Hey Vincent,
Thank's alot for that one. It must be possible to implement in the
EmitFromCurve compound, no ?
Not in front of SI atm, look's really handy :)
Le 23/05/2013 00:59, Vincent Ullmann a écrit :
Here might be another Solution, using the UV-to-Location-Node, with an
Build_Linear_Interp
twoch, 22. Mai 2013 um 13:13 Uhr
*Von:* "olivier jeannel"
*An:* softimage@listproc.autodesk.com
*Betreff:* Delete particles based on U value
Hi there !
I'm emiting particles from curve. I'd like to emit more particle at the
beginning of the curve and less at the end of the curve
filter by probability multiplied by a linearly interpolated curve U of 0 - 1
et viola! :)
On 22 May 2013 13:13, olivier jeannel wrote:
> Hi there !
> I'm emiting particles from curve. I'd like to emit more particle at the
> beginning of the curve and less at the end of the curve.
>
> Since I c
On top of my head:
Get Self.emitlocation -> Get PointU -> FCurve -> Test Random Probability -> Delete Point -> Execute on Emit
Gesendet: Mittwoch, 22. Mai 2013 um 13:13 Uhr
Von: "olivier jeannel"
An: softimage@listproc.autodesk.com
Betreff: Delete particles b
Hi there !
I'm emiting particles from curve. I'd like to emit more particle at the
beginning of the curve and less at the end of the curve.
Since I cannot plug the the U value in the Rate port of the emitter, I
think I should create a Delete rule based on particle IDs.
So that I delete more pa
5 matches
Mail list logo