MV Scatter Tool flicker

2015-12-04 Thread Morten Bartholdy
Hi there I am using Milan Vaseks excellent Scatter tools to populate some landscapes with vegetation - trees, bushes and flowers. It works like a breeze and is extremely helpful, not least when I need to make changes as per the directors wishes. I havee just run into a problem I am hoping someon

Re: MV Scatter Tool flicker

2015-12-04 Thread Olivier Jeannel
Can you freeze the pointclouds for rendering ? Might fix the problem... Le 4 déc. 2015 13:54, "Morten Bartholdy" a écrit : > Hi there > > > I am using Milan Vaseks excellent Scatter tools to populate some > landscapes with vegetation - trees, bushes and flowers. It works like a > breeze and is e

Re: MV Scatter Tool flicker

2015-12-04 Thread Morten Bartholdy
I would like to keep them live for flexibility but that would be my backup solution - thanks! MB Den 4. december 2015 kl. 15:07 skrev Olivier Jeannel : > > Can you freeze the pointclouds for rendering ? Might fix the problem... > > Le 4 déc. 2015 13:54, "Morten Bartholdy" < x...@colorshopvfx

Re: Friday Flashback #249

2015-12-04 Thread Jason S
On 11/13/15 15:05, Matt Lind wrote: Of all the rapid change that occurs in this industry over the years, it's amazing how little the Softimage interface changed during it's lifespan. Hi, I just came across this reply, I

Re: MV Scatter Tool flicker

2015-12-04 Thread Orlando Esponda
You could (should) use caches for point cloud rendering. so you can still have the live point cloud hidden and render the cached one. One frame should be enough. El dic. 4, 2015 8:31 AM, "Morten Bartholdy" escribió: > I would like to keep them live for flexibility but that would be my backup > s

RE: Friday Flashback #249

2015-12-04 Thread Brent McPherson
Awww, brings back fond memories of frankenstein-ing together new UI elements from the existing bitmaps in MS Paint. :-) The lack of original artwork also saved XSI from a dark UI makeover... -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: Friday Flashback #249

2015-12-04 Thread Luc-Eric Rousseau
That was more because we had no graphic designer at all since maybe 2004. On 4 December 2015 at 13:29, Brent McPherson wrote: > Awww, brings back fond memories of frankenstein-ing together new UI elements > from the existing bitmaps in MS Paint. :-) > > The lack of original artwork also saved XS

RE: Friday Flashback #249

2015-12-04 Thread Ed Harriss
A DCC app being developed without a graphic designer on staff? Simply stunning. - There are no words. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Friday, December 04, 2015 2:07 PM T

Friday Flashback #252

2015-12-04 Thread Stephen Blair
Softimage #Sumatra mockup from May 1998 Found in a folder named "3D\rebirth" http://wp.me/powV4-3fA

Re: Friday Flashback #249

2015-12-04 Thread Luc-Eric Rousseau
well, you guys like text buttons and hate icons, so it would have been a lonely job. On 4 December 2015 at 14:25, Ed Harriss wrote: > A DCC app being developed without a graphic designer on staff? > Simply stunning. - There are no words. > > > -Original Message- > From: softimage-boun...@

Re: Friday Flashback #249

2015-12-04 Thread Steven Caron
haha, touche! On Fri, Dec 4, 2015 at 11:40 AM, Luc-Eric Rousseau wrote: > well, you guys like text buttons and hate icons, so it would have been > a lonely job. > > On 4 December 2015 at 14:25, Ed Harriss wrote: > > A DCC app being developed without a graphic designer on staff? > > Simply stunn

RE: Friday Flashback #252

2015-12-04 Thread Grahame Fuller
I love the status bar message. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, December 04, 2015 2:41 PM To: softimage@listproc.autodesk.com Subject: Friday Flashback #252 Softimage #Sumatra mockup from

Re: Friday Flashback #252

2015-12-04 Thread Softimage
Everything is going to be just fine! > On 4 Dec 2015, at 19:40, Stephen Blair wrote: > > Softimage #Sumatra mockup from May 1998 > Found in a folder named "3D\rebirth" > http://wp.me/powV4-3fA

