Re: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Morten Bartholdy
Cool, thanks. MB > Den 7. marts 2017 klokken 17:18 skrev Oscar Juarez > : > > > Nested procedurals, last time I tried it was supported. > > On Tue, Mar 7, 2017 at 4:58 PM, Morten Bartholdy > wrote: > > > That is actually a good idea. Do you know if I can have .ass files nested > > in an .a

Re: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Oscar Juarez
Nested procedurals, last time I tried it was supported. On Tue, Mar 7, 2017 at 4:58 PM, Morten Bartholdy wrote: > That is actually a good idea. Do you know if I can have .ass files nested > in an .ass file, ie. ICE scattered standins inside the model .ass? > > MB > > > > > Den 7. marts 2017 klok

Re: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Morten Bartholdy
That is actually a good idea. Do you know if I can have .ass files nested in an .ass file, ie. ICE scattered standins inside the model .ass? MB > Den 7. marts 2017 klokken 16:26 skrev Oscar Juarez > : > > > Maybe for the sake of decoupling softimage completely but depending what > you are r

RE: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Matt Lind
If the scene is only crashing during render from XSIBatch, then you need to start checking for tools/properties that invoke any kind of a graphics call. XSIBatch does not support anything that invokes drawing of graphics or anything that calls such an API to do work. That'll induce a crash. 20

Re: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Oscar Juarez
Maybe for the sake of decoupling softimage completely but depending what you are rendering (static or moving), you could try to convert this whole model to an ass file and render that instead of the model itself. On Tue, Mar 7, 2017 at 3:58 PM, Morten Bartholdy wrote: > I have done meticulous st

Re: Road to Realtime-Rendering - Unreal Engine 4 @GDC

2017-03-07 Thread Eric Turman
...and then there is this too: http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so On Mon, Mar 6, 2017 at 1:23 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > I saw this and got blanked. > Because this is the same back when they advertised DVD "extra" angle >

RE: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Morten Bartholdy
I have done meticulous step by step troubleshooting going through each ref model, eliminating ref model and delta issues and it comes down to a particular ref model making the scene crash on the farm. This model renders fine from its master scene, so I am guessing some combination of the content

Re: houdini question (and where to ask)

2017-03-07 Thread Fabricio Chamon
thanks for all the insights guys, much appreciated! 2017-03-07 11:41 GMT+01:00 Andy Nicholas : > That's good to know, thanks :) > > > On 07/03/2017 10:06, Christopher Crouzet wrote: > > I naively compared the AttribPromote with an AttribWrangle in detail mode, > and the results were much (much) f

Re: houdini question (and where to ask)

2017-03-07 Thread Andy Nicholas
That's good to know, thanks :) On 07/03/2017 10:06, Christopher Crouzet wrote: I naively compared the AttribPromote with an AttribWrangle in detail mode, and the results were much (much) faster with the AttribPromote, so I assume it is multi-threaded and would be hard to beat with any sort of

RE: Need help - Scene crashing on the farm - renders in the UI

2017-03-07 Thread Schoenberger
|> overrrides and delta data is throwing Arnold off, or XSI off? "Cannot apply Delta Road" "CRASHED in C3DStaticCompArray" Both do not look like Arnold error messages. Arnold does not know anything about deltas. It just asks Soft for the final geo. Holger Schönberger technical director The day

Re: houdini question (and where to ask)

2017-03-07 Thread Christopher Crouzet
I naively compared the AttribPromote with an AttribWrangle in detail mode, and the results were much (much) faster with the AttribPromote, so I assume it is multi-threaded and would be hard to beat with any sort of wrangle trickery. I'm still stuck with H13 so I didn't know about the numbers mode,

Re: houdini question (and where to ask)

2017-03-07 Thread Andy Nicholas
Andy, the O(N) thing got me thinking and realized that instead of running the attrib wrangle in detail mode, which uses only a single thread, it'd be possible to generate say 4 points and, in a point wrangle, let each of these points process 1/4th of the array, thus effectively running the same