Hi Alastair,
one has to know at least some of your works to realize
you are kindly understating yourself and your teams abilities.
http://www.glassworks.co.uk/work
One, two character driven spots add up to quite a few over
the years, not juts experience wise :-)
All that stuff is definitely ab
, June 10, 2013 10:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: alien character
There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle
the animation
If there is a pre-existing design.
What you're c
There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle
the animation
If there is a pre-existing design.
What you're clients are like.
Taking all that into account, at a generalist commercial post production
company li
Thanks a bunch for the link Stefan
On 6/10/13, Stefan Kubicek wrote:
> FXGuide article about the making of Paul.
> Modeling & Rigging at approx. 50% down the page.
> http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/
>
>> Hi List,
>> I'm curious to know how much time someone
FXGuide article about the making of Paul.Modeling & Rigging at approx. 50% down the page.http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/Hi List,I'm curious to know how much time someone would spend to model, texture and rig an alien character(including rig for facial animat
Paul the Alian ?! you are talking at least a couple of months. it depends
what you need him to do...
On 9 June 2013 20:40, royston michaels wrote:
> Hi List,
> I'm curious to know how much time someone would spend to model, texture
> and rig an alien character(including rig for facial animation
Hi List,
I'm curious to know how much time someone would spend to model, texture and
rig an alien character(including rig for facial animation), reference is
Paul the alien. I need an average estimate.
I apologise for the non technical mail.
TIA,
Royston
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