I second that Fabric Gator (should be possible, out of kidding)... On Mon, Sep 21, 2015 at 10:37 PM, Martin <furik...@gmail.com> wrote:
> In this case Maya's Copy Weighths would be good enough. > > Martin > Sent from my iPhone > > On 2015/09/22, at 8:54, Adam Sale <adamfs...@gmail.com> wrote: > > If only we could get a Maya GATOR > > On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com> > wrote: > >> Mmhhh....so Gator is still the easiest way to solve this issue and I see >> that is still use as a primary solution.... >> Well, considering that I basically exported the rig from Maya because of >> the same issue I'll just finish the skin weighting in Softimage by probably >> using the "cage" envelope trick, or just by remove the unnecessary clothes, >> do the weighting and then Gator upon the removed geometry. >> Thanks guys and thanks for Gator :-D >> >> 2015-09-21 10:58 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: >> >>> What I do in this case is model a fast "cage" using the same geometry or >>> with a new similar one, weight this one and then use gator to transfer the >>> weights to all the layers. >>> >>> On Mon, Sep 21, 2015 at 10:34 AM, Alok Gandhi <alok.gandhi2...@gmail.com >>> > wrote: >>> >>>> I did that before by combining (merging) the meshes into one, paint >>>> weights, once I am happy with the results, I would make copies of this mesh >>>> and delete the unwanted polys from each. This was a long time ago, so I am >>>> not sure if this works perfectly but still gives you a direction. >>>> >>>> On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic < >>>> mirkoj.anima...@gmail.com> wrote: >>>> >>>>> There is probably someone smarter out there that can solve this but I >>>>> was also using GATOR as well for cases like this. Overlapping meshes are >>>>> hell to deal with :) >>>>> >>>>> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hi guys, >>>>>> >>>>>> I usually rig game meshes which are, 99% of the time, a unique mesh >>>>>> without any fancy stuff in it. >>>>>> >>>>>> Currently I'm doing some weight paint on a high poly mesh wihch will >>>>>> be used in a game, but I find myself struggling sometimes because due to >>>>>> the overlapping geometry. >>>>>> >>>>>> Example: I have a vest and underneath that I have a shirt; on top of >>>>>> the vest there are a couple of belts. >>>>>> In theory the weight paint on them should be exactly the same so >>>>>> that, during the animation, the underneath geometry won't "pop up" >>>>>> because >>>>>> the two meshes have different weights assigned. >>>>>> >>>>>> So, is there a way to easily paint on different meshes at once so >>>>>> that the weight paint will be the same on multiple layers of geometry? >>>>>> >>>>>> I know that probably Gator will solve the issue, but first I would >>>>>> like to know if there is a proper way to accomplish skin weights without >>>>>> using Gator to do that. >>>>>> >>>>>> Cheers >>>>>> >>>>>> Nicolas >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>> >>> >> > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>