Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Thank you ronlad for your reply. I´ll try that workflow. Never done it before. Cheers. On Mon, Apr 18, 2016 at 4:08 PM, Toonafish wrote: > It's probably easier to bake to MDD, Modo supports it as well. > > "File > Export > Point Oven > Point Oven Baker " > > Then add MDD

Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Toonafish
It's probably easier to bake to MDD, Modo supports it as well. "File > Export > Point Oven > Point Oven Baker " Then add MDD deformer to the imported basemesh in Modo : select mesh in the viewport : "RMB click > Item Operations > Add Deformer > Influences > MDD influence" -Ronald On

Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Hello team, good day. I´ve rigged a simple model (plastic bag) with deformers. The hierachy looks this way: + COG_Control - Geo Mesh - Wave deformer OP - Lattice -Shape Jitter OP So when I play the timeline, a see a jittery object with the aspect of floating waves