Re: Crowd FX in production

2013-11-05 Thread David Barosin
the constrain to geometry did not work >> correctly for some reason - the cats kept on going round in circles as it >> was coming down a hill - so I did a post sim constrain to surface on >> another cloud. >> >> my 0.02c on it - would certainly use it again for doing crowds o

Re: Crowd FX in production

2013-11-05 Thread Sandy Sutherland
uld certainly use it again for doing crowds on a budget! S. On 2013/11/05 8:11 PM, David Barosin wrote: I'm hoping to get some opinions (positive or negative) for crowd fx in production. I've only looked at it in soft_2013 briefly and I know it went th

Re: Crowd FX in production

2013-11-05 Thread David Barosin
; S. > > > On 2013/11/05 8:11 PM, David Barosin wrote: > >> I'm hoping to get some opinions (positive or negative) for crowd fx in >> production. I've only looked at it in soft_2013 briefly and I know it went >> through some changes since. We're using 20

Re: Crowd FX in production

2013-11-05 Thread Sandy Sutherland
my 0.02c on it - would certainly use it again for doing crowds on a budget! S. On 2013/11/05 8:11 PM, David Barosin wrote: I'm hoping to get some opinions (positive or negative) for crowd fx in production. I've only looked at it in soft_2013 briefly and I know it went through some chang

Crowd FX in production

2013-11-05 Thread David Barosin
I'm hoping to get some opinions (positive or negative) for crowd fx in production. I've only looked at it in soft_2013 briefly and I know it went through some changes since. We're using 2013 now but if there is a major benefit to 2014 we could do that too. I'm consideri