Concerning volumes, you can read vdb cache in softimage with the openvdb
plug in.
https://vimeo.com/82154098
Then render it with mr or arnold. Also same can be done with emfluid if you
have it.
For hair you can cache them to curves with alembic, and then readjust
parameters like thickness in ice an
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are supposed to
support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the list
who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift, which would
mean rendering
Generally fur with redshift isnt a problem at all. I have rendered Paul's
fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
as alembic should work without a problem. Theres one gotcha and its if the
points are created in ice as any shape other then segment, it wont render.
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
just a FYI.
S.
On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic wrote:
> Generally fur with redshift isnt a problem at all. I have rendered Paul's
> fuzz plug-in a couple of times, and its a breeze to work with. Hair cache
yes, but on a Indie version it's still out of reach.
It would be great if there was a slightly more expensive Indie version
of Houdini that would actually allow 3rd party renderers. The FX version
including maintenance is just a tad too rich for a lot of people. ;-)
Rob
\/-\/---
+1
On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster wrote:
> yes, but on a Indie version it's still out of reach.
>
> It would be great if there was a slightly more expensive Indie version of
> Houdini that would actually allow 3rd party renderers. The FX version
> including maintenance is just a
Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with
3rd party renders, and then use indie with mantra if I need fx stuff.
This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and tryi
Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link somewhere
to read up on this?
Cheers,
Matt
On 26 October 2015 at 08:02, Tim Leydecker wrote:
> Hi Gerbrand,
>
> for curves, e.g. fur, the latest versions of redshift are supposed to
> support Maya´s Xgen
> for fur descripti
I am pretty sure I got that info from the redshift forums but searching
the whole forum for "yeti"
doesn´t return a hit. Can´t find it.
The reason I have that omnious "yeti 2.10&redshift3d" in my head is that
a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version (
So after just a few hours, I'm impressed with cycles.. needs more
investigation IMO.
So do you guys know of a good way to work around the whole "lack of
alembic" thing in blender.
In the past I've moved pc2 data from soft to blender, but I'm not sure
how to do this via houdini. Anyone know of a
That sounds like a very niche tutorial but it might be out there.
Im amazed at the fact that blenderites haven't dug their open source teeth
into alembic yet.
On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel wrote:
> So after just a few hours, I'm impressed with cycles.. needs more
> investigation
Alembic for blender is being developed.
but... not here yet.
I found this:
http://forums.odforce.net/topic/18445-houdini-to-blender-connector/
But It doesn't seem to work with h14 or h15.
There has been no word on this for a few years.
Pity.. it seems like it would have solved allot of my problems
This is a follow up on my post regarding yeti&redshift:
I couldn´t find where I had my info gotten from, so I dared ask Colin
Doncaster (peregrine*labs)
Here´s Colin´s reply (with permission to post here):
--
Hi Tim,
There will be a beta implementation in Yeti 2.1 when released - not 2.0.10
Indeed. Glad they've nailed down compatibility plans (well, beta at least)
to a point release.
On 26 October 2015 at 15:35, Tim Leydecker wrote:
> This is a follow up on my post regarding yeti&redshift:
>
> I couldn´t find where I had my info gotten from, so I dared ask Colin
> Doncaster (peregr
Some of the guys at one of my clients were testing cycles vs redshift..
Weird thing is, Cycles kicked redshifts butt on some of the tests, and
was >never much slower on the rest.
That's interesting! Did you/they test any large data sets? Supposedly, one
of the strengths of Redshift is
Hi Gerbrand.
Did you consider the cloud rendering solution that's integrated in
Houdini Indie? It's not free, but it's very easy to use. I have used it
last summer for a personal project and i could use 13 machines to render
the 13 frames I needed. The only problems I found was that I had to fi
Houdini indie has alembic export, which you can then import into Octane
standalone.
From: Gerbrand Nel [mailto:nagv...@gmail.com]
Sent: 26 October 2015 12:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT:Houdini indie render solution
Thanks guys.. this is great info!!
I've
18:42, Angus Davidson wrote:
Houdini indie has alembic export, which you can then import into
Octane standalone.
*From:*Gerbrand Nel [mailto:nagv...@gmail.com]
*Sent:* 26 October 2015 12:15 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: OT:Houdini indie render solution
Thanks guys
tals work)
The version 3 beta is about two weeks away from being officially announced. So
many good things to look forward to in there.
Kind regards
Angus
From: Gerbrand Nel [mailto:nagv...@gmail.com]
Sent: 27 October 2015 04:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT:Houdini i
Hey guys
I'm still on about this shit :)
So Cycles is impressive!! And free, so setting up a farm is about
finding computers and that's it :)
Only thing is, until they have alembic in blender, its going to be painful.
I'm trying to get fur into blender at the moment. I've created an obj of
my "
I know that Redshift's requirement is that the strands be set to segment.
If they are any other setting then they don't render. I have not tried
this in Blender, yet. It is on my list of stuff I need to do.
That's all I know. Sorry.
Best Regards,
* Stephen P. Davidson*
*(954) 552-7956*sdavid
Just to correct you here Stephen, Redshift has been able to render other
shaped strands for a long time (18 months at the very least).
It was very picky for a while about having the necessary clean and valid
StrandOrientation and StrandSize attributes and the like, which might have
been why yours
Thanks for the update. Good to know.
On Wed, Oct 28, 2015, 1:06 PM Dan Yargici wrote:
> Just to correct you here Stephen, Redshift has been able to render other
> shaped strands for a long time (18 months at the very least).
>
> It was very picky for a while about having the necessary clean and
find some script for that.
From: Gerbrand Nel
To: softimage@listproc.autodesk.com
Sent: Wednesday, October 28, 2015 2:36 PM
Subject: Re: OT:Houdini indie render solution
Hey guys
I'm still on about this shit :)
So Cycles is impressive!! And free, so setting up a farm is about
fi
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