It's interesting alright, especially for Newtek, but I have an enormously
sensitive bullshit alert when it comes to their output,having started with
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have
@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt
It's interesting alright, especially for Newtek, but I have an enormously
sensitive bullshit alert when it comes to their output,having started
Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
about.
I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
credit on a promise. Not after core and the 180.
The software though has potential, and seems fresh enough.
On Wed, Jul 24, 2013 at 5:49 PM,
Very interesting.
I've definitely seen some of these ideas like sculpt over time done before
with proprietary tools but nowhere as slick and effortless as it appears in
the demo at least.
I could definitely see this used in a CFX/Tech Anim pipeline with some
success!
On Wed, Jul 24, 2013 at
(and improve on) the functionality and sell us a module ;o)
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Serguei
Kalentchouk
Sent: 24 July 2013 09:45
To: softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt
Very
Gotta say it looks like Sparta, at least at a glance.
A worthy addition but manipulating pointclouds with additional offsets keyed
over time is very much what sparta does, and it's free ATM give it a whirl :)
Sent from my iPhone
On Jul 23, 2013, at 13:44, Ben Davis
I was under the impression Sparta only deals with a single point cloud
element.
No Alembic support, no scene description, no island recognition, no concept
of normals affecting sculpts and so on.
Has that changed? If not the difference is pretty significant.
On Thu, Jul 25, 2013 at 11:18 AM,
As far as I can see, it's the same as taking a frame into something like
sculptris, remodelling it then applying the resulting sculpt back to the model
as an offset shape in world space.
You could do this on a subdivision if you wanted detail.
It's nice to have a dedicated tool to do it rather
Not a fan of NT, nor I trust them much after the Latewait Core shuffle, but
from what little you can tell from the video you might be selling it very
short.
In first place when something like this comes stand-alone infrastructure
and geo/scene management are important. Highly parallelized Alembic
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Tuesday, July 23, 2013 7:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt
Not a fan of NT, nor I trust them much after the Latewait Core shuffle, but
from what little you can tell from
Sure, they have to prove themselves, doesn't mean what they're showing
isn't interesting or is trivial.
Just what's shown in the demo is something that, outside of some propietary
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what
11 matches
Mail list logo