Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
have Arnold but maybe it will still work...will let you know.

On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Kris I didn't see if you render with Redshift or Arnold - Arnold does
> support
> deformed instances on strands - I have used it to create a grassfield with
> turbulent wind.
>
> I have sent you a simple scene demonstrating the setup.
>
> /Morten
>
>
> > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <krisri...@gmail.com
> >:
> >
> >
> > Oh....well that would suck. I may just have to animate the objects and
> > instance them...bummer!
> >
> > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel <facialdel...@gmail.com
> >
> > wrote:
> >
> > > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > > showed, only render in MR.
> > > I don't think RS does it, and I'm not sure for Arnold.
> > >
> > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <krisri...@gmail.com>
> wrote:
> > >
> > >> Thanks Olivier...that helps...going to look at that.
> > >>
> > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> > >> this same setup (from what I can see in your image) and I'm getting
> > >> instances on the hairs but they're not deforming even in the render.
> Is
> > >> this tree on the simulation stack? What other nodes do you have in
> there?
> > >> What settings for the emit strands are you using?
> > >>
> > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <tekano....@gmail.com>
> > >> wrote:
> > >>
> > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> > >>> lizard instance shape to few guide hairs, applied the strand deform
> flag
> > >>> and all lizards perform as requested
> > >>>
> > >>> [image: Inline images 1]
> > >>>
> > >>> really not sure what you are doing wrong !
> > >>>
> > >>>
> > >>>
> > >>> On 27 February 2016 at 14:36, Kris Rivel <krisri...@gmail.com>
> wrote:
> > >>>
> > >>>> Rob...thanks...that does help with keeping one instance but they
> still
> > >>>> don't bend/move with the strand dynamics. Olivier...this looks
> > >>>> interesting
> > >>>> and I'm trying that too but I can't get it to work. The node is red
> no
> > >>>> matter what I do and all the links to the authors site and vimeo are
> > >>>> down.
> > >>>>
> > >>>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> > >>>> facialdel...@gmail.com> wrote:
> > >>>>
> > >>>>> There is also the PLND Deform By Strand (I think it is still on
> > >>>>> Rray.de) that physicaly deform the polymesh along the strand.
> > >>>>> Can be slow with many strands.
> > >>>>>
> > >>>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> tekano....@gmail.com>
> > >>>>> wrote:
> > >>>>>
> > >>>>>> there is a checkbox 'loft shape along strand'
> > >>>>>>
> > >>>>>> On 27 February 2016 at 02:35, Kris Rivel <krisri...@gmail.com>
> wrote:
> > >>>>>>
> > >>>>>>> Yeah no go with hairs...so using ice. But now...I still quite
> figure
> > >>>>>>> out how to get strand dynamics to play nice with instancing.
> Anyone
> > >>>>>>> have
> > >>>>>>> some pointers? I have some nice strands blowing around but when
> I hook
> > >>>>>>> up
> > >>>>>>> my set instance shape or particle shape, it basically seems to
> create
> > >>>>>>> an
> > >>>>>>> instance at each segment on the strand! So they move around but
> only
> > >>>>>>> because they're generated at each segment point. How can I get
> one
> > >>>>>>> instance
> > >>>>>>> to be applied to one strand and bend with the strand like a
> chain? Any
> > >>>>>>> sample scenes or vids that show how to do this?
> > >>>>>>>
> > >>>>>>> Kris
> > >>>>>>>
> > >>>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <matt...@gmail.com>
> > >>>>>>> wrote:
> > >>>>>>>
> > >>>>>>>> If you're using redshift you might be out of luck though, don't
> > >>>>>>>> think they have deforming instance geo yet.
> > >>>>>>>>
> > >>>>>>>>
> > >>>>>>>> On 24 February 2016 at 22:20, Kris Rivel <krisri...@gmail.com>
> > >>>>>>>> wrote:
> > >>>>>>>>
> > >>>>>>>>> Oh...I thought I would see it in the view...I'll have to try
> that
> > >>>>>>>>> then! Thanks!
> > >>>>>>>>>
> > >>>>>>>>> Kris
> > >>>>>>>>>
> > >>>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <
> tekano....@gmail.com
> > >>>>>>>>> > wrote:
> > >>>>>>>>>
> > >>>>>>>>>> They do move, just not in the viewport, my old deforming
> flower
> > >>>>>>>>>> field tutorial covers exactly this
> > >>>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <krisri...@gmail.com>
> wrote:
> > >>>>>>>>>>
> > >>>>>>>>>>> Is it possible to deform geo instances along a strand?
> Creating
> > >>>>>>>>>>> some up close grass. I have some good geo meshes and want to
> > >>>>>>>>>>> instance them
> > >>>>>>>>>>> to the strands. They instance ok but they don't move with the
> > >>>>>>>>>>> animated
> > >>>>>>>>>>> strands. This possible?
> > >>>>>>>>>>>
> > >>>>>>>>>>> Kris
> > >>>>>>>>>>>
> > >>>>>>>>>>> ------
> > >>>>>>>>>>> Softimage Mailing List.
> > >>>>>>>>>>> To unsubscribe, send a mail to
> > >>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe"
> in
> > >>>>>>>>>>> the subject, and reply to confirm.
> > >>>>>>>>>>>
> > >>>>>>>>>>
> > >>>>>>>>>> ------
> > >>>>>>>>>> Softimage Mailing List.
> > >>>>>>>>>> To unsubscribe, send a mail to
> > >>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> > >>>>>>>>>> the subject, and reply to confirm.
> > >>>>>>>>>>
> > >>>>>>>>>
> > >>>>>>>>>
> > >>>>>>>>> ------
> > >>>>>>>>> Softimage Mailing List.
> > >>>>>>>>> To unsubscribe, send a mail to
> > >>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> the
> > >>>>>>>>> subject, and reply to confirm.
> > >>>>>>>>>
> > >>>>>>>>
> > >>>>>>>>
> > >>>>>>>>
> > >>>>>>>> --
> > >>>>>>>> www.matinai.com
> > >>>>>>>>
> > >>>>>>>> ------
> > >>>>>>>> Softimage Mailing List.
> > >>>>>>>> To unsubscribe, send a mail to
> > >>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> the
> > >>>>>>>> subject, and reply to confirm.
> > >>>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>> ------
> > >>>>>>> Softimage Mailing List.
> > >>>>>>> To unsubscribe, send a mail to
> > >>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> the
> > >>>>>>> subject, and reply to confirm.
> > >>>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> ------
> > >>>>>> Softimage Mailing List.
> > >>>>>> To unsubscribe, send a mail to
> > >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> > >>>>>> subject, and reply to confirm.
> > >>>>>>
> > >>>>>
> > >>>>>
> > >>>>> ------
> > >>>>> Softimage Mailing List.
> > >>>>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >>>>> with "unsubscribe" in the subject, and reply to confirm.
> > >>>>>
> > >>>>
> > >>>>
> > >>>> ------
> > >>>> Softimage Mailing List.
> > >>>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >>>> with "unsubscribe" in the subject, and reply to confirm.
> > >>>>
> > >>>
> > >>>
> > >>> ------
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >>> with "unsubscribe" in the subject, and reply to confirm.
> > >>>
> > >>
> > >>
> > >> ------
> > >> Softimage Mailing List.
> > >> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > >> with "unsubscribe" in the subject, and reply to confirm.
> > >>
> > >
> > >
> > > ------
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to