Don't freeze the envelope weights property until after you've kicked it with
SIModifyFlexEnvWght().
Matt
Date: Mon, 7 Mar 2016 21:11:47 +0900
From: Martin Yara
Subject: Re: scripting Weights
To: "softimage@listproc.autodesk.com"
Hi Matt,
thanks for your response.
That trick didn't work for
Let's put it this way, if it wasn't for Redshift we would probably have
move to another 3D package, it has given Soft a bit more life.
Sorry, didn't mean to take over Holger's announcement. We definitely
appreciated for all his shaders and RR all these years
On 08/03/2016 4:17 PM, phil harbath
Yes, VRay would be for Maya (as the shaders already work within Maya for MRay
and Arnold)
and perhaps Max.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-
that and I think it is pretty widely adopted among those still using Softimage.
Vray, I don’t hear much of anything when it comes to Soft. Don’t get me
wrong, it is your product and I realize will do with it as you please, just
wanted to point that out.
From: Leoung O'Young
Sent: Tuesday, Ma
Thanks for the reply, that is too bad, Redshift is just so much faster
and without any artifacts that Mental Ray sometime produces.
On 08/03/2016 4:04 PM, Schoenberger wrote:
Hi
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it m
Hi
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones the email
address.
@Leoung
If I have more time, then next renderer would be VRay.
But redshift might be a problem as all my sources are using the CPU and not GPU.
I wondered that too. I don't believe there is a Redshift shading SDK yet
though. They have said it will be OSL based when it comes.
Ben
On 3/8/2016 1:07 PM, Leoung O'Young wrote:
Hi Holger,
Not sure if this has been discuss before, any chance it will be
develop for Redshift.
We used your sh
Hi Holger,
Not sure if this has been discuss before, any chance it will be develop
for Redshift.
We used your shaders a lot when we were using Mental Ray.
Thanks again,
Leoung
On 06/03/2016 11:29 AM, Schoenberger wrote:
Hey
The company has finished a milestone and I had now time to work a bi
One here, awesome – thanks!
XSI to Houdini is one of my favorite topics
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nika Ragua
Sent: Tuesday, March 8, 2016 11:12 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT XSI UV to Loc
Nice one Olivier, will look at your video in detail!
Always good to discover new things ;)
On 8 March 2016 at 16:12, Nika Ragua wrote:
> Surely someone IS interested ))) Thank you again!!! Great job!
>
> 2016-03-08 17:35 GMT+03:00 Olivier Jeannel :
>
>> Hello crew,
>>
>> In case someone is inte
Surely someone IS interested ))) Thank you again!!! Great job!
2016-03-08 17:35 GMT+03:00 Olivier Jeannel :
> Hello crew,
>
> In case someone is interested, I made a little tutorial (my first) that
> rebuild the ice UV to Location within Houdini.
> https://vimeo.com/158037926
>
>
> Cheers
>
> ---
Hello crew,
In case someone is interested, I made a little tutorial (my first) that
rebuild the ice UV to Location within Houdini.
https://vimeo.com/158037926
Cheers
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the s
Thank you!
ᐧ
Cristiano Policarpo, *Director*
+55 37 3215-5596
BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]
On Mon, Mar 7, 2016 at 7:11 PM, Jason S wrote:
> Thanks Holdger! Your shaders have been used much more than you think!
13 matches
Mail list logo