I am looking to emit particles from a modeled volume, but starting in one
place and then gradually from an area moving through the object. Imagine a
solid item starting to dissolve into dust which flies away, but not the
whole thing at once but starting in one place, then gradually dissolving
all o
This https://vimeo.com/1392786 is nice to understand progressive
changing of state.
Could be with a weightmap.
For the destination, you could play with goals compound.
Or for a better understanding make your own following this :
https://vimeo.com/1502921
Le 12/11/2013 15:24, Morten Bartholdy a
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Tuesday, November 12, 2013 3:24 PM
To: softimage@listproc.autodesk.com
Subject: How to trigger particle emissions?
I am looking to emit particles from a modeled volume, but starting in one place
and then gradually from
Thanks for the tips and suggestions guys - great tutorial Ola :)
This will get me started.
Morten
Den 12. november 2013 kl. 16:22 skrev patrick nethercoat
:
> Here's one way:
> have 3 states: a 'rest' state0, from which you trigger to 'spread' state1
> by testing inside null. Test the state
: Wednesday, November 13, 2013 4:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: How to trigger particle emissions?
Thanks for the tips and suggestions guys - great tutorial Ola :)
This will get me started.
Morten
Den 12. november 2013 kl. 16:22 skrev patrick nethercoat
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