"Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Alan Fregtman
Hey guys, Anyone had any problems with this compound? I'm on 2012.SAP at work and I enabled the Texture Projection options in the compound, but it doesn't seem to transfer them. Material isn't transferring either it seems. The source mesh is a super simple grid with a frozen planar XZ projection.

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Guillaume Laforge
Hi Alan, >From the doc : http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/iceref_Create_Copies_from_Polygon_Mesh.htm,topicNumber=d30e616076 It is saying that it will copy the Materials and MaterialID attributes. Do you have such data on your grid ? Guil

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Guillaume Laforge
It is always better with a picture :) : [image: Inline image 2] On Thu, May 3, 2012 at 9:35 AM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > Hi Alan, > > From the doc : > http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/iceref_Create_Cop

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Alan Fregtman
Ouuhhh *hides for missing that part of the docs* Thanks Guillaume! On Thu, May 3, 2012 at 9:45 AM, Guillaume Laforge wrote: > > It is always better with a picture :) : > > > > On Thu, May 3, 2012 at 9:35 AM, Guillaume Laforge > wrote: >> >> Hi Alan, >> >> From the doc >> : http://downloa

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Alan Fregtman
Hmmm, it's not displaying the materials so I think something's wrong still. If I apply the source material on the ice polymesh object then I can see the UVs transferred properly, but it's not setting materials from source. I put "Set Materials from Library" and "Set Material ID" like in your scre

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Guillaume Laforge
What are the values of Materials and MaterialID on the source object ? (Add an Attribute Display property to read them ) On Thu, May 3, 2012 at 10:49 AM, Alan Fregtman wrote: > Hmmm, it's not displaying the materials so I think something's wrong still. > > If I apply the source material on the ic

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread Alan Fregtman
Found the problem... I hadn't noticed that apparently a MaterialID of 0 is not permitted (and not noticed you used 1 in your screenshot.) I was under the impression that 0 = first, but apparently 0 is not a good MaterialID to set and the first = 1. Everything works fine now. In retrospect I shoul

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-03 Thread guillaume laforge
material 0 is using the standard material applied on your object (so it can be the scene material or an other applied locally or from a group/partition). It is explained somewhere in the doc I think. Guillaume Laforge Sent from my phone On 2012-05-03, at 11:05, Alan Fregtman wrote: > Found

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-06 Thread Fabricio Chamon
Chris, thanks for taking a look at it. Well, maybe I'm missing the concept of point index then. Is it correct to assume a Point Index is an incremental value assigned to points, and that there's no gaps between it's values? example, a pointcloud with 5 particles has point indices 1,2,3,4 and 5. i

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-06 Thread Raffaele Fragapane
That is the correct definition of a point index. Locations, however, are not point indices. That said, I can't quite find in this thread where the unavailability of indices is discussed, so I'm not sure exactly what this is about. I'm really just bored waiting for a cache. On Mon, May 7, 2012 at 1

Re: "Create Copies from Polygon Mesh" not copying UVs or materials like it's supposed to

2012-05-06 Thread Chris Chia
Hi Fabricio, No, it does not get regenerated. And I believe the point array starts from index 0. In 2012, it will return 0, 0, -1 #QNB for invalid point. In 2013, we have corrected it to become 0,0,0. Regards, Chris Chia Softimage QA Analyst On 7 May, 2012, at 11:07 AM, "Fabricio Chamon" wr