Hi Alastair,
one has to know at least some of your works to realize
you are kindly understating yourself and your teams abilities.
http://www.glassworks.co.uk/work
One, two character driven spots add up to quite a few over
the years, not juts experience wise :-)
All that stuff is definitely above average, to say the least.
One would get a lot more from you guys than just the even
of a crunched six weeks shedule.
Cheers,
tim
On 10.06.2013 10:56, Alastair Hearsum wrote:
There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle the
animation
If there is a pre-existing design.
What you're clients are like.
Taking all that into account, at a generalist commercial post production
company like ours where we do characters every now and again (one or two a
year). We have talent but not
regular practice. Where its to be seen up close. Its on screen for 20 seconds.
The clients are averagely demanding. There are thumbnail designs. I'd say:
6 weeks split broadly evenly between modelling, rigging, texturing/shading.
Now if I was a specialist doing this everyday it might take half that. If it
was a gollum it might take a lot longer.
Don't quote me on that!
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
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(Company registered in England with number 04759979. Registered office 25
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On 09/06/2013 19:40, royston michaels wrote:
Hi List,
I'm curious to know how much time someone would spend to model, texture and rig
an alien character(including rig for facial animation), reference is Paul the
alien. I need an
average estimate.
I apologise for the non technical mail.
TIA,
Royston