I would suggest Sandy's way as your colour information will travel with
your particles and like he said you will have better control as you grow
the complexity of your ICE tree. This method does work very nicely, I
recently had to do something along those lines with multiple colours on one
ICE tree
Hey,
I will test both ways.
Thanks
Artur
W dniu 2013-05-08 13:38, Sandy Sutherland pisze:
Hello,
I would test the colour from the attribute in a simple ice tree on the
cache in cloud and use that to determine what you need. You can then
change the colour depending on the incoming colour, or
You should be able to use Equal To and IF nodes in the ice tree to separate
them and save out the colors to individual attributes.
/Jens
On Wed, May 8, 2013 at 1:31 PM, Artur Woźniak wrote:
> Hiya,
>
> Situation:
>
> I have 1 simulated Ice tree with 3 emit from geo, each with different
> color
Hello,
I would test the colour from the attribute in a simple ice tree on the
cache in cloud and use that to determine what you need. You can then
change the colour depending on the incoming colour, or even delete
particles if they are a certain colour.
S.
On 08/05/2013 12:31, Artur Woźnia
Hiya,
Situation:
I have 1 simulated Ice tree with 3 emit from geo, each with different
color. I have them cached.
Question:
Now, how can I use those 3 colors separately for cached particles in
rendering. Color Attribute gives me only one color output which is all
three of them together.
I
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