One of my favourite underrated but powerful tools back in the day was
+Replace. It was one of the Pison tools I think. It just let you swap out
objects' geometry but keep all their parameters. It felt like magic when I
discovered it. Stupid really looking back. Wasn't Halfdan originally one of
the
The company name was spelled Konshus IIRC. The design of XSI’s Volume Deformer
was indeed based on their Grabber plugin for SI|3D. Konshus also made a
sculpting tool called Smither (I think) and maybe another tool.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@li
I think MetaMesh was from PhoenixTools.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Friday, November 11, 2016 9:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI|3D Flashback
Ah yes the Grabber!
Hi Thomas,
It is possible to do this. I'm working on a sample scene for you. The only
thing is that you can't drive maps / vertex colors in 3dsMax with Fabric
right now. However what you could do is set these weights / vertex colors
on the Fabric geometry object in the graph and export an Alembic
Ah yes the Grabber! It became the Volume Deform in XSI. I thought it
worked better as a modeling tool in soft, but was a better deform tool
in XSI.
Conscious also made the MetaMesh plugin if my memory serves me well. It
was an implementation of subd in Soft|3D.
On 11/11/2016 01:31 PM, Sven
Hey list,
a demo by Chinny and he's talking about some plugins. I remember many of
them, like PhoenixTools, Arete and the Ray Rebels stuff but I never heard of
"Conscious". They developed a plugin called Grabber, that seems it was
incorporated in XSI later on, as "Volume Deform". Ha, didn't kno
Thanks. Yes, I handled it there as well. Finally came to the culprit on
this: a .png and a .jpg corrupted header data
(displaying good, but reading bad) and this crushed the entire SI.
Cheers.
On Fri, Nov 11, 2016 at 7:16 AM, Morten Bartholdy
wrote:
> If you are just repathing textures this is
If you are just repathing textures this is easily done in the External Files
Manager.
MB
> Den 10. november 2016 klokken 00:35 skrev Pierre Schiller
> :
>
>
> Merge worked. Thanks everyone for your help.
> Though I will try to turn off preview ball on Mat Editor. Thanks :)
>
> On Wed, Nov 9
How do you even remember all this stuff Stephen?? ;-)
Morten
> Den 10. november 2016 klokken 23:18 skrev Stephen Blair
> :
>
>
> http://www.softimageblog.com/archives/11
>
> On Thu, Nov 10, 2016 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
> > How
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