Can you prevent a linked expression from colliding with another object ?
I have a linked expression on a object but it collides with the other
object, when it goes to far, the object with the expression is the slave
(child of a parent), can a condition statement accomplish this and if so
how would
I gave a condition expression a whirl, expressions is good for constant
motion, not sure if I can feed in a static object kinematics to a
expression condition, maybe can't be done, unless I do this in ICE.
::Christopher
Christopher wrote:
Can you prevent a linked expression from colliding with
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