Thank you ronlad for your reply. I´ll try that workflow. Never done it
before.
Cheers.
On Mon, Apr 18, 2016 at 4:08 PM, Toonafish wrote:
> It's probably easier to bake to MDD, Modo supports it as well.
>
> "File > Export > Point Oven > Point Oven Baker "
>
> Then add MDD
It's probably easier to bake to MDD, Modo supports it as well.
"File > Export > Point Oven > Point Oven Baker "
Then add MDD deformer to the imported basemesh in Modo :
select mesh in the viewport : "RMB click > Item Operations > Add
Deformer > Influences > MDD influence"
-Ronald
On
Hello team, good day.
I´ve rigged a simple model (plastic bag) with deformers. The hierachy looks
this way:
+ COG_Control
- Geo Mesh
- Wave deformer OP
- Lattice
-Shape Jitter OP
So when I play the timeline, a see a jittery object with the aspect of
floating waves
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