thanks for all the insights guys, much appreciated! 2017-03-07 11:41 GMT+01:00 Andy Nicholas <a...@andynicholas.com>:
> That's good to know, thanks :) > > > On 07/03/2017 10:06, Christopher Crouzet wrote: > > I naively compared the AttribPromote with an AttribWrangle in detail mode, > and the results were much (much) faster with the AttribPromote, so I assume > it is multi-threaded and would be hard to beat with any sort of wrangle > trickery. > > I'm still stuck with H13 so I didn't know about the numbers mode, that's > neat! > > > On 7 March 2017 at 16:43, Andy Nicholas <a...@andynicholas.com> wrote: > >> Andy, the O(N) thing got me thinking and realized that instead of running >> the attrib wrangle in detail mode, which uses only a single thread, it'd be >> possible to generate say 4 points and, in a point wrangle, let each of >> these points process 1/4th of the array, thus effectively running the same >> logic on 4 threads! Another attrib wrangle is then needed in post to sum up >> the result from each point. Well, in all honesty I don't think there'll >> ever be a use case for it :) >> >> >> Yes absolutely! Definitely a good approach if you're after performance. >> It'd be interesting to do a comparison between that and an Attribute >> Promote SOP to see which is faster. I suspect (i.e. hope) the Attribute >> Promote SOP is multithreaded, so probably no major advantage. >> >> BTW, you don't even need to generate the 4 points as you've got the Run >> Over "Numbers" mode which will do the same. You can save the result into a >> detail array attribute and analyse it in a Detail Wrangle. Just takes a bit >> more management to set it up. >> >> >> >> >> On 07/03/2017 01:35, Christopher Crouzet wrote: >> >> Wow, I shouldn't have wrote that late last night, I completely mixed >> things up in my previous post, sorry! >> >> I'll try again! With a ramp, you have the source (input) values on the X >> axis, and the target (output) values on the Y axis. If either your source >> or target values aren't in the range [0, 1], you can remap them using a >> simple float parameter (to use as a simple multiplier if your desired lower >> bound is 0), or a float2 parameter to precisely control the desired range. >> >> It seems to be a standard practice in Houdini since they use it for some >> built-in nodes, such as the Pyro SHOP. >> >> Andy, the O(N) thing got me thinking and realized that instead of running >> the attrib wrangle in detail mode, which uses only a single thread, it'd be >> possible to generate say 4 points and, in a point wrangle, let each of >> these points process 1/4th of the array, thus effectively running the same >> logic on 4 threads! Another attrib wrangle is then needed in post to sum up >> the result from each point. Well, in all honesty I don't think there'll >> ever be a use case for it :) >> >> >> On 7 March 2017 at 01:14, Olivier Jeannel <facialdel...@gmail.com> wrote: >> >>> Ok we agree. >>> >>> >>> On Monday, March 6, 2017, Jonathan Moore <jonathan.moo...@gmail.com> >>> wrote: >>> >>>> As far as I understood it Oliver, the spline version of the Houdini >>>> Ramp only operates in the zero to one range. You re-fit the values >>>> pre/post/ or both to suite your needs. >>>> >>>> >>>> >>>> I get that this doesn’t match the UX of FCurves in XSI, but I’ve always >>>> understood Ramp’s in Houdini to be more of a lower level discrete element >>>> in visual programing terms. >>>> >>>> >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel >>>> *Sent:* 06 March 2017 17:31 >>>> *To:* Official Softimage Users Mailing List. >>>> https://groups.google.com/forum/#!forum/xsi_list < >>>> softimage@listproc.autodesk.com> >>>> *Subject:* Re: houdini question (and where to ask) >>>> >>>> >>>> >>>> Not sure I get it Christopher (not in front of H) >>>> >>>> Does your trick actualy change the graph visualy ? >>>> >>>> In short, can I see the negative x & y values ? >>>> >>>> On Monday, March 6, 2017, Christopher Crouzet < >>>> christopher.crou...