Hi Dave!
Of course I'm still following the list. You can take the TD out of CG but
you can't take CG out of the TD.

I'm glad to hear Houdini is tickling the creative juices in a satisfying
fashion. I was starting to worry with the fading of Soft and ICE that daily
production work was going to end up being a total grind for everyone. But
I've also got some new ideas for future projects that will require the kind
of creative problem solving we used to enjoy, and need a sense of where
folks will be hanging out in the upcoming years.



On Mon, Aug 8, 2016 at 11:11 AM, David Barosin <dbaro...@gmail.com> wrote:

> Brad!   Glad you're still checking the list.  Houdini is feeling fun. In
> many respects it's way more than I've had before in Soft.
>
> The option to use code (vex) or ice like nodes (vops) interchangeably
> makes handling arrays and other loops/flow control much easier.  Also the
> presence of volume/vdb objects and a robust dynamics framework is a huge
> bonus.   The list goes on but overall I'm getting that feeling ICE gave
> us and then some.
>
>
>
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