RE: Giving texture coordinates to an ICE pointcloud

2013-10-31 Thread Szabolcs Matefy
Thanks guys! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be Sent: Wednesday, October 30, 2013 10:31 AM To: softimage@listproc.autodesk.com Subject: Re: Giving texture coordinates to an ICE pointcloud in the

Re: Giving texture coordinates to an ICE pointcloud

2013-10-30 Thread peter_b
in the rendertree: vector state (set to intersection point) –> gradient (set to vector y ), play with the input ranges. From: Ed Manning Sent: Tuesday, October 29, 2013 7:40 PM To: softimage@listproc.autodesk.com Subject: Re: Giving texture coordinates to an ICE pointcloud easier to do

Re: Giving texture coordinates to an ICE pointcloud

2013-10-29 Thread Ed Manning
easier to do it without projection; get global y-position per point and use a rescale node driving a gradient, then set either alpha of point color or an attribute of your own naming. bring the appropriate attribute into your render tree. On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy wrote:

Giving texture coordinates to an ICE pointcloud

2013-10-29 Thread Szabolcs Matefy
Hoi I have a wireframe I created with an ICE node out of a mesh. I'd like to adjust the transparency of this cloud with a vertical gradient texture. How can I add projection to the cloud to drive the gradient? Cheers Szabolcs ___ This message contains confidential information and is intended