@gmail.com> wrote: >>>> >>>> Indeed, which is why I mentioned the “detail” mode which brings you >>>> back to O(N). Not saying that one approach is better than the other though, >>>> only that it is possible. >>>> >>>> >>>> >>>> On 7 March 2017 at 00:12, Andy Nicholas <a...@andynicholas.com> wrote: >>>> >>>> Yep it is possible, but you wouldn't want to do it because each >>>> calculation of the maximum value would be running across N points to >>>> calculate that. That'd make it an O(N^2) operation, albeit spread over >>>> multiple threads. >>>> >>>> It might seem like a pain to have to do this in advance using an >>>> Attribute Promote, but by doing so, it's actually forcing you to work in a >>>> more efficient way. Go with it ;) >>>> >>>> >>>> >>>> On 06/03/2017 16:32, Christopher Crouzet wrote: >>>> >>>> It *is* possible to retrieve the maximum value in a VOP since nothing >>>> stops anyone from manually iterating through all the points of the >>>> geometry. This kind of operation might be more suited in “detail” mode >>>> though. >>>> >>>> Also, having the ramp normalized to the [0, 1] range in both the X and >>>> Y axis is usually “workarounded” by adding a float parameter for the >>>> amplitude (Y axis) that is used as a global multiplier (making later >>>> tweakings convenient!), and a float2 parameter for the target range (X >>>> axis) that is then remapped using `fit("my_ramp", 0.0, 1.0, range_min, >>>> range_max)` (which is also convenient for later tweakings!). >>>> >>>> Now, if you really want to have an actual FCurve, then just create a >>>> simple float parameter, add all the keys however you want, then query it in >>>> using `chf("my_param", the_time_in_seconds)` in VEX/VOP, or using the >>>> equivalent expression. >>>> >>>> >>>> >>>> On 6 March 2017 at 23:29, Jonathan Moore <jonathan.moo...@gmail.com> >>>> wrote: >>>> >>>> Fabricio , >>>> >>>> >>>> >>>> The Attribute Promote help page has approx 15 examples you can load. >>>> Hopefully you might find something within the examples to inspires a >>>> solution. >>>> >>>> >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel >>>> *Sent:* 06 March 2017 15:56 >>>> *To:* Official Softimage Users Mailing List. >>>> https://groups.google.com/forum/#!forum/xsi_list < >>>> softimage@listproc.autodesk.com> >>>> >>>> >>>> *Subject:* Re: houdini question (and where to ask) >>>> >>>> >>>> >>>> You can't get the "get maximum in set" when inside a vop. >>>> >>>> But, you get those options with the promote attribute sop. >>>> >>>> >>>> >>>> >>>> On Monday, March 6, 2017, Oscar Juarez <tridi.animei...@gmail.com> >>>> wrote: >>>> >>>> I would like to be proven wrong, but that would be the way, I mean in >>>> your second pointvop you don't need to add another noise, your noise is >>>> already saved in an attribute, when you promote just check off delete >>>> original and you can access the same noise. Also noises have specific >>>> output ranges, they come in the documentation, so you can always add a fit >>>> node to change your range to what you need, in the geometry spreadsheet you >>>> can also sort by value so you can see max and min. >>>> >>>> >>>> >>>> If you press X with your mouse over the noise output it will add a >>>> visualization node, you can visualize on the viewport or in the geometry >>>> spreadsheet the values. I know its not the same but as far as I know their >>>> is no way to do the same as the get maximum in set node in a vopsop >>>> context. >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Mon, Mar 6, 2017 at 3:57 PM, Fabricio Chamon <xsiml...@gmail.com> >>>> wrote: >>>> >>>> thanks everyone. The ramp parameter kind of works but as you say, is >>>> not that user friendly and does not show the points below 0. (that's ok, >>>> but I wonder if it is possible to write a custom widget in houdini) >>>> >>>> >>>> >>>> anyway, the thing I could not get right just yet is that sort of "get >>>> maximum in set" thing. Sorry for using ICE language, I'm trying to be open >>>> minded here, so please tell me if that`s not the correct mindset. >>>> >>>> >>>> >>>> so on this graph: >>>> >>>> >>>> >>>> [image: Imagem inline 1] >>>> >>>> >>>> >>>> ...how could I get the maximum value of the output noise node and >>>> compare to a single point output of the same node? >>>> >>>> >>>> >>>> From what I can tell, I'd have to: >>>> >>>> >>>> >>>> 1- create this pointvop node with a turbnoise, then store the output >>>> noise into an attribute (via bindexport?) >>>> >>>> 2- up one level -> drop an attrib promote (detail), set to maximum >>>> >>>> 3- drop another pointvop node with another noise node inside (same >>>> parameters) and compare the result noise to that found on the atrib promote >>>> node?? >>>> >>>> >>>> >>>> I'm 99% sure this is totally wrong...how would you go about that single >>>> task specifically? >>>> >>>> >>>> >>>> and finally, thanks for the suggestions on houdini forums and discord. >>>> will try both (although I pretty much like this list =) ) >>>> >>>> >>>> >>>> >>>> >>>> 2017-03-06 15:17 GMT+01:00 gareth bell <garethb...@outlook.com>: >>>> >>>> yeah - the lack of handles is frustrating >>>> ------------------------------ >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com < >>>> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel < >>>> facialdel...@gmail.com> >>>> *Sent:* 06 March 2017 14:05:17 >>>> *To:* Official Softimage Users Mailing List. >>>> https://groups.google.com/forum/#!forum/xsi_list >>>> *Subject:* Re: houdini question (and where to ask) >>>> >>>> >>>> >>>> yep but it has no handles >>>> >>>> and try to make négative values, it takes them but wont show on the >>>> curve as it has a 0,1 space. >>>> >>>> Unless i'm wrong (which i'd love to be) >>>> >>>> >>>> >>>> Le 6 mars 2017 14:36, "Olivier Jeannel" <facialdel...@gmail.com> a >>>> écrit : >>>> >>>> in vop, bind and bind export node will get an set datas. >>>> >>>> Ramp Parameters is sort of fcurve. >>>> >>>> It's a bit weak in terms of curve manipulation, but does the job. >>>> >>>> It has 2 modes rgb (ramp) and spline. >>>> >>>> If you use several ramps in the same vop, name them with different name >>>> or they might not export. >>>> >>>> >>>> >>>> Le 6 mars 2017 14:28, "Fabricio Chamon" <xsiml...@gmail.com> a écrit : >>>> >>>> ..sorry, hit send too soon. >>>> >>>> >>>> >>>> Question #1: are there any equivalents to ICE "get ... in set"? or or >>>> do I have to iterate and store values for later comparision? In other >>>> words: what is the best or recommended workflow to compare single point >>>> data with global point data? >>>> >>>> >>>> >>>> Question #2: any nodes that resemble a fCurve node, like we have in >>>> ICE? if not, what is the alternative? >>>> >>>> >>>> >>>> and finally, I can see this list is becoming more and more >>>> houdini-esque than ever..but, what is the best place to ask beginner >>>> questions like the above? houdini foruns, houdini list, odForce... >>>> >>>> >>>> >>>> thanks! >>>> >>>> >>>> >>>> 2017-03-06 14:23 GMT+01:00 Fabricio Chamon <xsiml...@gmail.com>: >>>> >>>> Hi, I'm slowly getting into houdini and this is my first attempt to >>>> port a really simple ridged fractal deformer made in ICE to houdini (using >>>> pointvop). >>>> >>>> >>>> >>>> Question #1: are there any equivalents to ICE "get ... in set"? or or >>>> do I have to iterate and store values for later comparision? In other >>>> words: what is the best or recommended workflow to compare single point >>>> data with >>>> >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> >>>> -- >>>> >>>> Christopher Crouzet >>>> *https://christophercrouzet.com* <https://christophercrouzet.com> >>>> >>>> >>>> >>>> >>>> >>>> ------ >>>> >>>> Softimage Mailing List. >>>> >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>> subject, and reply to confirm. >>>> >>>> -- >>>> >>>> Christopher Crouzet *https://christophercrouzet.com* >>>> <https://christophercrouzet.com> >>>> >>>> >>>> >>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >> >> -- >> Christopher Crouzet *https://christophercrouzet.com* >> <https://christophercrouzet.com> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. > > -- > Christopher Crouzet *https://christophercrouzet.com* > <https://christophercrouzet.com> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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