Re: Goodbyes (was this is the end...)

2016-02-05 Thread Stephen Davidson
:) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Fri, Feb 5, 2016 at 9:02 PM Adam Sale wrote: > Whatever happened to C

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Adam Sale
Whatever happened to Creative Sheep? or Luke? On Fri, Feb 5, 2016 at 3:06 PM, David Saber wrote: > You'll take my XSI list from my dead cold hands! :) > > On 2016-02-05 02:16, Andre De Angelis wrote: > > Me too, even though I left the industry 4 years ago. I still love the app > and the comm

Re: Friday Flashback #261

2016-02-05 Thread Matt Lind
I still have the brochure and press kit with video from this campaign. In fact, it was almost 20 years ago to the day as it was a cold day in downtown Chicago when the local user group meeting was held showing off the new features. That was quite an optimistic time, unlike now. Matt Date:

Re: Goodbyes (was this is the end...)

2016-02-05 Thread David Saber
You'll take my XSI list from my dead cold hands! :) On 2016-02-05 02:16, Andre De Angelis wrote: Me too, even though I left the industry 4 years ago. I still love the app and the community. I guess I'm still in denial that it's all coming to an end. I might well be the last person to unsubs

Re: The public SI freelancer Index

2016-02-05 Thread David Saber
Great idea! Let's not forget my Excel file for XSI mailing list people. In case the list disapears, write your name and email in this list : http://1drv.ms/1PFAzyv People who subscribe to this list will receive an invitation to join an "XSI mailing list" LinkedIn group. Don't edit the "invitat

Re: Converting Nurbs to Polygons

2016-02-05 Thread David Saber
Hi Joey We'll test what you suggested. In the meantime I kept on testing MOI and even with more complicated mesh, the IGES to polygon object converter gets me quite good results. The meshes are not clean but they have far less problems than with the Maya converter. Thanks again for this load o

RE: Goodbyes (was this is the end...)

2016-02-05 Thread Marc Brinkley
I remember getting my first public smack down from Kim on the list. Felt like a badge of honor as I sheepishly sat at my desk. -Marc Brinkley From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of lr...@nyu.edu Sent: Friday, February 5, 2016

Re: Goodbyes (was this is the end...)

2016-02-05 Thread lr435
I'll add my name to the list of quiet folks as well - though I rarely travel into NYC anymore for freelance. Still using my old copy of XSI but have also been adding Houdini & Cinema 4D to the skill set. If I only knew them as well as XSI.. Still I'm grateful for all the expert advice I've rec

Friday Flashback #261

2016-02-05 Thread Stephen Blair
...imagination soars http://wp.me/powV4-3ht

RE: Goodbyes (was this is the end...)

2016-02-05 Thread Derek Jenson
Totally agree with Adrian. It's not 1998... 2005... or even 2010 any more. Turn around is very fast now, for industry projects. Very fast. In 2010 I worked up the nerve to jump ship and head out on my own as a freelancer. At that time I had been using Maya for 4 years at a game studio; before

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Robert Cole
Still lurking and learning since the time when it was a Softimage list I still go to the archives for answers, and hope to continue to do so for some time. -Robert On 2/5/2016 3:29 AM, Juan Brockhaus wrote: also still lurking here. and still using Softimage. :-) but also using Maya for so

RE: Goodbyes (was this is the end...)

2016-02-05 Thread adrian wyer
still using soft, still lurking (and posting occasionally!!) our problem is a double edged one; more people moving to other software, and no new blood, means less available freelancers (yes i got your mails, will be in touch when stuff shows up!) but more importantly, having spoken to a

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Jordi Bares
I confess I still look and participate, still use Softimage now at Glassworks and keep loving it but I also must confess I prefer Houdini for some tasks not related to FX. I wish Maya was up to speed with Softimage but it is not so it will have to wait. cheers jb > On 5 Feb 2016, at 09:22,

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Cristobal Infante
Some other mailing list send automated monthly reminders to help clean. I guess you could just delete emails that bounce and help passive users unsubscribe They look like this, and I believe it's a default one: This is a reminder, sent out once a month, about your # mail

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Mirko Jankovic
problem with learning maya, or re-learning for those that used and went to si never to look again, is that if you learned maya first then you "learn" that is is normal to run into daily issues and then spend hours going around them. not knowing how it is done better makes it"easier": " to live with

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Laurence Dodd
Lurking away, and too busy using Soft daily to start with Maya (ugh!), but I suppose I'll have to learn something sometime. On 5 February 2016 at 08:29, Juan Brockhaus wrote: > also still lurking here. > and still using Softimage. :-) > but also using Maya for some animation/setup and also looki

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Juan Brockhaus
also still lurking here. and still using Softimage. :-) but also using Maya for some animation/setup and also looking into Houdini Indie... but still can't beat ease of ICE, passes, partitions combined with Redshift ;-) cheers, Juan On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis wrote: > Me

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Juan Brockhaus
also still lurking here. On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis wrote: > Me too, even though I left the industry 4 years ago. I still love the app > and the community. > > I guess I'm still in denial that it's all coming to an end. I might well > be the last person to unsubscribe to