On Mon, Nov 19, 2012 at 10:48 PM, Schoenberger wrote:
> Not like .IFF, which can also do everything (even maya scene files are
> actually the .IFF format).
> MAC and PC save the format differently, RGB + CMYK + YCbCr + CIE Lab, 5
> different compressions (lzw required a paid license), prefilters..
I will take the night
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Sunday, November 18, 2012 12:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?
t;>> mipmaps for Softimage, in particular, is there any practical difference in
>>> the resulting image or time of rendering?
>>>
>>> Thanks
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *Fr
;>
>> Thanks
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
>> *Sent:* Thursday, November 15, 2012 6:12 PM
>>
>> *To:* so
ovember 15, 2012 6:12 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 16 bit tif from photoshop not working in softimage?
>
> ** **
>
> tifs are perfectly fine... they support many bit depths, mip mapping, and
> tiling. i did a comparison to exr as a texture for
ference in
the resulting image or time of rendering?
Thanks
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 6:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photosh
e format.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joey
Sent: Friday, November 16, 2012 2:32 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?
But am i incor
But am i incorrect in the assumption that of all those formats Pic is
the only format the Softimage developers have full control over? IE they
have the ability to modify its structure at will? Doesn't that classify
it as native to Softimage?
I realize that when the image library .so was made a
XSI really doesn't have a "Native format", it just has a default value in
the rendering ppg .pic is just a file format like the others; there is
no additional conversion when using the other format in Softimage, or loss
of meta-data. All the image file formats in softimage have the API. Plus,
if y
--
*From:* Simon van de Lagemaat
mailto:si...@theembassyvfx.com>>
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Sent:* Thursday, 15 November 2012, 21:06
*Subj
*From:* Simon van de Lagemaat
mailto:si...@theembassyvfx.com>>
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Sent:* Thursday, 15 November 2012, 21:06
d them of course!
>>>
>>>Adam
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> From: Simon van de Lagemaat
>>>To: softimage@listproc.autodesk.com
>>>Sent: Thursday, 15 November 2012, 21:0
AM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?
So I am curious why no one is using SI pic? That is the native format.
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research C
it out files for rendering. J
>>
>>
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
>> Sent: 15 novembre 2012 23:15
>>
>>
>> To: softimage@list
.com>
*Sent:* Thursday, 15 November 2012, 21:06
*Subject:* Re: 16 bit tif from photoshop not working
in softimage?
What do people here use as a standard format? I
always thought tiff
was the least offens
ps re-load times down when compositing.
>>>>
>>>> Flame/Smoke can't load them of course!
>>>>
>>>> Adam
>>>>
>>>>
>>>> --
>>>> *From:* Simon van de Lagemaat
>>
roblem with
>>> texturing or rendering.
>>>
>>> Good lossless compression keeps re-load times down when compositing.
>>>
>>> Flame/Smoke can't load them of course!
>>>
>>> Adam
>>>
>>>
>>> --------
mpositing.
>>
>> Flame/Smoke can't load them of course!
>>
>> Adam
>>
>>
>> --
>> *From:* Simon van de Lagemaat
>> *To:* softimage@listproc.autodesk.com
>> *Sent:* Thursday, 15 November 2012, 21:06
>>
>> *Subject:* Re: 16 bit tif
no, it says.. 'No file parser to read this image type :
c:\temp\7channels.tif'
it seems to be just the extra channels throwing the parser off, cause it
opens the 4 channels 16bit flavor fine.
also, this isn't mental ray unless softimage is somehow using mental ray's
image library to load files fo
s re-load times down when compositing.
>
> Flame/Smoke can't load them of course!
>
> Adam
>
>
> --
> *From:* Simon van de Lagemaat
> *To:* softimage@listproc.autodesk.com
> *Sent:* Thursday, 15 November 2012, 21:06
>
> *Sub
softimage@listproc.autodesk.com
Sent: Thursday, 15 November 2012, 21:06
Subject: Re: 16 bit tif from photoshop not working in softimage?
What do people here use as a standard format? I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we'
Tiff are indeed fine - unfortunately many apps have not implemented the
full API of Tiff and support multiple channels.
Does this tiff load in the flipbook or fxtree?
I saw an bug report here about the latest mental ray version not being able
to load tiff that had more than 4 channels, maybe you're
*Sent:* 15 novembre 2012 23:15
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 16 bit tif from photoshop not working in softimage?
>
> ** **
>
> The problem, is that they constantly break things or just don't work. If
> you can get them to work consiste
image-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
Sent: 15 novembre 2012 23:15
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?
The problem, is that they constantly break things or just don't work. If you
can get them to work co
The problem, is that they constantly break things or just don't work. If
you can get them to work consistently on your end... more power to ya.
bmp? xpm? Naa... photos. Analog. Keepin it real over here.
On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
>
In gaming production we have even more format problems, and even different
formats with the same extension like Nintendo's NW4C TGA (not the same as
Truevision TGA). So I use to script something simple with Photoshop's
Script Listener. Using Script Listener's log and editing a few lines is
good eno
Any sort of compression per chance?
