...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ola Madsen
> *Sent:* 20 March 2014 08:11
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* RE: Mental ray volumetric shader errors
>
>
>
> I don't think that worked in my
@listproc.autodesk.com
Subject: RE: Mental ray volumetric shader errors
I don't think that worked in my scenario as I had numerous overlapping
objects (was doing an x-ray shot) and I got the artifacts in the overlaps as
well. Though this was easily fixed by splitting the scene in a couple of
passes.
k.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert
Boehs
Sent: Thursday, March 20, 2014 12:44 AM
To: SI mailing list
Subject: RE: Mental ray volumetric shader errors
Hey Fabricio, i'be bumped onto that also, in my case it was the Mesh
Splitting kicking in. It separ
;
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Fabricio Chamon
> *Sent:* Wednesday, March 19, 2014 11:05 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Mental ray volumetric shader errors
>
: Re: Mental ray volumetric shader errors
...forgot to say that I'm using "Particle_Volume_Cloud", which used to work
fine on meshes since always.
2014-03-19 18:56 GMT-03:00 Fabricio Chamon mailto:xsiml...@gmail.com> >:
Hi,
I'm trying to do some volumetrics
...forgot to say that I'm using "Particle_Volume_Cloud", which used to work
fine on meshes since always.
2014-03-19 18:56 GMT-03:00 Fabricio Chamon :
> Hi,
>
> I'm trying to do some volumetrics in mray, but the shader is giving me all
> kinds of wierdness on heavy meshes. Have anyone experienced
Hi,
I'm trying to do some volumetrics in mray, but the shader is giving me all
kinds of wierdness on heavy meshes. Have anyone experienced this before ?
For the sake of simplicity, I have this test scene with only one default
sphere. If I crank up the sphere U/V subd to 200, it starts to show som
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