On 15/03/2014 17:44, Graham Bell wrote:
I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
pre-AD, there was never anyone who didn¹t like the software, tech or
couldn¹t see the potential benefits. However despite this, it wasn¹t easy
for people to simply adopt.
We could eas
On 23/07/2013 17:56, Vladimir Jankijevic wrote:
Hi list,
I'm having little trouble here with a custom ICE node. I didn't touch
the subject for a long time so I'm a bit confused :)
What I want basically is a node with an input which takes any context,
loop over all the items from the input and
On 17/07/2013 17:03, Grahame Fuller wrote:
3. Use Build Array from Set to put ParentID into an array. Find the
parent's ParentID in the array. You should get an array with two
indices, the one that isn't the parent is the cloned child (safe to
say it will be the second one).
That step is ge
Hi Alan,
https://dl.dropboxusercontent.com/u/69741069/cross_querying.rar
Not sure if this is what you're after but it establishes a relationship
between the parent and the clone which enables the parent to later query
the clone's attributes and set data on itself. It's quite hacky in that
the
Not sure how helpful this is but it shows how to drive the kinematics of
a 'Follower' null with a spring constraint acting on its ICE Kinematics.
It requires a simulated tree. I don't think there's any way of producing
the same effect without simulation. With only a modeling stack you only
have
On 13/06/2013 08:54, Steve Pratt wrote:
Hi Julian,
thankyou very much for the reply and the level of detail provided.
Much appreciated.
So if my instance is a sphere it should work shouldn't it? I will have
another look at my ICE setup to see what I'm missing.
Good to know that other shapes
On 13/06/2013 06:13, Steve Pratt wrote:
Hi Guys,
thanks for this great tool Julian, and thanks to Olivier for the
sample scene that helped me get my head around it.
As always, I had a play around and thought I had it completely sussed.
Now a job has turned up and I can't quite get it to work
@ Ciaran,
That's very nice! Yes, my ICE Attributes are just scripted in
@ Vincent
I had just been looking at your earlier example this lunchtime:
https://groups.google.com/forum/#!msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ
for summing vector lengths to see if it was usable here. It obviously
On 02/10/2012 23:38, Peter Agg wrote:
Hey list,
I'm trying to use ICE Modelling to combine a number of meshes so I can
write a single deformer which acts on them all. I've got a group with
all the meshes in so I can just plug that into the Merge Topo Array
just fine. However I need to record
On 13/09/2012 11:40, Chris Chia wrote:
Troubleshoot:
Try to create a custom plugin (VS2010) of your own and see whether it could be
compiled...
Hi Chris,
It seems like just tweaking the .bat file solves the problem. I
originally had the call to vcvarsall.bat in, but when I commented it out
On 12/09/2012 18:48, Alok wrote:
We had this in VS2010 for 2012 but I am not sure about 2013. Basically
what we did was to use our own MACROS or variable instead of the one
from setenv.bat. All you need to do is take your project generated
from the wizard , start visual studio normally with cal
Just moving from VS2008 to VS2010 SP1 for 2013 SP1 and getting this
compile error when trying to build any of the custom tools or ICE nodes
(e.g. SnapTestTool/CustomPassThrough):
1>TRACKER : error TRK0002: Failed to execute command: ""C:\Program Files
(x86)\Microsoft Visual Studio 10.0\VC\BIN\
On 01/08/2012 18:09, Steven Caron wrote:
i dont recall this bug being addressed in 2013 SP1, but i may be wrong...
@julian, i got to the point where i was adding all the characters i
needed to an empty scene and updating this, then copy pasting graphs
to rebuild the scene. but even in a simple
On 01/08/2012 15:12, Guillaume Laforge wrote:
Hello Julian,
It sounds like a known bug reported by Steven Caron about extreme slowdown
when adding new actor sources.
It was fixed in 2013SP1 (several optimization in the scene graph validation and
topology update were done).
Hi Guillaume,
Th
I'm struggling with extreme slowdowns and erratic actions in CrowdFX.
Specifically, when I reload a scene and then try and add new actor
sources a) the new actor source takes ages to load and b) often the new
source's animations are somehow corrupted with either a weird animation
cycle, stutter
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