the constrain to geometry did not work
>> correctly for some reason - the cats kept on going round in circles as it
>> was coming down a hill - so I did a post sim constrain to surface on
>> another cloud.
>>
>> my 0.02c on it - would certainly use it again for doing crowds o
uld certainly use it again for doing crowds on
a budget!
S.
On 2013/11/05 8:11 PM, David Barosin wrote:
I'm hoping to get some opinions (positive or negative) for
crowd fx in production. I've only looked at it in soft_2013
briefly and I know it went th
; S.
>
>
> On 2013/11/05 8:11 PM, David Barosin wrote:
>
>> I'm hoping to get some opinions (positive or negative) for crowd fx in
>> production. I've only looked at it in soft_2013 briefly and I know it went
>> through some changes since. We're using 20
my 0.02c on it - would certainly use it again for doing crowds on a budget!
S.
On 2013/11/05 8:11 PM, David Barosin wrote:
I'm hoping to get some opinions (positive or negative) for crowd fx in
production. I've only looked at it in soft_2013 briefly and I know it
went through some chang
I'm hoping to get some opinions (positive or negative) for crowd fx in
production. I've only looked at it in soft_2013 briefly and I know it went
through some changes since. We're using 2013 now but if there is a major
benefit to 2014 we could do that too.
I'm consideri
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