Hi List,
I'm curious to know how much time someone would spend to model, texture and
rig an alien character(including rig for facial animation), reference is
Paul the alien. I need an average estimate.
I apologise for the non technical mail.
TIA,
Royston
Paul the Alian ?! you are talking at least a couple of months. it depends
what you need him to do...
On 9 June 2013 20:40, royston michaels wrote:
> Hi List,
> I'm curious to know how much time someone would spend to model, texture
> and rig an alien character(including rig for facial animation
FXGuide article about the making of Paul.Modeling & Rigging at approx. 50% down the page.http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/Hi List,I'm curious to know how much time someone would spend to model, texture and rig an alien character(including rig for facial animat
Thanks a bunch for the link Stefan
On 6/10/13, Stefan Kubicek wrote:
> FXGuide article about the making of Paul.
> Modeling & Rigging at approx. 50% down the page.
> http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/
>
>> Hi List,
>> I'm curious to know how much time someone
There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle
the animation
If there is a pre-existing design.
What you're clients are like.
Taking all that into account, at a generalist commercial post production
company li
, June 10, 2013 10:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: alien character
There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle
the animation
If there is a pre-existing design.
What you're c
Hi Alastair,
one has to know at least some of your works to realize
you are kindly understating yourself and your teams abilities.
http://www.glassworks.co.uk/work
One, two character driven spots add up to quite a few over
the years, not juts experience wise :-)
All that stuff is definitely ab
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