Re: How to trigger particle emissions?

2013-11-12 Thread olivier jeannel
This https://vimeo.com/1392786 is nice to understand progressive changing of state. Could be with a weightmap. For the destination, you could play with goals compound. Or for a better understanding make your own following this : https://vimeo.com/1502921 Le 12/11/2013 15:24, Morten Bartholdy a

RE: How to trigger particle emissions?

2013-11-12 Thread Ola Madsen
Hi Morten, No need to use states. I wrote a tutorial for 3D World on a similar subjects a couple of years ago which might help you get started. http://caffeineabuse.blogspot.se/2011/07/ice-destruction.html cheers ola From: softimage-boun...@listproc.autodesk.com [mailto:so

Re: How to trigger particle emissions?

2013-11-13 Thread Morten Bartholdy
Thanks for the tips and suggestions guys - great tutorial Ola :) This will get me started. Morten Den 12. november 2013 kl. 16:22 skrev patrick nethercoat : > Here's one way: > have 3 states: a 'rest' state0, from which you trigger to 'spread' state1 > by testing inside null. Test the state

RE: How to trigger particle emissions?

2013-11-14 Thread Ola Madsen
: Wednesday, November 13, 2013 4:04 PM To: softimage@listproc.autodesk.com Subject: Re: How to trigger particle emissions? Thanks for the tips and suggestions guys - great tutorial Ola :) This will get me started. Morten Den 12. november 2013 kl. 16:22 skrev patrick nethercoat