...forgot to say that I'm using "Particle_Volume_Cloud", which used to work
fine on meshes since always.
2014-03-19 18:56 GMT-03:00 Fabricio Chamon :
> Hi,
>
> I'm trying to do some volumetrics in mray, but the shader is giving me all
> kinds of wierdness on heavy meshes. Have anyone experienced
: Re: Mental ray volumetric shader errors
...forgot to say that I'm using "Particle_Volume_Cloud", which used to work
fine on meshes since always.
2014-03-19 18:56 GMT-03:00 Fabricio Chamon mailto:xsiml...@gmail.com> >:
Hi,
I'm trying to do some volumetrics
;
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Fabricio Chamon
> *Sent:* Wednesday, March 19, 2014 11:05 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Mental ray volumetric shader errors
>
k.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert
Boehs
Sent: Thursday, March 20, 2014 12:44 AM
To: SI mailing list
Subject: RE: Mental ray volumetric shader errors
Hey Fabricio, i'be bumped onto that also, in my case it was the Mesh
Splitting kicking in. It separ
@listproc.autodesk.com
Subject: RE: Mental ray volumetric shader errors
I don't think that worked in my scenario as I had numerous overlapping
objects (was doing an x-ray shot) and I got the artifacts in the overlaps as
well. Though this was easily fixed by splitting the scene in a couple of
passes.
...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ola Madsen
> *Sent:* 20 March 2014 08:11
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* RE: Mental ray volumetric shader errors
>
>
>
> I don't think that worked in my
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