" Sent: ‎9/‎22/‎2015 12:42 PM To: "softimage@listproc.autodesk.com"

Re: SP2???

2015-09-22 Thread Steven Caron
ya, that was/is lame On Tue, Sep 22, 2015 at 10:01 AM, Phil Harbath wrote: > Here's hoping I don't need to install previous version first, never got > around to it last time for that reason. >

Re: OT: a funny one

2015-09-22 Thread Pierre Schiller
Bump. So did anyone figured out how to translate .json to actual bone coordinates and hierarchies on softimage? I don´t know much about coding but how possible was it? Cheers. On Thu, Sep 10, 2015 at 3:50 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: >

3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Pierre Schiller
Hi guys, I wanted to test out how speedy is 3delight compared to native MentalRay (we know there will be a difference). So I took a minute and did a short video comparing render toon lines on 3delight and mental ray. https://youtu.be/mlJt2iYGsq8 But if anyone could help me out with this

Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Jason S
Hi, Actually for inkline speed, isn't it roughly as fast as MR?   By the way, even in the viewport your toon shading looks neat, what is it? BTW#2 : So you got 8 cores running? what was preventing it before? cheers,

Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Eric Turman
just looking at the timeline on youtube 3Delight looks almost twice as fast to render the inklines. On Tue, Sep 22, 2015 at 5:01 PM, Jason S wrote: > Hi, > > Actually for inkline speed, isn't it roughly as fast as MR? > > By the way, even in the viewport your toon shading

Re: OT: a funny one

2015-09-22 Thread Francisco Criado
Pierre if you are interested Samsung Gear VR sdk has an fbx converter for fbx to json (including animation)...or did i just went completely ot? :s F. On Tuesday, September 22, 2015, Matt Lind wrote: > The original post was about converting Flash <--> Spine, not Softimage.

Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Pierre Schiller
yes, 3delight is really fast. 8 cores = free. Want more cores? one should pay for commerce version. But I still prefer Redshift. I haven´t done tests on that. On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman wrote: > just looking at the timeline on youtube 3Delight looks