RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Bartholdy Sent: Wednesday, April 08, 2015 12:10 PM To: softimage@listproc.autodesk.com Subject: RE: Maya to Soft f*cks up pivot positions I do concur on the sheer insanity bit - total madness. When I think of the countless hours I have wasted on this gem trying to fix pivots so I could get proper

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
odesk.com] On Behalf Of Morten > Bartholdy > Sent: Wednesday, April 08, 2015 11:51 AM > To: softimage@listproc.autodesk.com > Subject: RE: Maya to Soft f*cks up pivot positions > > > > I get the idea, thanks. So to fix this I will have to build a new rig where > locators

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Eric Thivierge
ther party. *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Wednesday, April 08, 2015 11:51 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Maya to Soft f*cks up pivot positions I get the idea, thanks.

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Wednesday, April 08, 2015 11:51 AM To: softimage@listproc.autodesk.com Subject: RE: Maya to Soft f*cks up pivot positions I get the idea, thanks. So to fix

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
Alembic does the same thing - all pivots at the parent pivot. MB Den 8. april 2015 kl. 17:20 skrev Mario Reitbauer : > Yea would say the same as Eric. Try using Alembic instead. > > 2015-04-08 17:17 GMT+02:00 Eric Thivierge < ethivie...@hybride.com > > : > > >

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
; -- > > > > Joey Ponthieux > > > > LaRC Information Technology Enhanced Services (LITES) > > > > MYMIC Technical Services > > > > NASA Langley Research Center > > > > __ > > >

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
> > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > From: Morten Bartholdy [mailto:x...@colorshopvfx.dk] > Sent: Wednesday, April 08, 2015 11:29 AM > To: Ponthieux, Joseph G. (LARC-E

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
08, 2015 11:44 AM To: softimage@listproc.autodesk.com Subject: RE: Maya to Soft f*cks up pivot positions I think I understand what you are saying, but I am not sure I get the cascade thing. Do you mean rebuild the hierarchy "properly"? MB Den 8. april 2015 kl. 17:37 skrev

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
Well the geometry is some 55 millions tris taking 1,3 GB so I am actually only trying to move the animated rig and reconstrain to a refmodel in Soft. The animated rig consists of locators and curves with shapes showing how they are supposed to move - translate and rotate. So I guess the first scena

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
> > __ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > From: Morten Bartholdy [mailto:x...@colorshopvfx.dk] > Sent: Wednesday,

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Morten Bartholdy
I am not familiar with Maya - an offsite Maya artist rigged and animated this, but when I look in Maya and select a child node which is clearly offset in space from its parent, only preselected SRT values are visible in the panel on the right, and they say zero for x and y for instance when the obj

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Eric Thivierge
Are you applying a cache to existing geometry in Softimage or are you pulling geometry and point / transform caches in? Eric T. On 4/8/2015 11:28 AM, Mirko Jankovic wrote: IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your friend! On Wed, Apr 8, 2015 at 5:21 PM, Pont

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Mirko Jankovic
IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your friend! On Wed, Apr 8, 2015 at 5:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Are your locator pivots at zero local to the pivot geometry? Or have you > modified them in some way? > > >

RE: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Are your locator pivots at zero local to the pivot geometry? Or have you modified them in some way? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Mario Reitbauer
Yea would say the same as Eric. Try using Alembic instead. 2015-04-08 17:17 GMT+02:00 Eric Thivierge : > Is this using Alembic? > > Eric T. > > > On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote: > >> I am moving a number of scenes animated in Maya to Soft for shading >> and rende

Re: Maya to Soft f*cks up pivot positions

2015-04-08 Thread Eric Thivierge
Is this using Alembic? Eric T. On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote: I am moving a number of scenes animated in Maya to Soft for shading and rendering, but am running into the old problem of hierarchial rig having all pivots on child nodes moving to the center of the