Moving polygonized mesh from Soft to Max?

2012-05-15 Thread Morten Bartholdy
We have a mesh created with Polygonizer in Soft which one of the guys would like to move to Max. Obj export fails as Max craps out, apparently because the geo is too heavy. We tried Crosswalk FBX export, but it seems to be one geometry and point cache files, so no changing mesh polycount per frame.

Re: Moving polygonized mesh from Soft to Max?

2012-05-15 Thread Alan Fregtman
Hmm, I think the Realflow plugin supports exporting meshes with dynamic topology. Try that? Alembic would be good for this, if Max supported it out of the box. On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy wrote: > ** > > We have a mesh created with Polygonizer in Soft which one of the gu

Re: Moving polygonized mesh from Soft to Max?

2012-05-15 Thread Andy Moorer
Exocortex and Helge Mathee have made an implementation of Alembic called "Crate" which can transfer animated meshes between max/maya/soft, prob worth a look. On Tue, May 15, 2012 at 7:11 AM, Alan Fregtman wrote: > Hmm, I think the Realflow plugin supports exporting meshes with dynamic > topology.