Thanks Daniel - that looks promising.
Morten
> Den 1. juni 2017 klokken 14:37 skrev Daniel Brassard :
>
>
> Hi Morten,
>
> There is a google group list similar to our own and very active for Maya
>
> https://groups.google.com/forum/#!forum/maya_he3d
>
> Maybe that is what your are looking
Hi Morten,
There is a google group list similar to our own and very active for Maya
https://groups.google.com/forum/#!forum/maya_he3d
Maybe that is what your are looking for.
On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy
wrote:
> You guys are unearthing new levels of moronic on the part o
You guys are unearthing new levels of moronic on the part of the Maya devs.
Thanks for the insight. I have renamed the first UV set to something else than
map1 (which I have always hated when receiving models from Maya) so that might
explain why the UV relationship editor is not behaving quite l
I am taking "duct tape" official term to express any strange mayan
methodology.
Neat.
On May 27, 2017 12:07 AM, "Martin" wrote:
> Maya must have one UVset called map1. If the data you are importing
> doesn't have it, Maya will create it.
>
> What I do is rename all my UVs in Softimage before exp
Maya must have one UVset called map1. If the data you are importing doesn't
have it, Maya will create it.
What I do is rename all my UVs in Softimage before exporting to Maya.
Martin
Sent from my iPhone
> On May 26, 2017, at 19:57, Anto Matkovic wrote:
>
> I think Relationship Editor is only
I think Relationship Editor is only way through UI. Action in Relationship
Editor creates UV Chooser node, which then allows to choose something else than
first member of array of UV Sets, so theoretically it's possible to invoke this
by some script, and un-hide the node in Hypergraph (it's visi
ent: יום ג 23 מאי 2017 16:19
To: Artur W ; Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum
Apparently it is also half rocket science to paint weight maps in Maya, and
raycas
Apparently it is also half rocket science to paint weight maps in Maya, and
raycasting UV's between objects with different topology is also non trivial...
sigh
Morten
> Den 23. maj 2017 klokken 11:15 skrev Artur W :
>
>
> ... to add to this. When we import alembic into maya with UVs, Maya
>
That's why 3rd party rendering plugins developed it for maya distribution.
Redshift has it, Vray has it and since Arnold is not 3rd party no more...
Maybe you should ask for it... :)
Cheers.
Ivan
On Tue, May 23, 2017 at 11:15 AM, Artur W wrote:
> ... to add to this. When we import alembic into
... to add to this. When we import alembic into maya with UVs, Maya
sometimes adds second UV map (empty) and sets it as primary. It can't be
deleted. We tried. You can't use the proper one either. All we do is copy
UVs from one to the other for it to work. Maya sets new level of dumb.
Artur
I'd l
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