Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-06-01 Thread Morten Bartholdy
Thanks Daniel - that looks promising. Morten > Den 1. juni 2017 klokken 14:37 skrev Daniel Brassard : > > > Hi Morten, > > There is a google group list similar to our own and very active for Maya > > https://groups.google.com/forum/#!forum/maya_he3d > > Maybe that is what your are looking

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-06-01 Thread Daniel Brassard
Hi Morten, There is a google group list similar to our own and very active for Maya https://groups.google.com/forum/#!forum/maya_he3d Maybe that is what your are looking for. On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy wrote: > You guys are unearthing new levels of moronic on the part o

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-30 Thread Morten Bartholdy
You guys are unearthing new levels of moronic on the part of the Maya devs. Thanks for the insight. I have renamed the first UV set to something else than map1 (which I have always hated when receiving models from Maya) so that might explain why the UV relationship editor is not behaving quite l

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-27 Thread Pierre Schiller
I am taking "duct tape" official term to express any strange mayan methodology. Neat. On May 27, 2017 12:07 AM, "Martin" wrote: > Maya must have one UVset called map1. If the data you are importing > doesn't have it, Maya will create it. > > What I do is rename all my UVs in Softimage before exp

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-26 Thread Martin
Maya must have one UVset called map1. If the data you are importing doesn't have it, Maya will create it. What I do is rename all my UVs in Softimage before exporting to Maya. Martin Sent from my iPhone > On May 26, 2017, at 19:57, Anto Matkovic wrote: > > I think Relationship Editor is only

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-26 Thread Anto Matkovic
I think Relationship Editor is only way through UI. Action in Relationship Editor creates UV Chooser node, which then allows to choose something else than first member of array of UV Sets, so theoretically it's possible to invoke this by some script, and un-hide the node in Hypergraph (it's visi

RE: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-23 Thread Oz Adi
ent: יום ג 23 מאי 2017 16:19 To: Artur W ; Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum Apparently it is also half rocket science to paint weight maps in Maya, and raycas

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-23 Thread Morten Bartholdy
Apparently it is also half rocket science to paint weight maps in Maya, and raycasting UV's between objects with different topology is also non trivial... sigh Morten > Den 23. maj 2017 klokken 11:15 skrev Artur W : > > > ... to add to this. When we import alembic into maya with UVs, Maya >

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-23 Thread Ivan Vasiljevic
That's why 3rd party rendering plugins developed it for maya distribution. Redshift has it, Vray has it and since Arnold is not 3rd party no more... Maybe you should ask for it... :) Cheers. Ivan On Tue, May 23, 2017 at 11:15 AM, Artur W wrote: > ... to add to this. When we import alembic into

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-23 Thread Artur W
... to add to this. When we import alembic into maya with UVs, Maya sometimes adds second UV map (empty) and sets it as primary. It can't be deleted. We tried. You can't use the proper one either. All we do is copy UVs from one to the other for it to work. Maya sets new level of dumb. Artur I'd l