Not too sure about 16bit, but most compression schemes have been a flat
no-go for me before when it comes to tifs and PS.
On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron wrote:
> hey gang
>
> am i right on this? i am trying to see a 16bit tif file inside softima
bmp?! Now you're talking fancy... XPM files all the way!
On Thu, Nov 15, 2012 at 10:00 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Totally, why on earth would anyone ever want some functionality or
> versatility?! Down with it! Bring MS' bmp back, I say.
>
>
> On Fri, Nov 16,
Tiffs apparently don't work on Apple machines. :P
Eric Thivierge
http://www.ethivierge.com
On Fri, Nov 16, 2012 at 2:00 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Totally, why on earth would anyone ever want some functionality or
Totally, why on earth would anyone ever want some functionality or
versatility?! Down with it! Bring MS' bmp back, I say.
On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean
wrote:
> That's *exactly *why I hate them. Wa too many flavors and options for
> people to f**k up. Yes they support a lot of
but thats more photoshop's fault...
openexr has support for many different compression options...
http://en.wikipedia.org/wiki/OpenEXR#Compression_methods
it could save photoshop layers as channels and with proexr plugin i believe
you can. now with openexr 2.0 coming out they have support for mul
psd files dont render in arnold ;(
On Thu, Nov 15, 2012 at 6:40 PM, Stephen Davidson wrote:
> I use PSD files, as textures in Softimage, no problem. It evens sees the
> transparency (32 bit).
> I have had issues with TIFF
>
>
> On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron wrote:
>
>> oh i shou
I use PSD files, as textures in Softimage, no problem. It evens sees the
transparency (32 bit).
I have had issues with TIFF
On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron wrote:
> oh i should add, tifs are perfectly fine in arnold... they have been a
> pain in the past with mental ray, but fortun
That's *exactly *why I hate them. Wa too many flavors and options for
people to f**k up. Yes they support a lot of features... but I almost never
want any of them, and I don't want texture guys saving them with layers
using lzw compression in cmyk ;)
Seriously. They suck :P
On Thu, Nov 15, 2
oh i should add, tifs are perfectly fine in arnold... they have been a pain
in the past with mental ray, but fortunately i dont have to use mental ray
much if at all anymore.
s
On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron wrote:
> tifs are perfectly fine... they support many bit depths, mip m
tifs are perfectly fine... they support many bit depths, mip mapping, and
tiling. i did a comparison to exr as a texture format years ago and
OIIO/Arnold liked the tif files better.
s
On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat <
si...@theembassyvfx.com> wrote:
> What do people here
What do people here use as a standard format? I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?
On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
wrote:
> .tif's = the devil
>
>
>
> ... that is al
Na. Photoshop would NEVER do that.
Joey Ponthieux
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
On 11/15/2012 7:08 PM, Steven Caron wrote:
.unless p
com] *On Behalf Of *Steven Caron
> *Sent:* Thursday, November 15, 2012 4:09 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 16 bit tif from photoshop not working in softimage?
>
> ** **
>
> >imf_info.exe C:\temp\blue_chair_color.tif
>
> width heig
Imginfo.exe will tell you compression scheme
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 4:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not
>imf_info.exe C:\temp\blue_chair_color.tif
width height comp bits gamma line type format file
2048 20484 16 1 down rgba_16 tif
C:\temp\blue_chair_color.tif
doesn't say anything about compression, i am pretty sure its not
compression... unless photoshop is doing something i
Subject: Re: 16 bit tif from photoshop not working in softimage?
not on purpose... the settings i choose out of photoshop for compression is
none and discard layers
On Thu, Nov 15, 2012 at 3:38 PM, Matt Lind
mailto:ml...@carbinestudios.com>> wrote:
It is using LZW compression by chance?
;
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> *Sent:* Thursday, November 15, 2012 3:33 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 16 bit tif from photoshop
It is using LZW compression by chance?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 3:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not
nope, its RGB
On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman wrote:
> bet you its CMYK and not RGB :)
>
>
> On 15 November 2012 23:06, Steven Caron wrote:
>
>> no compression... i am converting them to an optimal rendering format for
>> arnold during publish. in the mean time when developing an
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but
generally I use exr if I'm going above 8bpp, just a much more
predictable format when extra depth is required.
On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron wrote:
> no compression... i am converting them to an optimal rendering
bet you its CMYK and not RGB :)
On 15 November 2012 23:06, Steven Caron wrote:
> no compression... i am converting them to an optimal rendering format for
> arnold during publish. in the mean time when developing an asset this is
> what my typical settings are when saving from PS.
>
> compressio
no compression... i am converting them to an optimal rendering format for
arnold during publish. in the mean time when developing an asset this is
what my typical settings are when saving from PS.
compression = none
pixel order = interleaved
byte order = ibm pc
save image pyramid = off
layer compr
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