Yes, VRay would be for Maya (as the shaders already work within Maya for MRay 
and Arnold)
and perhaps Max.
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Tuesday, March 08, 2016 10:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free


that and I think it is pretty widely adopted among those still using Softimage. 
 Vray, I don’t hear much of anything when it comes
to Soft.  Don’t get me wrong, it is your product and I realize will do with it 
as you please, just wanted to point that out.
 
From: Leoung O'Young <mailto:digim...@digimata.com>  
Sent: Tuesday, March 08, 2016 4:12 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Beta of new Binary Alchemy shaders available for free
 
Thanks for the reply, that is too bad, Redshift is just so much faster and 
without any artifacts that Mental Ray sometime produces.

On 08/03/2016 4:04 PM, Schoenberger wrote:


Hi
 
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones the email 
address.
 
@Leoung
If I have more time, then next renderer would be VRay. 
But redshift might be a problem as all my sources are using the CPU and not GPU.
 
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Monday, March 07, 2016 11:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free


Thanks Holdger! Your shaders have been used much more than you think!

And since these are postcardware, have you consider putting on the main page 
you referenced a promenent link 
(perhaps a dedicated email link that doesnt involve registering?) to send 
things?

Thanks again, for me your shaders (including various breadcrums) continue to 
come in handy, and have more times than I can remember!
Cheers,
-J

On 03/07/16 11:08, Laurence Dodd wrote:


Cheers Holger,
Much appreciated 
 
 
On 7 March 2016 at 11:02, Dan Yargici < <mailto:danyarg...@gmail.com> 
danyarg...@gmail.com> wrote:


That's great, cheers Holger
 
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley < <mailto:adammsee...@gmail.com> 
adammsee...@gmail.com> wrote:


Absolutely great Holger.. many thanks.

Adam. 


 
On 7 March 2016 at 09:05, Morten Bartholdy < <mailto:x...@colorshopvfx.dk> 
x...@colorshopvfx.dk> wrote:


Great stuff - thanks Holger!

Morten




> Den 6. marts 2016 klokken 17:29 skrev Schoenberger < 
> <mailto:x...@digidragon.de> x...@digidragon.de>:
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new shaders and the download the
> package via the menu on the left:
>  <http://www.binaryalchemy.de/index_dev.htm> 
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>

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Porkpie Animation


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