thanks for all the insights guys, much appreciated!

2017-03-07 11:41 GMT+01:00 Andy Nicholas <a...@andynicholas.com>:

> That's good to know, thanks :)
>
>
> On 07/03/2017 10:06, Christopher Crouzet wrote:
>
> I naively compared the AttribPromote with an AttribWrangle in detail mode,
> and the results were much (much) faster with the AttribPromote, so I assume
> it is multi-threaded and would be hard to beat with any sort of wrangle
> trickery.
>
> I'm still stuck with H13 so I didn't know about the numbers mode, that's
> neat!
>
>
> On 7 March 2017 at 16:43, Andy Nicholas <a...@andynicholas.com> wrote:
>
>> Andy, the O(N) thing got me thinking and realized that instead of running
>> the attrib wrangle in detail mode, which uses only a single thread, it'd be
>> possible to generate say 4 points and, in a point wrangle, let each of
>> these points process 1/4th of the array, thus effectively running the same
>> logic on 4 threads! Another attrib wrangle is then needed in post to sum up
>> the result from each point. Well, in all honesty I don't think there'll
>> ever be a use case for it :)
>>
>>
>> Yes absolutely! Definitely a good approach if you're after performance.
>> It'd be interesting to do a comparison between that and an Attribute
>> Promote SOP to see which is faster. I suspect (i.e. hope) the Attribute
>> Promote SOP is multithreaded, so probably no major advantage.
>>
>> BTW, you don't even need to generate the 4 points as you've got the Run
>> Over "Numbers" mode which will do the same. You can save the result into a
>> detail array attribute and analyse it in a Detail Wrangle. Just takes a bit
>> more management to set it up.
>>
>>
>>
>>
>> On 07/03/2017 01:35, Christopher Crouzet wrote:
>>
>> Wow, I shouldn't have wrote that late last night, I completely mixed
>> things up in my previous post, sorry!
>>
>> I'll try again! With a ramp, you have the source (input) values on the X
>> axis, and the target (output) values on the Y axis. If either your source
>> or target values aren't in the range [0, 1], you can remap them using a
>> simple float parameter (to use as a simple multiplier if your desired lower
>> bound is 0), or a float2 parameter to precisely control the desired range.
>>
>> It seems to be a standard practice in Houdini since they use it for some
>> built-in nodes, such as the Pyro SHOP.
>>
>> Andy, the O(N) thing got me thinking and realized that instead of running
>> the attrib wrangle in detail mode, which uses only a single thread, it'd be
>> possible to generate say 4 points and, in a point wrangle, let each of
>> these points process 1/4th of the array, thus effectively running the same
>> logic on 4 threads! Another attrib wrangle is then needed in post to sum up
>> the result from each point. Well, in all honesty I don't think there'll
>> ever be a use case for it :)
>>
>>
>> On 7 March 2017 at 01:14, Olivier Jeannel <facialdel...@gmail.com> wrote:
>>
>>> Ok we agree.
>>>
>>>
>>> On Monday, March 6, 2017, Jonathan Moore <jonathan.moo...@gmail.com>
>>> wrote:
>>>
>>>> As far as I understood it Oliver, the spline version of the Houdini
>>>> Ramp only operates in the zero to one range. You re-fit the values
>>>> pre/post/ or both to suite your needs.
>>>>
>>>>
>>>>
>>>> I get that this doesn’t match the UX of FCurves in XSI, but I’ve always
>>>> understood Ramp’s in Houdini to be more of a lower level discrete element
>>>> in visual programing terms.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
>>>> *Sent:* 06 March 2017 17:31
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>> softimage@listproc.autodesk.com>
>>>> *Subject:* Re: houdini question (and where to ask)
>>>>
>>>>
>>>>
>>>> Not sure I get it Christopher (not in front of H)
>>>>
>>>> Does your trick actualy change the graph visualy ?
>>>>
>>>> In short, can I see the negative x & y values ?
>>>>
>>>> On Monday, March 6, 2017, Christopher Crouzet <
>>>> christopher.crou...@gmail.com> wrote:
>>>>
>>>> Indeed, which is why I mentioned the “detail” mode which brings you
>>>> back to O(N). Not saying that one approach is better than the other though,
>>>> only that it is possible.
