Re: SI|3D Flashback

2016-11-11 Thread Dan Yargici
One of my favourite underrated but powerful tools back in the day was +Replace. It was one of the Pison tools I think. It just let you swap out objects' geometry but keep all their parameters. It felt like magic when I discovered it. Stupid really looking back. Wasn't Halfdan originally one of the

RE: SI|3D Flashback

2016-11-11 Thread Grahame Fuller
The company name was spelled Konshus IIRC. The design of XSI’s Volume Deformer was indeed based on their Grabber plugin for SI|3D. Konshus also made a sculpting tool called Smither (I think) and maybe another tool. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@li

RE: SI|3D Flashback

2016-11-11 Thread Sven Constable
I think MetaMesh was from PhoenixTools. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord Sent: Friday, November 11, 2016 9:37 PM To: softimage@listproc.autodesk.com Subject: Re: SI|3D Flashback Ah yes the Grabber!

Re: very OT: FabricEngine simulated object deformer?

2016-11-11 Thread Eric Thivierge
Hi Thomas, It is possible to do this. I'm working on a sample scene for you. The only thing is that you can't drive maps / vertex colors in 3dsMax with Fabric right now. However what you could do is set these weights / vertex colors on the Fabric geometry object in the graph and export an Alembic

Re: SI|3D Flashback

2016-11-11 Thread Francois Lord
Ah yes the Grabber! It became the Volume Deform in XSI. I thought it worked better as a modeling tool in soft, but was a better deform tool in XSI. Conscious also made the MetaMesh plugin if my memory serves me well. It was an implementation of subd in Soft|3D. On 11/11/2016 01:31 PM, Sven

SI|3D Flashback

2016-11-11 Thread Sven Constable
Hey list, a demo by Chinny and he's talking about some plugins. I remember many of them, like PhoenixTools, Arete and the Ray Rebels stuff but I never heard of "Conscious". They developed a plugin called Grabber, that seems it was incorporated in XSI later on, as "Volume Deform". Ha, didn't kno

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-11 Thread Pierre Schiller
Thanks. Yes, I handled it there as well. Finally came to the culprit on this: a .png and a .jpg corrupted header data (displaying good, but reading bad) and this crushed the entire SI. Cheers. On Fri, Nov 11, 2016 at 7:16 AM, Morten Bartholdy wrote: > If you are just repathing textures this is

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-11 Thread Morten Bartholdy
If you are just repathing textures this is easily done in the External Files Manager. MB > Den 10. november 2016 klokken 00:35 skrev Pierre Schiller > : > > > Merge worked. Thanks everyone for your help. > Though I will try to turn off preview ball on Mat Editor. Thanks :) > > On Wed, Nov 9

Re: Excel spreadsheet import

2016-11-11 Thread Morten Bartholdy
How do you even remember all this stuff Stephen?? ;-) Morten > Den 10. november 2016 klokken 23:18 skrev Stephen Blair > : > > > http://www.softimageblog.com/archives/11 > > On Thu, Nov 10, 2016 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < > j.ponthi...@nasa.gov> wrote: > > > How