Cool, thanks.
MB
> Den 7. marts 2017 klokken 17:18 skrev Oscar Juarez
> :
>
>
> Nested procedurals, last time I tried it was supported.
>
> On Tue, Mar 7, 2017 at 4:58 PM, Morten Bartholdy
> wrote:
>
> > That is actually a good idea. Do you know if I can have .ass files nested
> > in an .a
Nested procedurals, last time I tried it was supported.
On Tue, Mar 7, 2017 at 4:58 PM, Morten Bartholdy
wrote:
> That is actually a good idea. Do you know if I can have .ass files nested
> in an .ass file, ie. ICE scattered standins inside the model .ass?
>
> MB
>
>
>
> > Den 7. marts 2017 klok
That is actually a good idea. Do you know if I can have .ass files nested in an
.ass file, ie. ICE scattered standins inside the model .ass?
MB
> Den 7. marts 2017 klokken 16:26 skrev Oscar Juarez
> :
>
>
> Maybe for the sake of decoupling softimage completely but depending what
> you are r
If the scene is only crashing during render from XSIBatch, then you need to
start checking for tools/properties that invoke any kind of a graphics call.
XSIBatch does not support anything that invokes drawing of graphics or
anything that calls such an API to do work. That'll induce a crash.
20
Maybe for the sake of decoupling softimage completely but depending what
you are rendering (static or moving), you could try to convert this whole
model to an ass file and render that instead of the model itself.
On Tue, Mar 7, 2017 at 3:58 PM, Morten Bartholdy
wrote:
> I have done meticulous st
...and then there is this too:
http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so
On Mon, Mar 6, 2017 at 1:23 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> I saw this and got blanked.
> Because this is the same back when they advertised DVD "extra" angle
>
I have done meticulous step by step troubleshooting going through each ref
model, eliminating ref model and delta issues and it comes down to a particular
ref model making the scene crash on the farm. This model renders fine from its
master scene, so I am guessing some combination of the content
thanks for all the insights guys, much appreciated!
2017-03-07 11:41 GMT+01:00 Andy Nicholas :
> That's good to know, thanks :)
>
>
> On 07/03/2017 10:06, Christopher Crouzet wrote:
>
> I naively compared the AttribPromote with an AttribWrangle in detail mode,
> and the results were much (much) f
That's good to know, thanks :)
On 07/03/2017 10:06, Christopher Crouzet wrote:
I naively compared the AttribPromote with an AttribWrangle in detail
mode, and the results were much (much) faster with the AttribPromote,
so I assume it is multi-threaded and would be hard to beat with any
sort of
|> overrrides and delta data is throwing Arnold off, or XSI off?
"Cannot apply Delta Road"
"CRASHED in C3DStaticCompArray"
Both do not look like Arnold error messages.
Arnold does not know anything about deltas. It just asks Soft for the final geo.
Holger Schönberger
technical director
The day
I naively compared the AttribPromote with an AttribWrangle in detail mode,
and the results were much (much) faster with the AttribPromote, so I assume
it is multi-threaded and would be hard to beat with any sort of wrangle
trickery.
I'm still stuck with H13 so I didn't know about the numbers mode,
Andy, the O(N) thing got me thinking and realized that instead of
running the attrib wrangle in detail mode, which uses only a single
thread, it'd be possible to generate say 4 points and, in a point
wrangle, let each of these points process 1/4th of the array, thus
effectively running the same
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