How is it looking on the adoption front ? are studios getting on board ?
:) Each new release seems to offer a fairly considerable amount of
incentive.
On 29 February 2016 at 17:54, Tom Kleinenberg wrote:
> In that attributes preset video, I think you spelled Gator wrong :)
>
> Very interesting
Btw I remember a company several years ago, using XSI to build a similar
thing to CityEngine. It was quite decent stuff. They had a dedicated website
for the product and it was heavily based on Softimage. Wasn't it launched as
a standalone application based on ICE? I'm pretty sure I saw a video by
Esri CityEngine is truly something else because it revolves around the
architecture and urbanist language and being procedural allow for a much more
sophisticated and realistic result.
It is not cheap (last time I checked) but if you need to do some architecture
landscape anything else is truly
In that attributes preset video, I think you spelled Gator wrong :)
Very interesting looking stuff, it looks like it's adding features at a
level I can wrap my head around now...
On 29 February 2016 at 17:35, Eric Thivierge wrote:
> Hey all,
>
> There is a new Fabric Engine release 2.1 that is
Hey all,
There is a new Fabric Engine release 2.1 that is now out. You can check out
these 2 videos, one which is the overview of the full release and the other
covering the new Attribute presets.
*Overview*
https://vimeo.com/156810384
*Attributes Presets*
https://vimeo.com/156543124
Some high
I haven't tried this with RS, but Tim Crowson has made some nifty tools for
working with Redshift proxies. I don't know if they can help you with your
current scenario, but in case you did not know them here goes:
http://www.timcrowson.com/redshift-proxy-manager/
http://www.timcrowson.com/loop-r
Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
have Arnold but maybe it will still work...will let you know.
On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy
wrote:
> Kris I didn't see if you render with Redshift or Arnold - Arnold does
> support
> deformed instances o
indeed, the rule based construction means you can teach it how your
buildings are made, down to individual doors and window elements, and it
will procedurally make stuff up
given time, it's insanely powerful
a
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:
It is a shame though - it looks really versatile and powerful.
/MB
> Den 29. februar 2016 klokken 13:22 skrev adrian wyer
> :
>
>
> we went through a painful process trying to get a demo license from them to
> evaluate it's usefulness for a project
>
> at the time, no one outside architects/
we went through a painful process trying to get a demo license from them to
evaluate it's usefulness for a project
at the time, no one outside architects/town lanners was using the software
they didn't understand the 'entertainment' industry, how to deal with small
studios, they wouldn't provide
Kris I didn't see if you render with Redshift or Arnold - Arnold does support
deformed instances on strands - I have used it to create a grassfield with
turbulent wind.
I have sent you a simple scene demonstrating the setup.
/Morten
> Den 27. februar 2016 klokken 23:06 skrev Kris Rivel :
>
>
I have pored over Esri's site and their reseller here in DK but no pricing
available without actually contacting them. Smells expensive too :)
I think I will fall back on some simpler methods with curve duplication and
scattering for this one.
/Morten
> Den 27. februar 2016 klokken 02:25 skrev
Arnold can't handle a camera that has an animated field of view, that could
be it.
Laurence
On 27 February 2016 at 17:00, Tenshi . wrote:
> "Skipping" is the word i was trying to find. Exactly like that guys.
> Just for making sure i'm not doing something wrong, i create another
> Softimage cam
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