One I didn't know about was 'Cycle with offset', which is like a hybrid between 'linear extrapolation' and 'cycle', where it continuously cycles the animation but re-starts it from the point of the last keyframe, instead of restarting from 0 at every loop.
On 06/22/16 15:23, Matt Lind wrote: > http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm > > However, even if you don't use pre/post extrapolation, all you have to do is > enter a value above 100% along the path. Softimage will internally make the > adjustment to preserve continuity. > > It's all in the manuals. > > > Matt > > > > Date: Tue, 21 Jun 2016 14:58:01 -0500 > From: Pierre Schiller <activemotionpictu...@gmail.com> > Subject: Re: Path constrained camera and endless loop > To: softimage@listproc.autodesk.com > > Thank you Matt. Would be a plus, to show the method. > I initially solved as posted, but I didn't know one can extrapolate the > curve for ever. > On Jun 17, 2016 8:56 PM, "pedro santos" <probi...@gmail.com> wrote: > >> @Matt >> I'm confused: what do you mean by: "All you need to do is extrapolate the >> FCurve linearly beyond 100%." Curve Extrapolation to Cycle? That works >> fine if you just want to loop exactly the same thing but not if you want >> to >> "travel" between loops. And if that is what you mean how it wouldn't >> destroy the Motion Blur too? >> >> Cheers > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.