Re: polygonizer and small particles

2016-04-13 Thread Jason S
Huh! On 04/13/16 6:22, Chris Marshall wrote: Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your part

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-13 Thread Olivier Jeannel
Hey Pedro, Not sure I understand what you are after, but to bounce on Cesar (^^) there's a fit bezier node in ice, and also Bradley - master -Gabe explain how to build your own. https://vimeo.com/11016782 https://vimeo.com/11079196 On Wed, Apr 13, 2016 at 2:52 PM, Cesar Saez wrote: > Hi, > > I

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
Thanks Olivier, I had a 'lightbulb' moment one day. It doesn't happen very often. On 13 April 2016 at 13:30, Olivier Jeannel wrote: > Super clever ! > > On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall > wrote: > >> Exactly! Once you have the shrinkwarp working, you can do all sorts of >> things

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-13 Thread Cesar Saez
Hi, I think you are mixing up the U coordinate, also known as the "time" of the cubic equation (or whatever you choose to go with) used under the hood, with a linearly distributed points on a curve (basically a post process done after the initial interpolation, length based instead of "time" based

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
...shrinkwrap... On 13 April 2016 at 12:29, Chris Marshall wrote: > Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at 12:

Re: polygonizer and small particles

2016-04-13 Thread Olivier Jeannel
Super clever ! On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall wrote: > Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
Exactly! Once you have the shrinkwarp working, you can do all sorts of things. The 'blocks in a sock' look was exactly what I was after, but you could smooth it etc to get the look you're after. On 13 April 2016 at 12:21, Ed Manning wrote: > On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall > wr

Re: polygonizer and small particles

2016-04-13 Thread Ed Manning
On Wed, Apr 13, 2016 at 6:01 AM, Chris Marshall wrote: > I've done quite a bit of this and the only way I could get a tighter 'fit' > was to scale everything up. > When I've had to do something that requires a scale change to work properly, I've sometimes been able to do the "scale-up" in ICE by

Re: polygonizer and small particles

2016-04-13 Thread Ed Manning
On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall wrote: > Another solution you might be able to try, which I've used in certain > situations, is to create a polygon object in ICE with Convert Instances to > Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need > to use a simp

Re: Sticking particles over a cached cloth

2016-04-13 Thread peter_b
afaik ‘on enter state’ executes once (on one frame only) when the particle changes to this state. so rather plug it in the port ‘on every frame’ (or whatever it’s called) for continuing to evaluate the stick node. From: Pierre Schiller Sent: Tuesday, April 12, 2016 10:08 PM To: softimage@lis

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need to use a simple sphere or icosohedron as the instanced particle. You can then

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
I've done quite a bit of this and the only way I could get a tighter 'fit' was to scale everything up. On 12 April 2016 at 21:28, Jason S wrote: > In case you might have missed it or if it would make a difference, but > there are polygonizer settings under both the generated polygonizer mesh, >