Awesome Morten thanks...I'll check it out! I'm actually using RS...don't have Arnold but maybe it will still work...will let you know.
On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > Kris I didn't see if you render with Redshift or Arnold - Arnold does > support > deformed instances on strands - I have used it to create a grassfield with > turbulent wind. > > I have sent you a simple scene demonstrating the setup. > > /Morten > > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <krisri...@gmail.com > >: > > > > > > Oh....well that would suck. I may just have to animate the objects and > > instance them...bummer! > > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel <facialdel...@gmail.com > > > > wrote: > > > > > Just to be sure, as far as I know, Strand deforming objects, like Rob > > > showed, only render in MR. > > > I don't think RS does it, and I'm not sure for Arnold. > > > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <krisri...@gmail.com> > wrote: > > > > > >> Thanks Olivier...that helps...going to look at that. > > >> > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did > > >> this same setup (from what I can see in your image) and I'm getting > > >> instances on the hairs but they're not deforming even in the render. > Is > > >> this tree on the simulation stack? What other nodes do you have in > there? > > >> What settings for the emit strands are you using? > > >> > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <tekano....@gmail.com> > > >> wrote: > > >> > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied > > >>> lizard instance shape to few guide hairs, applied the strand deform > flag > > >>> and all lizards perform as requested > > >>> > > >>> [image: Inline images 1] > > >>> > > >>> really not sure what you are doing wrong ! > > >>> > > >>> > > >>> > > >>> On 27 February 2016 at 14:36, Kris Rivel <krisri...@gmail.com> > wrote: > > >>> > > >>>> Rob...thanks...that does help with keeping one instance but they > still > > >>>> don't bend/move with the strand dynamics. Olivier...this looks > > >>>> interesting > > >>>> and I'm trying that too but I can't get it to work. The node is red > no > > >>>> matter what I do and all the links to the authors site and vimeo are > > >>>> down. > > >>>> > > >>>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel < > > >>>> facialdel...@gmail.com> wrote: > > >>>> > > >>>>> There is also the PLND Deform By Strand (I think it is still on > > >>>>> Rray.de) that physicaly deform the polymesh along the strand. > > >>>>> Can be slow with many strands. > > >>>>> > > >>>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman < > tekano....@gmail.com> > > >>>>> wrote: > > >>>>> > > >>>>>> there is a checkbox 'loft shape along strand' > > >>>>>> > > >>>>>> On 27 February 2016 at 02:35, Kris Rivel <krisri...@gmail.com> > wrote: > > >>>>>> > > >>>>>>> Yeah no go with hairs...so using ice. But now...I still quite > figure > > >>>>>>> out how to get strand dynamics to play nice with instancing. > Anyone > > >>>>>>> have > > >>>>>>> some pointers? I have some nice strands blowing around but when > I hook > > >>>>>>> up > > >>>>>>> my set instance shape or particle shape, it basically seems to > create > > >>>>>>> an > > >>>>>>> instance at each segment on the strand! So they move around but > only > > >>>>>>> because they're generated at each segment point. How can I get > one > > >>>>>>> instance > > >>>>>>> to be applied to one strand and bend with the strand like a > chain? Any > > >>>>>>> sample scenes or vids that show how to do this? > > >>>>>>> > > >>>>>>> Kris > > >>>>>>> > > >>>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <matt...@gmail.com> > > >>>>>>> wrote: > > >>>>>>> > > >>>>>>>> If you're using redshift you might be out of luck though, don't > > >>>>>>>> think they have deforming instance geo yet. > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> On 24 February 2016 at 22:20, Kris Rivel <krisri...@gmail.com> > > >>>>>>>> wrote: > > >>>>>>>> > > >>>>>>>>> Oh...I thought I would see it in the view...I'll have to try > that > > >>>>>>>>> then! Thanks! > > >>>>>>>>> > > >>>>>>>>> Kris > > >>>>>>>>> > > >>>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman < > tekano....@gmail.com > > >>>>>>>>> > wrote: > > >>>>>>>>> > > >>>>>>>>>> They do move, just not in the viewport, my old deforming > flower > > >>>>>>>>>> field tutorial covers exactly this > > >>>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <krisri...@gmail.com> > wrote: > > >>>>>>>>>> > > >>>>>>>>>>> Is it possible to deform geo instances along a strand? > Creating > > >>>>>>>>>>> some up close grass. I have some good geo meshes and want to > > >>>>>>>>>>> instance them > > >>>>>>>>>>> to the strands. They instance ok but they don't move with the > > >>>>>>>>>>> animated > > >>>>>>>>>>> strands. This possible? > > >>>>>>>>>>> > > >>>>>>>>>>> Kris > > >>>>>>>>>>> > > >>>>>>>>>>> ------ > > >>>>>>>>>>> Softimage Mailing List. > > >>>>>>>>>>> To unsubscribe, send a mail to > > >>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" > in > > >>>>>>>>>>> the subject, and reply to confirm. > > >>>>>>>>>>> > > >>>>>>>>>> > > >>>>>>>>>> ------ > > >>>>>>>>>> Softimage Mailing List. > > >>>>>>>>>> To unsubscribe, send a mail to > > >>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in > > >>>>>>>>>> the subject, and reply to confirm. > > >>>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> > > >>>>>>>>> ------ > > >>>>>>>>> Softimage Mailing List. > > >>>>>>>>> To unsubscribe, send a mail to > > >>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in > the > > >>>>>>>>> subject, and reply to confirm. > > >>>>>>>>> > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> -- > > >>>>>>>> www.matinai.com > > >>>>>>>> > > >>>>>>>> ------ > > >>>>>>>> Softimage Mailing List. > > >>>>>>>> To unsubscribe, send a mail to > > >>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in > the > > >>>>>>>> subject, and reply to confirm. > > >>>>>>>> > > >>>>>>> > > >>>>>>> > > >>>>>>> ------ > > >>>>>>> Softimage Mailing List. > > >>>>>>> To unsubscribe, send a mail to > > >>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in > the > > >>>>>>> subject, and reply to confirm. > > >>>>>>> > > >>>>>> > > >>>>>> > > >>>>>> ------ > > >>>>>> Softimage Mailing List. > > >>>>>> To unsubscribe, send a mail to > > >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > > >>>>>> subject, and reply to confirm. > > >>>>>> > > >>>>> > > >>>>> > > >>>>> ------ > > >>>>> Softimage Mailing List. > > >>>>> To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > >>>>> with "unsubscribe" in the subject, and reply to confirm. > > >>>>> > > >>>> > > >>>> > > >>>> ------ > > >>>> Softimage Mailing List. > > >>>> To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > >>>> with "unsubscribe" in the subject, and reply to confirm. > > >>>> > > >>> > > >>> > > >>> ------ > > >>> Softimage Mailing List. > > >>> To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > >>> with "unsubscribe" in the subject, and reply to confirm. > > >>> > > >> > > >> > > >> ------ > > >> Softimage Mailing List. > > >> To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > >> with "unsubscribe" in the subject, and reply to confirm. > > >> > > > > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.