Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Concerning volumes, you can read vdb cache in softimage with the openvdb plug in. https://vimeo.com/82154098 Then render it with mr or arnold. Also same can be done with emfluid if you have it. For hair you can cache them to curves with alembic, and then readjust parameters like thickness in ice an

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
Hi Gerbrand, for curves, e.g. fur, the latest versions of redshift are supposed to support Maya´s Xgen for fur descriptions, I think there´s one or two guys here on the list who render fur with redshift. Also version 2.10 of yeti was announced to support redshift, which would mean rendering

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Generally fur with redshift isnt a problem at all. I have rendered Paul's fuzz plug-in a couple of times, and its a breeze to work with. Hair cached as alembic should work without a problem. Theres one gotcha and its if the points are created in ice as any shape other then segment, it wont render.

Re: OT:Houdini indie render solution

2015-10-26 Thread Sandy Sutherland
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish, just a FYI. S. On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic wrote: > Generally fur with redshift isnt a problem at all. I have rendered Paul's > fuzz plug-in a couple of times, and its a breeze to work with. Hair cache

Re: OT:Houdini indie render solution

2015-10-26 Thread Rob Wuijster
yes, but on a Indie version it's still out of reach. It would be great if there was a slightly more expensive Indie version of Houdini that would actually allow 3rd party renderers. The FX version including maintenance is just a tad too rich for a lot of people. ;-) Rob \/-\/---

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
+1 On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster wrote: > yes, but on a Indie version it's still out of reach. > > It would be great if there was a slightly more expensive Indie version of > Houdini that would actually allow 3rd party renderers. The FX version > including maintenance is just a

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
Thanks guys.. this is great info!! I've been thinking about buying houdini base to do most of my work with 3rd party renders, and then use indie with mantra if I need fx stuff. This is still a very expensive solution, but I need a solution soon. This week will be spent learning blender, and tryi

Re: OT:Houdini indie render solution

2015-10-26 Thread Matt Morris
Hi Tim, that's good news about yeti 2.10 and redshift - is there a link somewhere to read up on this? Cheers, Matt On 26 October 2015 at 08:02, Tim Leydecker wrote: > Hi Gerbrand, > > for curves, e.g. fur, the latest versions of redshift are supposed to > support Maya´s Xgen > for fur descripti

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
I am pretty sure I got that info from the redshift forums but searching the whole forum for "yeti" doesn´t return a hit. Can´t find it. The reason I have that omnious "yeti 2.10&redshift3d" in my head is that a day after I had asked a pipeline to be upgraded to the latest yeti plug-in version (

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
So after just a few hours, I'm impressed with cycles.. needs more investigation IMO. So do you guys know of a good way to work around the whole "lack of alembic" thing in blender. In the past I've moved pc2 data from soft to blender, but I'm not sure how to do this via houdini. Anyone know of a

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
That sounds like a very niche tutorial but it might be out there. Im amazed at the fact that blenderites haven't dug their open source teeth into alembic yet. On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel wrote: > So after just a few hours, I'm impressed with cycles.. needs more > investigation

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
Alembic for blender is being developed. but... not here yet. I found this: http://forums.odforce.net/topic/18445-houdini-to-blender-connector/ But It doesn't seem to work with h14 or h15. There has been no word on this for a few years. Pity.. it seems like it would have solved allot of my problems

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
This is a follow up on my post regarding yeti&redshift: I couldn´t find where I had my info gotten from, so I dared ask Colin Doncaster (peregrine*labs) Here´s Colin´s reply (with permission to post here): -- Hi Tim, There will be a beta implementation in Yeti 2.1 when released - not 2.0.10

Re: OT:Houdini indie render solution

2015-10-26 Thread Matt Morris
Indeed. Glad they've nailed down compatibility plans (well, beta at least) to a point release. On 26 October 2015 at 15:35, Tim Leydecker wrote: > This is a follow up on my post regarding yeti&redshift: > > I couldn´t find where I had my info gotten from, so I dared ask Colin > Doncaster (peregr

Re: OT:Houdini indie render solution

2015-10-26 Thread Stefan Kubicek
Some of the guys at one of my clients were testing cycles vs redshift.. Weird thing is, Cycles kicked redshifts butt on some of the tests, and was >never much slower on the rest. That's interesting! Did you/they test any large data sets? Supposedly, one of the strengths of Redshift is

Re: OT:Houdini indie render solution

2015-10-26 Thread Francois Lord
Hi Gerbrand. Did you consider the cloud rendering solution that's integrated in Houdini Indie? It's not free, but it's very easy to use. I have used it last summer for a personal project and i could use 13 machines to render the 13 frames I needed. The only problems I found was that I had to fi

RE: OT:Houdini indie render solution

2015-10-26 Thread Angus Davidson
Houdini indie has alembic export, which you can then import into Octane standalone. From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 26 October 2015 12:15 PM To: softimage@listproc.autodesk.com Subject: Re: OT:Houdini indie render solution Thanks guys.. this is great info!! I've

Re: OT:Houdini indie render solution

2015-10-27 Thread Gerbrand Nel
18:42, Angus Davidson wrote: Houdini indie has alembic export, which you can then import into Octane standalone. *From:*Gerbrand Nel [mailto:nagv...@gmail.com] *Sent:* 26 October 2015 12:15 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: OT:Houdini indie render solution Thanks guys

RE: OT:Houdini indie render solution

2015-10-27 Thread Angus Davidson
tals work) The version 3 beta is about two weeks away from being officially announced. So many good things to look forward to in there. Kind regards Angus From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 27 October 2015 04:04 PM To: softimage@listproc.autodesk.com Subject: Re: OT:Houdini i

Re: OT:Houdini indie render solution

2015-10-28 Thread Gerbrand Nel
Hey guys I'm still on about this shit :) So Cycles is impressive!! And free, so setting up a farm is about finding computers and that's it :) Only thing is, until they have alembic in blender, its going to be painful. I'm trying to get fur into blender at the moment. I've created an obj of my "

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
I know that Redshift's requirement is that the strands be set to segment. If they are any other setting then they don't render. I have not tried this in Blender, yet. It is on my list of stuff I need to do. That's all I know. Sorry. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid

Re: OT:Houdini indie render solution

2015-10-28 Thread Dan Yargici
Just to correct you here Stephen, Redshift has been able to render other shaped strands for a long time (18 months at the very least). It was very picky for a while about having the necessary clean and valid StrandOrientation and StrandSize attributes and the like, which might have been why yours

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
Thanks for the update. Good to know. On Wed, Oct 28, 2015, 1:06 PM Dan Yargici wrote: > Just to correct you here Stephen, Redshift has been able to render other > shaped strands for a long time (18 months at the very least). > > It was very picky for a while about having the necessary clean and

Re: OT:Houdini indie render solution

2015-10-29 Thread anto
find some script for that. From: Gerbrand Nel To: softimage@listproc.autodesk.com Sent: Wednesday, October 28, 2015 2:36 PM Subject: Re: OT:Houdini indie render solution Hey guys I'm still on about this shit :) So Cycles is impressive!! And free, so setting up a farm is about fi