Thanks guys!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: Wednesday, October 30, 2013 10:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: Giving texture coordinates to an ICE pointcloud
in the
in the rendertree:
vector state (set to intersection point) –> gradient (set to vector y ), play
with the input ranges.
From: Ed Manning
Sent: Tuesday, October 29, 2013 7:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Giving texture coordinates to an ICE pointcloud
easier to do
easier to do it without projection; get global y-position per point and use
a rescale node driving a gradient, then set either alpha of point color or
an attribute of your own naming. bring the appropriate attribute into your
render tree.
On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy wrote:
Hoi
I have a wireframe I created with an ICE node out of a mesh. I'd like to adjust
the transparency of this cloud with a vertical gradient texture. How can I add
projection to the cloud to drive the gradient?
Cheers
Szabolcs
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