The article explains it all! Extremely well-written. Having been a member
of the agile team, I can say that this is sounds very interesting for VFX
Project Management. We use agile (though for software development for
animation), our typical sprints are 7 days or 14 days. Scrums are every day.
Here you are:
https://www.fxguide.com/featured/scrum-in-vfx/
I research a little more, it seems a very good methodology, used in
the software development with a very good result. I found this to:
freescrumtraining.org/training/?gclid=COHig-Dcp9ECFYFDhgodP-UE0w
but they say needed some experienc
If you could please share the URL, let´s get all our minds into it :D
On Wed, Jan 4, 2017 at 12:00 AM, javier gonzalez
wrote:
> Hi guys, i just read in fxguide "scrum in vfx" article, and now am
> exploring this metodology, can anyone point me out some maybe online
> software, readings, videos f
The compound is private so no poking around :) but the two object method sounds
feasible. I wil give that a go - thanks!
Morten
> Den 4. januar 2017 klokken 10:34 skrev Andi Farhall :
>
>
> although i imagine if you hunt around inside the compound it's probably
> setting a value on an attri
although i imagine if you hunt around inside the compound it's probably setting
a value on an attribute which both compounds are trying to use. Find what's
using the attribute and rename each instance in the second compound
...
i've no idea what the compound is doing (having not looked at it) but as a
dirty workaround you could have two objects with one weightmap each and combine
the weightmaps into a third one simply in ice and use that in the render tree
..
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