Re: Friday Flashback #249

2015-12-04 Thread Jason S
On 12/04/15 13:29, Brent McPherson wrote: Awww, brings back fond memories of frankenstein-ing together new UI elements from the existing bitmaps in MS Paint. :-) lol! ¦D The lack of original artwork also saved XSI from a dark UI makeover... For that, a simple, basic and litteral invert (or c

Re: Friday Flashback #252

2015-12-04 Thread Jason S
Lol! Nice one! brings back alot! Maybe that status line was the first iteration of "future is bright" :P On 12/04/15 15:06, Softimage wrote: Everything is going to be just fine! On 4 Dec 2015, at 19:40, Stephen Blair <

RE: Friday Flashback #249

2015-12-04 Thread Ed Harriss
So true! But I hope graphic designers at DCC companies do more than just icons. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Friday, December 04, 2015 2:46 PM To: softimage@listproc.autodesk.com Subject: Re: Friday

Re: Friday Flashback #249

2015-12-04 Thread Steven Caron
I removed the line in my response that said just that... I decided to just share my chuckle and not get into it. On Fri, Dec 4, 2015 at 12:59 PM, Ed Harriss wrote: > So true! But I hope graphic designers at DCC companies do more than just > icons. > > > > >

POLY | Manipulating polygons

2015-12-04 Thread Olivier Jeannel
Hi there, Lately I "developped" for a recent job a set of ICE nodes to easily and fastly manipulate polygons. A lot of this techology is taken from Christian Godzinger and Cesar Saez. I just rewired together and compounded to ergonomic- easy to use purpose. It is really faster than the usual Partic

Re: POLY | Manipulating polygons

2015-12-04 Thread Toonafish
Wow, brilliant ! I'd be very interested to play with your compounds, if you're willing to share them ;-) - Ronald On 12/4/2015 23:25, Olivier Jeannel wrote: Hi there, Lately I "developped" for a recent job a set of ICE nodes to easily and fastly manipulate polygons. A lot of this techology

Re: POLY | Manipulating polygons

2015-12-04 Thread Olivier Jeannel
Hi guys ! Thank you for your interest :) It's 00h25 here, still at work and preparing to leave ;) Here's a link https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing You have the compounds and all my 2015 scenes. Just dig inside, some scenes might not be super clean thou

Re: POLY | Manipulating polygons

2015-12-04 Thread Leonard Koch
Great work, Olivier! On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel wrote: > Hi guys ! > Thank you for your interest :) > It's 00h25 here, still at work and preparing to leave ;) > > Here's a link > > https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing > > You have

Re: POLY | Manipulating polygons

2015-12-04 Thread Michael Amasio
Great stuff. Thanks for your work in putting this together. On Fri, Dec 4, 2015 at 3:39 PM, Leonard Koch wrote: > Great work, Olivier! > > On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel > wrote: > >> Hi guys ! >> Thank you for your interest :) >> It's 00h25 here, still at work and preparing

Re: POLY | Manipulating polygons

2015-12-04 Thread Jason S
On 12/04/15 18:55, Michael Amasio wrote: Great stuff.  Thanks for your work in putting this together. Indeed! On 12/04/15 18:55, Michael Amasio wrote: Great stuff.  Thanks for your work in

Covert instance with UV and material to polygon mesh - how?

2015-12-04 Thread Andres Stephens
I've been using ICE scatter tools and motion tools, and  I've found some fun   vertex geometry caching to Direct X 11 gpu renderer from Softimage that is fun to use . I would like to render my instanced things, but I first need to convert them to polygon meshes, and assign them UVs and mate

Re: MV Scatter Tool flicker

2015-12-04 Thread Alok Gandhi
Although this might be completely off the mark but which renderer are you using? I have seen similar problems with namespaces in Arnold. In case you are using Arnold, please make sure that the each node a unique name. Softimage handles unique namespaces in inside models, but this model based namesp