I've been using that workflow for a few years. Softimage to Maya, Maya to
Softimage. Mainly for character modeling and animation, shape animation.
I scripted most of it. Softimage Script -> FBX -> Maya batch with a Maya
Script. Works pretty fine, but it has to be a little customized depending
on t
I'm curious to know how many other people are still using Softimage and
porting their work to Maya via .fbx or another route?
1) What kind of work are you doing in this workflow? (character rigging?
environment modeling? motion graphics?, ...)
2) Which features can you not get across (or not
To ease your painhttps://blenderartists.org/forum/showthread.php?437624-Addon-Match-TransformsBut I agree, PPGs are sorely missed :(/Thomasskuby hat am 7. Oktober 2017 um 22:06 geschrieben:Original Poster Here: So I finally took the trip down memory lane (as suggested) and while it was fun, I
I agree that what comes closest to XSI is
MayaHoudiniBlenderModoC4d
(all of them, and none of them)
Pick any one, and you'll be lacking one or more important aspects,
and I do mean -important-, relative to what XSI allowed, there is
no
Really nice work Oliver!
On Sun, Oct 8, 2017 at 3:06 AM, skuby wrote:
> *Original Poster Here*: So I finally took the trip down memory lane (as
> suggested) and while it was fun, I think I was being a little too nostalgic
> (as well as a bit frustrated that I simply don't know Blender in all
> a
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