Hmm, I think the Realflow plugin supports exporting meshes with dynamic
topology. Try that?

Alembic would be good for this, if Max supported it out of the box.


On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy <x...@colorshopvfx.dk>wrote:

> **
>
>   We have a mesh created with Polygonizer in Soft which one of the guys
> would like to move to Max. Obj export fails as Max craps out, apparently
> because the geo is too heavy. We tried Crosswalk FBX export, but it seems
> to be one geometry and point cache files, so no changing mesh polycount per
> frame. Are there other ways to do this straight out of the box?
>
>
>
> Morten
>
>
>

Reply via email to