I second that Fabric Gator (should be possible, out of kidding)...

On Mon, Sep 21, 2015 at 10:37 PM, Martin <furik...@gmail.com> wrote:

> In this case Maya's Copy Weighths would be good enough.
>
> Martin
> Sent from my iPhone
>
> On 2015/09/22, at 8:54, Adam Sale <adamfs...@gmail.com> wrote:
>
> If only we could get a Maya GATOR
>
> On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> Mmhhh....so Gator is still the easiest way to solve this issue and I see
>> that is still use as a primary solution....
>> Well, considering that I basically exported the rig from Maya because of
>> the same issue I'll just finish the skin weighting in Softimage by probably
>> using the "cage" envelope trick, or just by remove the unnecessary clothes,
>> do the weighting and then Gator upon the removed geometry.
>> Thanks guys and thanks for Gator :-D
>>
>> 2015-09-21 10:58 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>>
>>> What I do in this case is model a fast "cage" using the same geometry or
>>> with a new similar one, weight this one and then use gator to transfer the
>>> weights to all the layers.
>>>
>>> On Mon, Sep 21, 2015 at 10:34 AM, Alok Gandhi <alok.gandhi2...@gmail.com
>>> > wrote:
>>>
>>>> I did that before by combining (merging) the meshes into one, paint
>>>> weights, once I am happy with the results, I would make copies of this mesh
>>>> and delete the unwanted polys from each. This was a long time ago, so I am
>>>> not sure if this works perfectly but still gives you a direction.
>>>>
>>>> On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic <
>>>> mirkoj.anima...@gmail.com> wrote:
>>>>
>>>>> There is probably someone smarter out there that can solve this but I
>>>>> was also using GATOR as well for cases like this. Overlapping meshes are
>>>>> hell to deal with :)
>>>>>
>>>>> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> I usually rig game meshes which are, 99% of the time, a unique mesh
>>>>>> without any fancy stuff in it.
>>>>>>
>>>>>> Currently I'm doing some weight paint on a high poly mesh wihch will
>>>>>> be used in a game, but I find myself struggling sometimes because due to
>>>>>> the overlapping geometry.
>>>>>>
>>>>>> Example: I have a vest and underneath that I have a shirt; on top of
>>>>>> the vest there are a couple of belts.
>>>>>> In theory the weight paint on them should be exactly the same so
>>>>>> that, during the animation, the underneath geometry won't "pop up" 
>>>>>> because
>>>>>> the two meshes have different weights assigned.
>>>>>>
>>>>>> So, is there a way to easily paint on different meshes at once so
>>>>>> that the weight paint will be the same on multiple layers of geometry?
>>>>>>
>>>>>> I know that probably Gator will solve the issue, but first I would
>>>>>> like to know if there is a proper way to accomplish skin weights without
>>>>>> using Gator to do that.
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>> Nicolas
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>
>>>
>>
>


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