Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-16 Thread Julian Johnson
On 15/03/2014 17:44, Graham Bell wrote: I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even pre-AD, there was never anyone who didn¹t like the software, tech or couldn¹t see the potential benefits. However despite this, it wasn¹t easy for people to simply adopt. We could

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Julian Johnson
Hi Alan, https://dl.dropboxusercontent.com/u/69741069/cross_querying.rar Not sure if this is what you're after but it establishes a relationship between the parent and the clone which enables the parent to later query the clone's attributes and set data on itself. It's quite hacky in that

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Julian Johnson
On 17/07/2013 17:03, Grahame Fuller wrote: 3. Use Build Array from Set to put ParentID into an array. Find the parent's ParentID in the array. You should get an array with two indices, the one that isn't the parent is the cloned child (safe to say it will be the second one). That step is

Re: Ice Spring Constraint

2013-06-16 Thread Julian Johnson
Not sure how helpful this is but it shows how to drive the kinematics of a 'Follower' null with a spring constraint acting on its ICE Kinematics. It requires a simulated tree. I don't think there's any way of producing the same effect without simulation. With only a modeling stack you only

Re: Merge Topo Array - getting the index

2012-10-03 Thread Julian Johnson
On 02/10/2012 23:38, Peter Agg wrote: Hey list, I'm trying to use ICE Modelling to combine a number of meshes so I can write a single deformer which acts on them all. I've got a group with all the meshes in so I can just plug that into the Merge Topo Array just fine. However I need to record

Re: Merge Topo Array - getting the index

2012-10-03 Thread Julian Johnson
@ Ciaran, That's very nice! Yes, my ICE Attributes are just scripted in @ Vincent I had just been looking at your earlier example this lunchtime: https://groups.google.com/forum/#!msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ for summing vector lengths to see if it was usable here. It obviously

Re: 2013 SP1 Compile Error in VS2010 SP1

2012-09-13 Thread Julian Johnson
On 12/09/2012 18:48, Alok wrote: We had this in VS2010 for 2012 but I am not sure about 2013. Basically what we did was to use our own MACROS or variable instead of the one from setenv.bat. All you need to do is take your project generated from the wizard , start visual studio normally with

Re: 2013 SP1 Compile Error in VS2010 SP1

2012-09-13 Thread Julian Johnson
On 13/09/2012 11:40, Chris Chia wrote: Troubleshoot: Try to create a custom plugin (VS2010) of your own and see whether it could be compiled... Hi Chris, It seems like just tweaking the .bat file solves the problem. I originally had the call to vcvarsall.bat in, but when I commented it

2013 SP1 Compile Error in VS2010 SP1

2012-09-12 Thread Julian Johnson
Just moving from VS2008 to VS2010 SP1 for 2013 SP1 and getting this compile error when trying to build any of the custom tools or ICE nodes (e.g. SnapTestTool/CustomPassThrough): 1TRACKER : error TRK0002: Failed to execute command: C:\Program Files (x86)\Microsoft Visual Studio

Crowd FX Help

2012-08-01 Thread Julian Johnson
I'm struggling with extreme slowdowns and erratic actions in CrowdFX. Specifically, when I reload a scene and then try and add new actor sources a) the new actor source takes ages to load and b) often the new source's animations are somehow corrupted with either a weird animation cycle,

Re: Crowd FX Help

2012-08-01 Thread Julian Johnson
On 01/08/2012 15:12, Guillaume Laforge wrote: Hello Julian, It sounds like a known bug reported by Steven Caron about extreme slowdown when adding new actor sources. It was fixed in 2013SP1 (several optimization in the scene graph validation and topology update were done). Hi Guillaume,

Re: Crowd FX Help

2012-08-01 Thread Julian Johnson
On 01/08/2012 18:09, Steven Caron wrote: i dont recall this bug being addressed in 2013 SP1, but i may be wrong... @julian, i got to the point where i was adding all the characters i needed to an empty scene and updating this, then copy pasting graphs to rebuild the scene. but even in a