We have a mesh created with Polygonizer in Soft which one of the guys would
like to move to Max. Obj export fails as Max craps out, apparently because
the geo is too heavy. We tried Crosswalk FBX export, but it seems to be one
geometry and point cache files, so no changing mesh polycount per frame.
Hmm, I think the Realflow plugin supports exporting meshes with dynamic
topology. Try that?
Alembic would be good for this, if Max supported it out of the box.
On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy wrote:
> **
>
> We have a mesh created with Polygonizer in Soft which one of the gu
Exocortex and Helge Mathee have made an implementation of Alembic called
"Crate" which can transfer animated meshes between max/maya/soft, prob
worth a look.
On Tue, May 15, 2012 at 7:11 AM, Alan Fregtman wrote:
> Hmm, I think the Realflow plugin supports exporting meshes with dynamic
> topology.
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