Re: Kraken 1.2 Released!

2016-06-23 Thread Enter Reality
Eric, There are/will be specific features for the Unreal Engine on the way? I'm really curious to see what you're planning :) 2016-06-24 4:08 GMT+02:00 Greg Punchatz : > Great news!!! The weighting bit for the future has me intrigued. > > Secretly I hope that Kraken and fabric end up being a fu

Re: Path constrained camera and endless loop

2016-06-23 Thread Pierre Schiller
Thank you guys. This thread is like golden nuggets on the 3d river. Thanks Matt...going over 100% will loop...dang...why did I over complicated myself? Thank you very much everyone, great responses. On Jun 23, 2016 4:11 PM, "Stephen Davidson" wrote: > Never played with "cycle with offset". Sound

Re: AddPointInteriorToPolygon() command args problem

2016-06-23 Thread Andrew Prostrelov
Thank you Matt for detailed answer. >If the weights are ( 0.05, 0.05, 0.9 ), then vertex 8 should get the most bias. Nice to hear, that mean i get the logic right. > And no, they do not reorder the mesh. PolygonMesh.Set() uses the vertex index ordering you specify and will only change if you ch

Re: Kraken 1.2 Released!

2016-06-23 Thread Greg Punchatz
Great news!!! The weighting bit for the future has me intrigued. Secretly I hope that Kraken and fabric end up being a full felged character animation app. We need a program that is to animation and rigging what Zbrush was to modeling... On Thursday, June 23, 2016, Eric Thivierge wrote: > Hey

Re: Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
Hey Sebastien, We'll be tackling geometry deformation in our 1.4 release where we will be integrating the work Phil Taylor did with the Rigging Toolbox. With that we'll also be providing tools for exporting geometry + skin weights to Alembic and maybe some other tools for painting skin weights in

Re: Kraken 1.2 Released!

2016-06-23 Thread Sebastien Sterling
Re-Release the Kraken !!! looking Cool Eric ;). Is it possible to skin or paint weight maps in Kraken, or Fabric engine ? and then pipe them back into other apps, is there a ui for this? On 23 June 2016 at 23:57, Eric Thivierge wrote: > Hi everyone, > > I just wanted to share that we've just

Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
Hi everyone, I just wanted to share that we've just release Kraken 1.2. You can get more details here: http://fabricengine.com/kraken-1-2/ High Level Overview Video: https://vimeo.com/171764840 What's New in Kraken 1.2 Video: https://vimeo.com/171764841 Kraken is an Open Source rigging solutio

Re: Path constrained camera and endless loop

2016-06-23 Thread Stephen Davidson
Never played with "cycle with offset". Sound interesting. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Thu, Jun 23, 201

Re: AddPointInteriorToPolygon() command args problem

2016-06-23 Thread Matt Lind
The barycentric weights sum should equal 1.0 for a location inside a *triangle*. If adding barycentric weights for the entire polygon, then yes, the sum will exceed 1.0. If the sum is not in the range [0...1], it means the location used in the calculation is outside the triangle. Most often,

Re: Path constrained camera and endless loop

2016-06-23 Thread Jason S
One I didn't know about was 'Cycle with offset', which is like a hybrid between 'linear extrapolation' and 'cycle', where it continuously cycles the animation but re-starts it from the point of the last keyframe, instead of restarting from 0 at every loop. On 06/22/16 15:23, Matt Lind wrote: > h

Re: AddPointInteriorToPolygon() command args problem

2016-06-23 Thread Andrew Prostrelov
I try do not use PolygonMesh.Set() and PolygonMesh.Get(). since this functions change all verts indices. And in this particular case i didn't have heavy topology operations. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in

Re: AddPointInteriorToPolygon() command args problem

2016-06-23 Thread Andrew Prostrelov
I'm sorry Matt, but i still can get it work right. Let's return to the test code: CreatePrim "Grid", "MeshSurface" SetValue "grid.polymsh.geom.subdivu", 1 SetValue "grid.polymsh.geom.subdivv", 1 DuplicateMeshComponent "grid.edge[2]", siPersistentOperation SelectGeometryComponent

Re: AddPointInteriorToPolygon() command args problem

2016-06-23 Thread Matt Lind
AddPointInteriorToPolygon() requires vertex indices relative to the polygon. That is, for a 4-sided polygon, the vertex indices are always 0, 1, 2, and 3 respectively. The vertex indices you specified (3,5,2) are relative to the object. Also make sure your barycentric weights sum to 1.0, and f

Re: Friday Flashback #269

2016-06-23 Thread Cristobal Infante
I got a couple of those laying around... On 23 June 2016 at 11:12, Chris Marshall wrote: > Did they ever sell any of these at £100K ? > > On 17 June 2016 at 20:27, Stephen Blair wrote: > >> SOFTIMAGE|Face Robot banner >> http://wp.me/powV4-3kz >> >> -- >> Softimage Mailing List. >> To unsub

Re: Friday Flashback #269

2016-06-23 Thread Chris Marshall
Did they ever sell any of these at £100K ? On 17 June 2016 at 20:27, Stephen Blair wrote: > SOFTIMAGE|Face Robot banner > http://wp.me/powV4-3kz > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and

AddPointInteriorToPolygon() command args problem

2016-06-23 Thread Andrew Prostrelov
Hi. Does some one also had problems with AddPointInteriorToPolygon() XSI command ? I tried to add new vertex inside polygon via this command and spend a lot of time te get it work right but haven't succeeded yet. Each time newly created vertex appear somewhere inside of a mesh even if we set baryce