Hi there
I am using Milan Vaseks excellent Scatter tools to populate some landscapes
with vegetation - trees, bushes and flowers. It works like a breeze and is
extremely helpful, not least when I need to make changes as per the
directors wishes. I havee just run into a problem I am hoping someon
Can you freeze the pointclouds for rendering ? Might fix the problem...
Le 4 déc. 2015 13:54, "Morten Bartholdy" a écrit :
> Hi there
>
>
> I am using Milan Vaseks excellent Scatter tools to populate some
> landscapes with vegetation - trees, bushes and flowers. It works like a
> breeze and is e
I would like to keep them live for flexibility but that would be my backup
solution - thanks!
MB
Den 4. december 2015 kl. 15:07 skrev Olivier Jeannel
:
>
> Can you freeze the pointclouds for rendering ? Might fix the problem...
>
> Le 4 déc. 2015 13:54, "Morten Bartholdy" < x...@colorshopvfx
On 11/13/15
15:05, Matt Lind wrote:
Of all the rapid change that
occurs in this industry over the years, it's amazing how
little the Softimage interface changed during it's lifespan.
Hi, I just came across this reply,
I
You could (should) use caches for point cloud rendering. so you can still
have the live point cloud hidden and render the cached one. One frame
should be enough.
El dic. 4, 2015 8:31 AM, "Morten Bartholdy" escribió:
> I would like to keep them live for flexibility but that would be my backup
> s
Awww, brings back fond memories of frankenstein-ing together new UI elements
from the existing bitmaps in MS Paint. :-)
The lack of original artwork also saved XSI from a dark UI makeover...
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
That was more because we had no graphic designer at all since maybe 2004.
On 4 December 2015 at 13:29, Brent McPherson
wrote:
> Awww, brings back fond memories of frankenstein-ing together new UI elements
> from the existing bitmaps in MS Paint. :-)
>
> The lack of original artwork also saved XS
A DCC app being developed without a graphic designer on staff?
Simply stunning. - There are no words.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, December 04, 2015 2:07 PM
T
Softimage #Sumatra mockup from May 1998
Found in a folder named "3D\rebirth"
http://wp.me/powV4-3fA
well, you guys like text buttons and hate icons, so it would have been
a lonely job.
On 4 December 2015 at 14:25, Ed Harriss wrote:
> A DCC app being developed without a graphic designer on staff?
> Simply stunning. - There are no words.
>
>
> -Original Message-
> From: softimage-boun...@
haha, touche!
On Fri, Dec 4, 2015 at 11:40 AM, Luc-Eric Rousseau
wrote:
> well, you guys like text buttons and hate icons, so it would have been
> a lonely job.
>
> On 4 December 2015 at 14:25, Ed Harriss wrote:
> > A DCC app being developed without a graphic designer on staff?
> > Simply stunn
I love the status bar message.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, December 04, 2015 2:41 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #252
Softimage #Sumatra mockup from
Everything is going to be just fine!
> On 4 Dec 2015, at 19:40, Stephen Blair wrote:
>
> Softimage #Sumatra mockup from May 1998
> Found in a folder named "3D\rebirth"
> http://wp.me/powV4-3fA
On 12/04/15 13:29, Brent McPherson wrote:
Awww, brings back fond memories of frankenstein-ing together new UI elements
from the existing bitmaps in MS Paint. :-)
lol! ¦D
The lack of original artwork also saved XSI from a dark UI makeover...
For that, a simple, basic and litteral invert (or c
Lol! Nice one! brings back alot!
Maybe that status line was the first iteration of "future is
bright" :P
On 12/04/15 15:06, Softimage wrote:
Everything is going to be just fine!
On 4 Dec 2015, at 19:40, Stephen Blair <
So true! But I hope graphic designers at DCC companies do more than just icons.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Friday, December 04, 2015 2:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday
I removed the line in my response that said just that... I decided to just
share my chuckle and not get into it.
On Fri, Dec 4, 2015 at 12:59 PM, Ed Harriss wrote:
> So true! But I hope graphic designers at DCC companies do more than just
> icons.
>
>
>
>
>
Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily and
fastly manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar Saez. I
just rewired together and compounded to ergonomic- easy to use purpose.
It is really faster than the usual Partic
Wow, brilliant ! I'd be very interested to play with your compounds, if
you're willing to share them ;-)
- Ronald
On 12/4/2015 23:25, Olivier Jeannel wrote:
Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily
and fastly manipulate polygons.
A lot of this techology
Hi guys !
Thank you for your interest :)
It's 00h25 here, still at work and preparing to leave ;)
Here's a link
https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing
You have the compounds and all my 2015 scenes. Just dig inside, some scenes
might not be super clean thou
Great work, Olivier!
On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel
wrote:
> Hi guys !
> Thank you for your interest :)
> It's 00h25 here, still at work and preparing to leave ;)
>
> Here's a link
>
> https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing
>
> You have
Great stuff. Thanks for your work in putting this together.
On Fri, Dec 4, 2015 at 3:39 PM, Leonard Koch
wrote:
> Great work, Olivier!
>
> On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel
> wrote:
>
>> Hi guys !
>> Thank you for your interest :)
>> It's 00h25 here, still at work and preparing
On 12/04/15 18:55, Michael Amasio wrote:
Great stuff. Thanks for
your work in putting this together.
Indeed!
On 12/04/15 18:55, Michael Amasio wrote:
Great stuff. Thanks for your work in
I've been using ICE scatter tools and motion tools, and I've found some fun
vertex geometry caching to Direct X 11 gpu renderer from Softimage that is fun
to use . I would like to render my instanced things, but I first need to
convert them to polygon meshes, and assign them UVs and mate
Although this might be completely off the mark but which renderer are you
using? I have seen similar problems with namespaces in Arnold. In case you
are using Arnold, please make sure that the each node a unique name.
Softimage handles unique namespaces in inside models, but this model based
namesp
25 matches
Mail list logo