>>>>
>>>>
>>>>
>>>> On 7 March 2017 at 00:12, Andy Nicholas <a...@andynicholas.com> wrote:
>>>>
>>>> Yep it is possible, but you wouldn't want to do it because each
>>>> calculation of the maximum value would be running across N points to
>>>> calculate that. That'd make it an O(N^2) operation, albeit spread over
>>>> multiple threads.
>>>>
>>>> It might seem like a pain to have to do this in advance using an
>>>> Attribute Promote, but by doing so, it's actually forcing you to work in a
>>>> more efficient way. Go with it ;)
>>>>
>>>>
>>>>
>>>> On 06/03/2017 16:32, Christopher Crouzet wrote:
>>>>
>>>> It *is* possible to retrieve the maximum value in a VOP since nothing
>>>> stops anyone from manually iterating through all the points of the
>>>> geometry. This kind of operation might be more suited in “detail” mode
>>>> though.
>>>>
>>>> Also, having the ramp normalized to the [0, 1] range in both the X and
>>>> Y axis is usually “workarounded” by adding a float parameter for the
>>>> amplitude (Y axis) that is used as a global multiplier (making later
>>>> tweakings convenient!), and a float2 parameter for the target range (X
>>>> axis) that is then remapped using `fit("my_ramp", 0.0, 1.0, range_min,
>>>> range_max)` (which is also convenient for later tweakings!).
>>>>
>>>> Now, if you really want to have an actual FCurve, then just create a
>>>> simple float parameter, add all the keys however you want, then query it in
>>>> using `chf("my_param", the_time_in_seconds)` in VEX/VOP, or using the
>>>> equivalent expression.
>>>>
>>>>
>>>>
>>>> On 6 March 2017 at 23:29, Jonathan Moore <jonathan.moo...@gmail.com>
>>>> wrote:
>>>>
>>>> Fabricio ,
>>>>
>>>>
>>>>
>>>> The Attribute Promote help page has approx 15 examples you can load.
>>>> Hopefully you might find something within the examples to inspires a
>>>> solution.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
>>>> *Sent:* 06 March 2017 15:56
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>> softimage@listproc.autodesk.com>
>>>>
>>>>
>>>> *Subject:* Re: houdini question (and where to ask)
>>>>
>>>>
>>>>
>>>> You can't get the "get maximum in set" when inside a vop.
>>>>
>>>> But, you get those options with the promote attribute sop.
>>>>
>>>>
>>>>
>>>>
>>>> On Monday, March 6, 2017, Oscar Juarez <tridi.animei...@gmail.com>
>>>> wrote:
>>>>
>>>> I would like to be proven wrong, but that would be the way, I mean in
>>>> your second pointvop you don't need to add another noise, your noise is
>>>> already saved in an attribute, when you promote just check off delete
>>>> original and you can access the same noise. Also noises have specific
>>>> output ranges, they come in the documentation, so you can always add a fit
>>>> node to change your range to what you need, in the geometry spreadsheet you
>>>> can also sort by value so you can see max and min.
>>>>
>>>>
>>>>
>>>> If you press X with your mouse over the noise output it will add a
>>>> visualization node, you can visualize on the viewport or in the geometry
>>>> spreadsheet the values. I know its not the same but as far as I know their
>>>> is no way to do the same as the get maximum in set node in a vopsop 
>>>> context.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Mar 6, 2017 at 3:57 PM, Fabricio Chamon <xsiml...@gmail.com>
>>>> wrote:
>>>>
>>>> thanks everyone. The ramp parameter kind of works but as you say, is
>>>> not that user friendly and does not show the points below 0. (that's ok,
>>>> but I wonder if it is possible to write a custom widget in houdini)
>>>>
>>>>
>>>>
>>>> anyway, the thing I could not get right just yet is that sort of "get
>>>> maximum in set" thing. Sorry for using ICE language, I'm trying to be open
>>>> minded here, so please tell me if that`s not the correct mindset.
>>>>
>>>>
>>>>
>>>> so on this graph:
>>>>
>>>>
>>>>
>>>> [image: Imagem inline 1]
>>>>
>>>>
>>>>
>>>> ...how could I get the maximum value of the output noise node and
>>>> compare to a single point output of the same node?
