Re: Math behind Smooth Weights

2017-01-27 Thread michael malinowski
Hey Martin, This tool has a similar smoothing brush in it. It's all python so you can browse the math behind it there if you didn't want to use the tool in its entirety. Maya has a long way to go before it's skinning tools have any sort of parity with Soft! https://www.highend3d.com/maya/scri

OT: Fabric - IK Manipulation Video

2014-03-18 Thread michael malinowski
Hi All, Apologies for the not-so-softimage related mail, but I recently saw a video of Fabric where it demonstrated its use by being used for a control rig on an two bone chain ( without there being a heavy physical rig ). Does anyone know the link to it? It had some nice functionality such

Re: Maya equivalent to Workgroups?

2014-03-09 Thread michael malinowski
ks for the feedback guys. This really helps. So for our custom pipeline > tools, like loaders and publishers, would those be considered 'modules'? > -Tim > >> On 3/9/2014 4:09 PM, michael malinowski wrote: >> Maya Modules are probably the closest thing, at least in ter

Re: Maya equivalent to Workgroups?

2014-03-09 Thread michael malinowski
Maya Modules are probably the closest thing, at least in terms of code encapsulation. You can also just add one module path into the environment variable and point to a lot of different modules. It's nowhere near as nice as workgroups but it is the nicest way I have found to handle lots of code

RE: successor animation software

2014-02-28 Thread michael malinowski
Blender has some really nice approaches and tools, and the fact that its open source makes it extremely interesting when loaded with some strong technical skills. Its a shame the interaction model is so un-intuitive, but a platform as open as that could benefit massively from a large amount of