Hi everyone! Were looking for a lead/senior TD to come join our team. We
were predominantly a Softimage house for many years, but we are starting
to make those dreaded first steps away from our beloved package of
choice back into Maya. :) See attached PDF. Please forward this on to
any folks th
Hi Dave!
Of course I'm still following the list. You can take the TD out of CG but
you can't take CG out of the TD.
I'm glad to hear Houdini is tickling the creative juices in a satisfying
fashion. I was starting to worry with the fading of Soft and ICE that daily
production work was going to end
Brad! Glad you're still checking the list. Houdini is feeling fun. In
many respects it's way more than I've had before in Soft.
The option to use code (vex) or ice like nodes (vops) interchangeably makes
handling arrays and other loops/flow control much easier. Also the
presence of volume/vdb
If you don't rotate your ocean plane which you are planning to render, then
just ignore the transform. In other words, don't rotate the ocean plane.
aaocean vector displacement is in world-space. the transform helps with
getting it into object space. I should do this in the shader but for now
it's
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