>>>>
>>>>
>>>>
>>>> From what I can tell, I'd have to:
>>>>
>>>>
>>>>
>>>> 1- create this pointvop node with a turbnoise, then store the output
>>>> noise into an attribute (via bindexport?)
>>>>
>>>> 2- up one level -> drop an attrib promote (detail), set to maximum
>>>>
>>>> 3- drop another pointvop node with another noise node inside (same
>>>> parameters) and compare the result noise to that found on the atrib promote
>>>> node??
>>>>
>>>>
>>>>
>>>> I'm 99% sure this is totally wrong...how would you go about that single
>>>> task specifically?
>>>>
>>>>
>>>>
>>>> and finally, thanks for the suggestions on houdini forums and discord.
>>>> will try both (although I pretty much like this list =) )
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2017-03-06 15:17 GMT+01:00 gareth bell <garethb...@outlook.com>:
>>>>
>>>> yeah - the lack of handles is frustrating
>>>> ------------------------------
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com <
>>>> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel <
>>>> facialdel...@gmail.com>
>>>> *Sent:* 06 March 2017 14:05:17
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>> *Subject:* Re: houdini question (and where to ask)
>>>>
>>>>
>>>>
>>>> yep but it has no handles
>>>>
>>>> and try to make négative values, it takes them but wont show on the
>>>> curve as it has a 0,1 space.
>>>>
>>>> Unless i'm wrong (which i'd love to be)
>>>>
>>>>
>>>>
>>>> Le 6 mars 2017 14:36, "Olivier Jeannel" <facialdel...@gmail.com> a
>>>> écrit :
>>>>
>>>> in vop, bind and bind export node will get an set datas.
>>>>
>>>> Ramp Parameters is sort of fcurve.
>>>>
>>>> It's a bit weak in terms of curve manipulation, but does the job.
>>>>
>>>> It has 2 modes rgb (ramp) and spline.
>>>>
>>>> If you use several ramps in the same vop, name them with different name
>>>> or they might not export.
>>>>
>>>>
>>>>
>>>> Le 6 mars 2017 14:28, "Fabricio Chamon" <xsiml...@gmail.com> a écrit :
>>>>
>>>> ..sorry, hit send too soon.
>>>>
>>>>
>>>>
>>>> Question #1: are there any equivalents to ICE "get ... in set"? or or
>>>> do I have to iterate and store values for later comparision? In other
>>>> words: what is the best or recommended workflow to compare single point
>>>> data with global point data?
>>>>
>>>>
>>>>
>>>> Question #2: any nodes that resemble a fCurve node, like we have in
>>>> ICE? if not, what is the alternative?
>>>>
>>>>
>>>>
>>>> and finally, I can see this list is becoming more and more
>>>> houdini-esque than ever..but, what is the best place to ask beginner
>>>> questions like the above? houdini foruns, houdini list, odForce...
>>>>
>>>>
>>>>
>>>> thanks!
>>>>
>>>>
>>>>
>>>> 2017-03-06 14:23 GMT+01:00 Fabricio Chamon <xsiml...@gmail.com>:
>>>>
>>>> Hi, I'm slowly getting into houdini and this is my first attempt to
>>>> port a really simple ridged fractal deformer made in ICE to houdini (using
>>>> pointvop).
>>>>
>>>>
>>>>
>>>> Question #1: are there any equivalents to ICE "get ... in set"? or or
>>>> do I have to iterate and store values for later comparision? In other
>>>> words: what is the best or recommended workflow to compare single point
>>>> data with
>>>>
>>>>
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Christopher Crouzet
>>>> *https://christophercrouzet.com* <https://christophercrouzet.com>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ------
>>>>
>>>> Softimage Mailing List.
>>>>
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> --
>>>>
>>>> Christopher Crouzet *https://christophercrouzet.com*
>>>> <https://christophercrouzet.com>
>>>>
>>>>
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
>> --
>> Christopher Crouzet *https://christophercrouzet.com*
>> <https://christophercrouzet.com>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
> --
> Christopher Crouzet *https://christophercrouzet.com*
> <https://christophercrouzet.com>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to