Re: Custom Icenode singlethreaded memory leak

2013-10-02 Thread Chris Chia
I believe the memory leak issue in single threaded node has been worked on. Should check the next beta release. Chris On 2 Oct, 2013, at 5:12 AM, Mathias N wrote: > If you happen to be running x64, would you (or anyone else listening in) > mind running the node and scene file below and seei

Re: Custom Icenode singlethreaded memory leak

2013-10-01 Thread Mathias N
If you happen to be running x64, would you (or anyone else listening in) mind running the node and scene file below and seeing if it affects your memory usage? http://www.mayulive.com/memleak.scn http://www.mayulive.com/MemLeakSingleThread.dll (Post with files attached got stuck in the moderator

Re: Custom Icenode singlethreaded memory leak

2013-10-01 Thread Guillaume Laforge
This is strange because I'm actually working on a single threaded ICENode and don't have any memory leaks. The output port is a single structure of type Vec3 in 0D context. I can run it on a mesh with 3 millions points for 10 000 frames without memory issue. I'm using 2013 QFE7 btw. On Tue, Oc

Re: Custom Icenode singlethreaded memory leak

2013-10-01 Thread Mathias N
Thanks for the reply. The trial version I'm using is 2014 SP2. Testing is being done in an empty scene with nothing but the newly created pointcloud and a simple ice tree. There are no attribute display properties present. To rule out any other possible culprits I created two identical nodes that

Re: Custom Icenode singlethreaded memory leak

2013-10-01 Thread Guillaume Laforge
Hi, Indeed, there has been some memory leaks issues in the past. If you were testing in 2014, you should try 2014 SP2 as it fixed (some parts) of the ICE related memory issue. If 2014 SP2 doesn't fix the pb you can also check if you've got some attribute display properties on your objects. They co

Custom Icenode singlethreaded memory leak

2013-10-01 Thread Mathias N
Please excuse any errors; mailing lists are confusing. While wrapping up work on a system that includes 5 custom icenodes, I noticed that memory usage was increasing by about 1mb per second during playback. I eventually narrowed it down to a per-point-array node, the only single-threaded node in