One I didn't know about was 'Cycle with offset', which is like a hybrid 
between 'linear extrapolation' and 'cycle',
where it continuously cycles the animation but re-starts it from the 
point of the last keyframe, instead of restarting from 0 at every loop.

On 06/22/16 15:23, Matt Lind wrote:
> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm
>
> However, even if you don't use pre/post extrapolation, all you have to do is
> enter a value above 100% along the path.  Softimage will internally make the
> adjustment to preserve continuity.
>
> It's all in the manuals.
>
>
> Matt
>
>
>
> Date: Tue, 21 Jun 2016 14:58:01 -0500
> From: Pierre Schiller <activemotionpictu...@gmail.com>
> Subject: Re: Path constrained camera and endless loop
> To: softimage@listproc.autodesk.com
>
> Thank you Matt. Would be a plus, to show the method.
> I initially solved as posted, but I didn't know one can extrapolate the
> curve for ever.
> On Jun 17, 2016 8:56 PM, "pedro santos" <probi...@gmail.com> wrote:
>
>> @Matt
>> I'm confused: what do you mean by: "All you need to do is extrapolate the
>> FCurve linearly beyond 100%."    Curve Extrapolation to Cycle? That works
>> fine if you just want to loop exactly the same thing but not if you want
>> to
>> "travel" between loops. And if that is what you mean how it wouldn't
>> destroy the Motion Blur too?
>>
>> Cheers
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