Re: Mental ray volumetric shader errors

2014-03-19 Thread Fabricio Chamon
...forgot to say that I'm using "Particle_Volume_Cloud", which used to work fine on meshes since always. 2014-03-19 18:56 GMT-03:00 Fabricio Chamon : > Hi, > > I'm trying to do some volumetrics in mray, but the shader is giving me all > kinds of wierdness on heavy meshes. Have anyone experienced

RE: Mental ray volumetric shader errors

2014-03-19 Thread Ola Madsen
: Re: Mental ray volumetric shader errors ...forgot to say that I'm using "Particle_Volume_Cloud", which used to work fine on meshes since always. 2014-03-19 18:56 GMT-03:00 Fabricio Chamon mailto:xsiml...@gmail.com> >: Hi, I'm trying to do some volumetrics

RE: Mental ray volumetric shader errors

2014-03-19 Thread Gustavo Eggert Boehs
; > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Fabricio Chamon > *Sent:* Wednesday, March 19, 2014 11:05 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Mental ray volumetric shader errors >

RE: Mental ray volumetric shader errors

2014-03-20 Thread Ola Madsen
k.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo Eggert Boehs Sent: Thursday, March 20, 2014 12:44 AM To: SI mailing list Subject: RE: Mental ray volumetric shader errors Hey Fabricio, i'be bumped onto that also, in my case it was the Mesh Splitting kicking in. It separ

RE: Mental ray volumetric shader errors

2014-03-20 Thread adrian wyer
@listproc.autodesk.com Subject: RE: Mental ray volumetric shader errors I don't think that worked in my scenario as I had numerous overlapping objects (was doing an x-ray shot) and I got the artifacts in the overlaps as well. Though this was easily fixed by splitting the scene in a couple of passes.

Re: Mental ray volumetric shader errors

2014-03-20 Thread Fabricio Chamon
...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ola Madsen > *Sent:* 20 March 2014 08:11 > *To:* softimage@listproc.autodesk.com > > *Subject:* RE: Mental ray volumetric shader errors > > > > I don't think that worked in my