How to trigger particle emissions?

2013-11-12 Thread Morten Bartholdy
I am looking to emit particles from a modeled volume, but starting in one place and then gradually from an area moving through the object. Imagine a solid item starting to dissolve into dust which flies away, but not the whole thing at once but starting in one place, then gradually dissolving all o

Re: How to trigger particle emissions?

2013-11-12 Thread olivier jeannel
This https://vimeo.com/1392786 is nice to understand progressive changing of state. Could be with a weightmap. For the destination, you could play with goals compound. Or for a better understanding make your own following this : https://vimeo.com/1502921 Le 12/11/2013 15:24, Morten Bartholdy a

RE: How to trigger particle emissions?

2013-11-12 Thread Ola Madsen
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Tuesday, November 12, 2013 3:24 PM To: softimage@listproc.autodesk.com Subject: How to trigger particle emissions? I am looking to emit particles from a modeled volume, but starting in one place and then gradually from

Re: How to trigger particle emissions?

2013-11-13 Thread Morten Bartholdy
Thanks for the tips and suggestions guys - great tutorial Ola :) This will get me started. Morten Den 12. november 2013 kl. 16:22 skrev patrick nethercoat : > Here's one way: > have 3 states: a 'rest' state0, from which you trigger to 'spread' state1 > by testing inside null. Test the state

RE: How to trigger particle emissions?

2013-11-14 Thread Ola Madsen
: Wednesday, November 13, 2013 4:04 PM To: softimage@listproc.autodesk.com Subject: Re: How to trigger particle emissions? Thanks for the tips and suggestions guys - great tutorial Ola :) This will get me started. Morten Den 12. november 2013 kl. 16:22 skrev patrick nethercoat