Hey Martin,
This tool has a similar smoothing brush in it. It's all python so you can
browse the math behind it there if you didn't want to use the tool in its
entirety.
Maya has a long way to go before it's skinning tools have any sort of parity
with Soft!
https://www.highend3d.com/maya/scri
Hi All,
Apologies for the not-so-softimage related mail, but I recently saw a video of
Fabric where it demonstrated its use by being used for a control rig on an two
bone chain ( without there being a heavy physical rig ). Does anyone know the
link to it?
It had some nice functionality such
ks for the feedback guys. This really helps. So for our custom pipeline
> tools, like loaders and publishers, would those be considered 'modules'?
> -Tim
>
>> On 3/9/2014 4:09 PM, michael malinowski wrote:
>> Maya Modules are probably the closest thing, at least in ter
Maya Modules are probably the closest thing, at least in terms of code
encapsulation. You can also just add one module path into the environment
variable and point to a lot of different modules.
It's nowhere near as nice as workgroups but it is the nicest way I have found
to handle lots of code
Blender has some really nice approaches and tools, and the fact that its open
source makes it extremely interesting when loaded with some strong technical
skills. Its a shame the interaction model is so un-intuitive, but a platform as
open as that could benefit massively from a large amount of
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